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Everything posted by TrashMan
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How does this hurt you though? Does it really seem like a "great" thing to be forced to either be underpowered stat wise while wearing a set of armor you really really like, or having to ditch it for armor that you might think looks "fruity?" I see no downside to it, no one is forcing you to do it, it'd be a choice. If you like going through new equipment and changing your like you wouldn't have to use this. Choice between looks or functionality is a very real one, so why should you be exempet from making it? Not that I think the developers will make ugly armors, but the idea sucks. It bothers me when people want to cheat the mechanics because of their PETTY obsessions. Don't like the game? Don't play it. Don't like the armor? Don't wear it.
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What would make you pledge more?
TrashMan replied to Ilrahan's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Designing my own items....that already in, but it's too costly for my finances. Well, technicly I could pay it - I do have money saved up. But I'd have to be crazy to to it. All those really high pledges are a waste of money IMHO. -
"Other" Playable Species Poll
TrashMan replied to Gecimen's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
The new movie? That monstorsity? Bleah.. Having fantasy run amok too much compeltely ruins any suspension of disbelief and gravitas...basicly makes it look like something for kids. -
"Other" Playable Species Poll
TrashMan replied to Gecimen's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I'm not sure what your point would be here. Fairy tales are just short stories of folklore. There's nothing wrong with them. But I don't think fantasy being open-bounded suddenly makes them short and part of an oral tradition. So you want to play a RPG with talking piggies, a wolf that huffs and puffs, little red riding hood and similar? Yes/no? -
DESIGNING ENCOUNTERS
TrashMan replied to TrashMan's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Well, pretty much every Counter Monkey is great and holds some great ideas. -
"Other" Playable Species Poll
TrashMan replied to Gecimen's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Sure they do. In a world full of magic, I see nothing odd about strange hybrids cropping up due to curses or magical experiments. You see nothing odd. I do. They can work, but it depends A LOT on the world and what magic can do. And even if a mgical experiment can create a wolf-man, where does the entire race come from? You'd need a LOT of them to form a breeding basis, and they need to be accepted by normal humans (otherwise they'd just be hunted down). Fanatsy running wild without any constraints is no different than a fairy tale like 3 Little Piggies. -
"Other" Playable Species Poll
TrashMan replied to Gecimen's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Well, they are a staple and at least they and dwarves make some biological/evolutionary sense. Basicly a off-shot of humans. human-animals make no sense. -
Unique bosses? Unnecessary...it usually turns into a large monster with tons of HP or a human with tons of HP (even stupider) However... What should be done to make combat interesting is to make monsters fight in a way that suits them. Intelligent opponents should act intelligently. Monsters that ar part of a pack shoudl exhibit a pack-like behavior. Organized opponents should fight in a well-reheresed fashion. Dragons should fight like dragons and make use of their flight and fire breath. Brigands should fight like brigands and set ambushes. What those making encounters should do is try to think like the enemy. "Ok, so there's a band of adventurers passing trough. How do we take them?"
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Widespread use is relative to context, time frame and area of the world. Widespread use doesn't mean everywhere or throughout time. Strawman. I never implied it did. If a weapon or armor didn't even see widespread use in the reagion or time it was created - if it was almost immediately dropped - then it is a faliure. Again, untrue, many would have seen consistent use in their time frame. Just look at the cloak mentioned earlier, widespread enough that it's a consistent image in Sumerian carvings. Practical in the modern day or in later periods? No. Practical for them? Yes. Another strawmen and completely irrelevant to the discussion. Wepons and armor are designed to work for whatever they face. They also change over time to adapt to wathever they face. And there are also weapons that were a total faliure or too inefficent. You are stuck nitpicking and going off on tangents that have nothing to do with anything anymore. The only mindset I'm stuck it the only one that matters - the practical one. Want me to change that post to "smart people"? Because poeple did make stupid things...however, war is unforgiving, so those didnt' last long. The samurai? They were salughtered? Celts? Run over by romans. Adapt or perish. It is simple. However, this is another matter alltogether. And when they face someone with a gun, they die... Still not seeing your point. It was always true and always will be. Quit nitpickign and beating aroudn the bush. You're basicly arguing against an issue that has ABSOLUTELY NOTHING to do with what I'm taking about. I'm not saying "gun beats spear, spear is a failed weapon". Nope, I'm looking at weapons and armor and their intended purpose (and that includes weapons and armor they would face), and how good they are at fulfilling it.
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"Other" Playable Species Poll
TrashMan replied to Gecimen's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Humanoid...because that's what we're going to get. Think about it for a bit. Something truly different would have a completely different anatomy. Which would require compeltely different armor and clothing models. Which would take far more time and resources. Besedis, abberations are an affront to the Emperor. Purge the unclean! -
I'm just gonna post this here: As this is one of the best kill animations out there.. PERIOD...if somewhat impractical. Now a REAL space marine would use his other hand to kill orks with a bolt pistol while punding the current one to dust. Any second not spent killing xenos is an offense to the Emprah!
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Oh, if there are furrie races in the game, I do hope that if we run into one of their villages, we can purify it with fire.
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Bleh.... anthropomorphic animal races are garbage. Do not want. Everything has been pretty much done. Now, givne armor and weapons, any race that is added will have to be humanoid - it will have to have the similar body build. Which is basicly why a "new" race will probably be something similar to quanri. Basicly a start trek alien - human with a few minor additions. Frankly I don't care about the 4th or 5th race. Humans, elves and dwarves are fine by me.
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Rabai, it doens't have ot be a quest in the general meaning. Goal-oriented would be a better word. If you go off a beatn path and run into an ogre - surviving the encoutner is a goal. It doesn't have to be in your quest log. No one has to give you a quest. If you survive - by sneaking, talking or fighting - you get XP. Run into a random ruin? Exploring it is a goal. Goals are natural objectives your character/group has. You get XP for achieving them. It is rather simple.
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To answer the WHY Wizards/mages have been inspired by veziers/sages/shamans. These type didn't really go to war and generall wore robes. Also, I guess the goal was to make wizzards visually destinct, which is surely did. Staffs, robes and pointy hats (or hoods) have becomy synonimus with wizzards. Taht said - as the Spoony One said - it also makes sense for a wizzard ot hide that he's a wizzard. Because everyone will go after the guy that can fireball you in the face. So when PnP-ing, he would wear different outfits (or light armor) and carry a sword, jsut so the enemies coldn't pick him out of the crowd before it's too late.
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The problems you guys postulate don't come from quest(or goal) - based XP.... it comes from power scaling. If the level of challenge doesn't change significantly with level (in other words, if you dont tbecome a demigod of destruction once you go up a level compared to the previous level), balancing automaticly becomes MUCH easier.