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norolim

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Everything posted by norolim

  1. Hah! You're being mean because evryone is laughing at Czech being just a version of Polish for children
  2. Thanks for your support for Polish translation, mate. Although I'm not expecting too many problems with Polish alphabet. We are using latin script. Same as English, more or less.
  3. Wrong again (and I'm honestly not trying to ruin your day). Time doesn't pass in Eschalon, when you just stand and do nothing, and NPCs don't move. That's why I never used the ESC pause menu. I didn't need to. Oh, and hitting the pause button on your keyboard will actually make a turn pass. Btw. I'm not saying this as an argument in this discussion. I'm not a participant of it. I'm just reading and I noticed you mixed up some facts a bit.
  4. Your joking, I assume, because even the mostly strictly based turn-based game in the world doesn't use turn-based mechanics outside of combat. Wrong. For example, most early 90s FPP dungeon crawler RPGs used turn-based mechanics all the time. As for isometric games: both Eschalon games did that too.
  5. During my university times I was running a campaign for a group of my friends (one that took almost 2 years). We met at the dorm where two of them lived and used a room in the basement for our dungeon. Since me and one of the players didn't live in the dorm we had to walk there. Usually together as we lived in the same area. And so one day I decided that one of my players would Yoshimo the rest. The friend that lived near my place, was an obvious choice for the role. On the way to the dorm I explained everything to him and instructed him on how and when he was giong to betray his friends. And oh man did it play out great. I don't think I will ever forget the faces of the other three party members as they slowly realised what was happening. There, in the middle of a ruined castle, they were standing stripped of their weapons, surrounded by a group of the Emperor's servants. And "Yoshimo" was standing next to the enemy with a wicked smile on his face.
  6. Choice. The player has to decide whether he/she will waste some time and go back to a resting place or risk venturing forth with what spells you have. This, however, makes sense only if the resting system is something more, than just a screen fadeout, as TrashMan described towards the end of his post Mind you, I'm not advocating a resting based spell memorising system. I'm just answering the question.
  7. Ah, fire extinguished. Now, all those who cancelled their pledges must pledge again. Doubling the amount, i hope
  8. This is a great idea. But I think the devs should go even further. Nowadays, it is not trendy to release games for the PC. Obsidian should revise their plans and aim to support as many platforms as possible but not the PC. They should release the game for Xbox, Playstation, and Nintendo consoles, as the OP mentioned, but also for tablets, smartfones, GBA, TVs, MP3 players, digital cameras, calculators, tamagotchis, electronic thermometers and digital fridges.
  9. Then stop thinking, because obviously you're not doing a good job...
  10. Yes. That's what we need. Please, Obsidian, hear us on this or talk to us and give us your reasons, maybe a bit more details. As you can no doubt see (or will no dobt see, when you wake up) some of us are rather worried.
  11. For free: address the rumors about level scaling, work with some talented community members and impement some of their work in the game, e.g. Armand. Below 3.0M: add Polish, Russian and Italian translation, bring in some of the artists the community has been asking for, e.g. Justin Sweet. Over 3.0M: add a Realism Mod: hunger and thirst mechanics with various sources of food and water; resting/sleeping mechanics; dynamic weather affecting skills and magic; setting up camps etc. (se here for more), add more companions and allow us to substitute those currently in the party, in case they are injured, for some of the stretch goals above 3.0M introduce one huge enemy (in addition those that will be in the game regardless) with super AI that will use excellent tactics (as opposed to stupid dragons just sitting in the midle of a small cave flapping wings) and will be a challenge even for an experienced party (and will be optional to fight, of course); e.g. dragons, titans, hydras, phoenixes, etc., add a fortress for the player to conquer, own and defend; that comes with villages that can be visited, taxed, supported or burned to the ground. Over 4.0M: introduce banching plot that leads to completely alternative story paths (like in Witcher 2). Over 10.0M: make the game a FPS with cover mechanics, zombies, birds as weapons, lot's of sex scenes, tower defense and RTS elements, level scaling (ups... I hear you're doing this one for free ) add a red, green and blue ending, make dialogues skippable, or get rid of them altogether; make it a f2p MMO with microtransactions...oh, and please cut the game in half and release the second part as 10 day one DLCs. ... ... ... ... joke, joke
  12. This discussion is pointless until we know more. So Obsidian...the news is out...or rumour. Could you please confirm or deny? Can we have a clarification, please? Could you tell us, if you are indeed going to use level scaling and how?
  13. Well, I was actually considering upping my pledge just to get that boxed version. I'm not any more. $80 for a piece of plastic and a DVD disk is a bit too much. If I decide to increase my pledge, it will be for another reason.
  14. I also don't like it when humanoid enemies drop only random loot. This is good for an action game like Diablo. Not a traditional RPG. A combination of what they are wearing and some random loot is the best option, I would say. Let's hope Obsidian hear us on that.
  15. Yes. Dragon battles in BG II were one of the most exciting ones I had in RPGs. I hope we get to fight big creatures in PE. And I hope the challenge is sky high in those battles.
  16. I think that's also the case in France and Poland. Don't they have Visa and Mastercard debit cards? I can understand not having credit cards, although they are less of a hassle if they get stolen or fraud happens than a card that has direct access to your bank account, but to not have any sort of card would seem bizarre to me. Virtual credit cards is the answer in Poland. They are rather popular here. I'm using one.
  17. My bad. I didn't actually read what you were referring to.
  18. And this is supposed to tell as what? That the whole Czech gaming community hates games translated into Czech? It's a bloody small community, I say. Btw. News abut this poll reached one of the biggest Polish game related sites...the results are visible immediately
  19. Im so glad OP started this topic. Not because it's especially interesting to me, but because the replies from some deeply offended Europeans forced the OP to do some research and reading and realize how ignorant he/she was when thinking that people in Europe live in the sticks and only saw a PC on the screen of a black and white TV, that an American uncle sent a while ago. I'm glad he/she learned that games are so popular in e.g. Poland that they even made one. I'll help you with this a bit OP. Here is an incomplete list of games developed in Poland. And it's just Poland. If you did some more research, you would realize how many games were made in Europe. Have you heard about a little game called Battlefield? Well, the series was started in Sweden [Europe] and is still being developed there by a company called DICE. So, please OP, next time you decide to saddle the horse and ride to those distant lands with the light of knowledge in your hand, make sure that light over there isn't brighter than yours.
  20. It's nothing like Elder Scrolls. It's not a sandbox and it has a rich, complex story, that makes you choose between shades of grey and lets feel the consequences, be it good or painfull. Oh, these are just mechanics, that need to be implemented. Nothing too fancy, I would guess, but need a bit of work and testing. I don't think a few little details here and there would strain the budget too much.
  21. Why just use simplified graphics? Let's ask Obsidian to get rid of the graphical layer completely and give us code only. That would be so hardcore and would guarantee a huge game, right? No. I would like (not to be mistaken with "I request") the game to be big, but I'd also enjoy it more, if it looked beautiful. The fact thet graphics are not too important for me in RPGs doesn't make me think that this aspect of games should be neglected. I like sophisticated things, but I also like them elegant. In my life I've played some of the ugliest RPGs there are and I enjoyed them for what they were. They were deep, sophisticated games that offered tactical challenge and numerous options. And it is the complexity of those games that should be valued and brought back. Not their looks. I fear it all results from a false befief shared by many experienced gamers, that ugly RPGs equals good RPGs. That's not how it works. Most modern RPGs are not simplistic, because they have shiny graphics. They are simplistic because this is required to broaden the appeal. And selling the game to as many players as possible is much more important to publishers than giving a bunch of hardcore fans the big, complex game they want. And those hardcore fans end up hating the shiny graphics of the new games, because during development the visual aspect takes precedence over gameplay. It's undersandable: graphics are important to casual gamers -> most new RPGs are aimed at casual gamers. In case of Project Eternity, however, we already know that casual gamers are not the game's target audience. The devs know what we want and expect...therefore there is no need to fear nice graphics. It really is possible to develop great RPGs that also look nice: I also don't want Obsidian to waste resources on super visuals, but I know it's not going to happen. If I could have a wish about the PE development process, I would like the devs to look at all the aspects of the game, weigh them and decide how good those elements can be within the constrains of the budget. And then do all they can to make them just a little better.
  22. I feel The Witcher is the best for this. It's full of those bigger, smaller and little details that make the world more real and alive. NPCs in towns and villages have their own schedules. They work during the day and sleep at night. Merchants, clerks or even hospital nurses wake up in the morning, eat breakfast and literally walk to their workplace. As it's getting dark a lamplighter appears to light the street lights, and if they haven't yet. those merchants and clerks go back to wherever they live to rest before another day. When it starts raining, people seek shelter and complain about bad weather. There is even this one old lady that giggles, saying that the rain will ruin her neighbours laundry. Your friends will sometimes want to go out with you or invite you to a party and your foes are just humans (unless they aren't) and will make mistakes that allow you to see through their shenanigans. This game has one of the most believable fantasy world's I had the pleasure to "visit".
  23. It's the middle of the night in the lands of Moderators now and they are all sound asleep. Therefore, I'll quote one of them to help you understand why this topic will not be discussed and will get closed soon:
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