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Everything posted by AwesomeOcelot
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Funding Graph
AwesomeOcelot replied to C2B's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
There's been a bit of a spike today, 5th best day for funding, only been higher on the 4th day or before. Not too different for backers, so either people are upping their pledge or new pledges are for the higher tiers. -
Funding Graph
AwesomeOcelot replied to C2B's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
There's still hope for $3.5m, Dead State raised the same amount in the last 3 days as the first 3 days plus 30% more. If Project Eternity did the same they'd get to $4m. The same with Grim Dawn, more in the last 3 days than the first 3 days. Wasteland 2 didn't do well in its last 3 days and Double Fine did OK. -
Nice stretch goals. Is this a screen shot or an asset? Is this in engine? It looks more like a pre-rendered asset that will be used as is in engine. Wasteland 2 had a screen shot that was pre-alpha from Unity. I don't really care about the loose language, but the amount of nit picking that goes on around here and other places, I worry, especially if this "screen shot" gets posted to other sites by fans.
- 360 replies
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- project eternity
- update 20
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(and 4 more)
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You can definitely tell Leonard Boyarsky was directing the art with Fallout and VtM:Bloodlines. I think Tim Cain mentioned he did some programming on VtM:Bloodlines in that long youtube interview, but it's understandable that he doesn't want to claim it as "his game". I haven't got around to Alpha Protocol yet, I didn't know Brian Mitsoda created the stance system, I only saw him say that he disowned the game after they cut his writing work on it.
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The answer about culture sounds interesting. Is Sagani a nod to Carl? I think there's been a few co-op games recently: Borderlands 2, War in the North, Left 4 Dead, and Dead Island, it wouldn't be that much of a stretch to have a game that was like them but isometric with more RPG elements, but you'd be losing a lot of the experience of Project Eternity, controlling a squad and dialogue (which isn't fun if you're waiting around for someone to talk to a NPC, and solutions like TOR are very limiting).
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A lot of the main talent who made VtM:B aren't at Obsidian. For example, Brian Mitsoda, who did work for Obsidian for a time (but his work was cancelled or cut), and is a fan of the Troika founders and Black Isle/Obsidian. Tim Cain worked on VtM:B but I don't think he was a lead, but his games like Arcanum and Fallout inspired it a lot, I think it's not a stretch to say that the people who didn't work on Fallout that developed VtM:B all loved Fallout to bits.
- 19 replies
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Steam and GOG
AwesomeOcelot replied to HumanFlesh+5's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Steam has some useful functionality: Cloud saves, Steam uploads and downloads your saves to their servers. File Integrity Check, Steam checks for errors and re-downloads any corrupted files. Auto-update, Steam (unless you tell it not to) will update your game. Screenshots, Steam takes screenshots of the game and auto uploads them to your profile so others can view them. In-Game, Steam has an overlay that allows you to use their messaging service on top of a game. GoG uses its own installers (so does Steam), because nearly every game it sells is old, there are issues with many of the original installers. GoG also makes available artwork, soundtracks, manuals, maps, and various other content. -
Regarding the T-Shirt design
AwesomeOcelot replied to Lexx's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
It made my decision to go for digital only a lot easier. I'm not going to wear a text logo for a game or company, even if it's my favourite. This was mentioned in the thread about the logo change. Obsidian isn't the only one, it's pretty standard for game publishers and developers to do this. -
Nvm.
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SteamWorks is just an API, it is not a service of distribution. Free API does not automatically mean free service. Is there a SteamWorks game that doesn't activate on Steam, even though it's sold in another store? And on the SteamWorks FAQ: They don't have to accept your game onto the platform, also I think a condition is that you can sell the game elsewhere but you have to sell the game on Steam as well. Their goal is to get people using Steam, and to make profits from selling games in their store.
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I know, because as the quote says, SteamWorks is free, they're going to host these KickStarter pledges for free, as you have been told before and simply ignored. Valve would take a cut from every game sold through its store, but that wouldn't include the pledges. Also I really hope the soundtrack isn't just what's in the game, because you've already been given the soundtrack in the game, it's hardly a reward for an additional $10 to be given something you've already got. A lot of developers do this, because they put the soundtrack in an inaccessible format, they think they can charge for something twice. The same with ringtones, I'm sure someone will rip the audio and make it available. It doesn't seem generous to have North Americans have shipping for free and Europeans to be charged double the usual amount. The expansion and Wasteland 2 have to be on the higher tiers because they do represent lost sales. Some developers like Valve or Flying Wild Hog have given equivalent content for free in the past. It's entirely up to Obsidian what they want to do with their content.
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KickStarter takes a cut, but the thing is this project is much cheaper to make, and has no middle man publisher taking a cut (after fronting the cash for development), compared to games that are $50. It wouldn't make sense for this game to be released at $50. I also think that high prices have been counter productive to the games industry, and that as Steam has shown if you lower your price greatly the increase in the amount of purchases more than makes up for it. Games SOLD, through the store, not hosted. Valve on SteamWorks: Valve want people to use Steam, they leverage the popularity of their store for profits, not the platform.
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I imagine people with one hand have at least a 5 button mouse, I think the top amount I've seen is 9 buttons. Having a pop up menu with every keyboard command would be cool. They probably don't need that much, just an open enough system so that they can use 3rd party programs to gain access to everything. If you're a one handed gamer you're probably familiar with AutoHotKey and similar utilities.
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Consoles have always had turn based RPG like Final Fantasy Tactics, and that type of game is fine with a gamepad, although I've heard people complain Final Fantasy games have been dumbed down. Consoles have been the preferred platform of 3rd person RPG games like Dark Souls, but it's not like games like Dark Souls in terms of skill and complexity are common or popular on consoles, the reason PC gamers wanted Dark Souls was because it was a rarity for such a game to be on consoles. When I get around to playing Dark Souls, it will be on a Xbox 360 pad on my PC. Squad based isometric real-time games like Dragon Age: Origins are rare on consoles, and to control well need a mouse and keyboard, as would any game modelled after the typical RTS control method. If you think Dragon Age: Origins controls well on a gamepad you've never played a similar RPG on a PC. PC games support gamepads, no one but a console gamer would choose to use a gamepad over a mouse and keyboard on a PC for these types of games, because everybody knows that it makes way more sense. The reason Dragon Age "2" is different is because concessions were made for the consoles. For Project Eternity to be ported to consoles a similar reworking would have to be made, and that would take a lot of work, when the original PC version is being made from the ground up to work with mouse and keyboard. At the time when developers switched to making console games and the majority of big releases were either multi platform or not on PC at all was also the time games started to get smaller, simpler, and more "cinematic" (meaning less gameplay). Some of this was because console hardware is just not good enough, RAM is a big problem, Valve had to create twice as many loading points as on the PC for Half-Life 2, but some developers just port that over to the PC so there's many unnecessary loading screens like Max Payne 3. FPS games on console are slower, smaller, easier, have crappy textures, a limited FOV, and usually limit the amount of weapons, a lot of the time these problems are not fixed for a PC version.
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Wasteland 2 is a great extra, they know that a lot of people who have pledged already have it, so it's not such a loss for inXile and it encourages new backers. I think the rewards are still broken, if they had gone lower especially on the $100-200 rewards they would have way more pledges at those mid range tiers, and the lower tier rewards aren't that appealing either. Also what's with $20 for international shipping? That's not how much it costs to my country, it's mostly under $10. Why is it free for the US and Canada? The expansion is an interesting one, they're probably not going to be tying it the kickstarter funding, they have just seen Eternity's success and already committed to an expansion. It's a bit of a gamble, but I think they have more room to scale things down if they need to, not like the main project where they have solid commitments. Brian Fargo apparently doesn't age, highly suspicious if you ask me.
- 270 replies
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- project eternity
- update 17
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Dragon Age: Origins
AwesomeOcelot replied to stkaye's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Kinda short changing things, don't you think? Those Origin stories weren't just concepts. They were a game changer. Authentic innovation that, to this day, has never been duplicated and never gets the full credit it deserves. I must have been really unlucky, I picked the human noble origin and it was short, lots of hand-holding, that didn't add much to the game for me. I think the concept is great, but the execution wasn't. -
I use the unofficial patch by Wesp on "basic", I don't like the extra stuff, a lot of it was cut for a reason and the added content doesn't fit into the game smoothly enough. Set the game properties in Steam to not auto update.
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VtM:Bloodlines, the licensed tracks are great, I became a fan of several of them, and the instrumental soundtrack is really good (each Hub theme is amazing, especially Santa Monica's, Vesuvius, Mission Impossible). , Build That Wall, The Pantheon, and Spike in the Rail, I don't think they could have done a better job with a soundtrack, it fits the game so well, and there's no weak points. Other notable soundtracks: Fallout 1 & 2 & 3 & New Vegas, Deus Ex & Human Revolution, Bioshock 1 & 2, PoP: Sands of Time, Portal 1 & 2, World of Goo, Gish, Super Meat Boy, Streets of Rage 2, Unreal Tournament, Half-Life 2, Portal 1 & 2, Diablo II, Red Alert (mostly just for Hell March), the original Tomb Raider.
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NWN2 is poorly optimized though, it runs worse on my very modern rig than FN:NV. That's mainly because NWN2 isn't multithreaded. It only uses one core. I had no problem running the game but the loading times... even a SSD doesn't help, they must be bugged because there's no way it takes that long to load.
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PayPal Support is Now Live
AwesomeOcelot replied to The Guildmaster's topic in Pillars of Eternity: Announcements & News
It has been on other projects. -
I'm confident they'll make it, especially with Notch pointing to it and he's probably the one that gave 10K. I was worried about Dead State because Brian Mitsoda has no name recognition, and while it's my second favourite game VtM: Bloodlines isn't universally loved as it should be and that made 332K.