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Everything posted by AwesomeOcelot
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Random encounters
AwesomeOcelot replied to Sathor's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
If there's a world map system, I like the idea that some areas are more dangerous and liable for ambush than others, like the Medieval 2: Total War Campaign Map. Also I'd like forms of travel like ship and caravan that are safe, but cost. Random encounters are great, the ones in Fallout were interesting, but the party should be able to avoid large forces, so they should not be forced into encounters they can't flee from unless ambushed. This might make faction play better, because factions could control roads. -
$2.0M: so very close!
AwesomeOcelot replied to Macbeth's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Not really. Many Kickstarter projects make as much in their last day as in their first day. They progress slowly for the rest of the time, but they don't stop. Currently if the project progresses the same way as Wasteland 2, Double Fine Adventure, or Dead State then it will make $5 million. Project Eternity has twice the time to make $2m more ($4m total) as it took to make the second $1m ($2m total). Broken Sword the Serpent's Curse Adventure made about 75% on the last day as the first, but Dead State made about 150% more on the last day. -
Again, my issue with them is not about the animation or when they happen, it's when they slow the game down, take control away, or involve QTE. Fallout wasn't random, they were either due to Bloody Mess or critical hits that caused death. They have to be appropriate to the context, if I score a critical that causes death, with a spell like a fireball, seeing them burst into flames and dance around a bit would be cool. There doesn't need to be slow-mo or taking control away. If at an end of a boss fight, the combat stops, and the boss starts exploding like The Master, that's fine too.
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Multiple starting points were fine in DA:Origins, they're double edged though because they somewhat limit character creation, you couldn't have the type of character creation that Arcanum has with them. Perhaps Origins+ system, the plus being a more vague, user defined starting point option. Also the hand holding in Origins in the beginning was not great.
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[Merged] Combat Friendly Fire
AwesomeOcelot replied to vril's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Combined with spells and items that mitigate the effects on your allies that you want to use on your enemies. You don't want a situation where most spells can't be used because most of the time you're locked in melee combat. As long as AI appreciate line of sight, and doesn't cast powerful AoE by itself, it should be fine. Should be an option to turn it off though. -
Translations
AwesomeOcelot replied to jerf's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Japan and South Korea don't play Western RPG. I think focus on Poland and Russia, where a lot of RPG fans come from, and emerging markets such as Brazil and China is the most sensible. None of these territories are going to make any money though, and most of the kind of people interested are also going to be the kind of people who know English. Mandarin is the largest first-language, but English is the most widely used by far. Languages in China aren't distributed the way they are in Europe, only half of China can communicate with Standard Chinese. -
I liked the villains in Fallout: APNRPG and VtM:Bloodlines because they don't exist for the benefit of the PC, they're not even necessarily aware of the PC's existence, and they're not evil for the sake of being evil, they have their own personalities and motivations. Characters who make great antagonists because I can't help but dislike them, e.g. Gizmo, greedy and arrogant. LaCroix, cowardly and disloyal. Of course variety is the most important thing. Pisha killed humans regularly, but I couldn't help but like her. Decker can be respected. Dislikeable bullies, crazy monsters, and amoral characters doing what they have to do, that's what I like. Also insufferable crusaders and authoritarians, order/purity zealots, don't necessarily make good villains but they make excellent fodder for my blood lust.
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Finishing Moves
AwesomeOcelot replied to Boretti's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Should be no longer than the normal animation, should only happen on criticals that kill. I don't mind decapitations or gib explosions where appropriate. The death animations in Fallout were great, but that's a turn based game. -
If you don't want to distribute the soundtrack yourselves, I've been using Bandcamp for quite a while, it supports multiple formats including FLAC, and a lot of bands that have done Kickstarters use it, it's easily the best music store platform around. Topspin is OK (Reznor's band How to Destroy Angels, Arcade Fire, and Kidneythieves use it), I have to use Paypal on it because apparently their credit processor only likes US numbers, I never have any problem with other sites based in the US. MP3 is a proprietary format that you need to license, although bands sell mp3s that say they've been encoded with LAME, I don't think the owners keep track or whether the bands are even liable, since it's whoever distributed the software that's breached the patent. Obsidian at most would be paying royalties as part of the fee for the software they use to convert to MP3, and some of that software is free. I try to get FLAC for everything. I don't want to be tied to a particular format or lose any data. People say they can't tell the difference but I think I can, although perhaps it's down to how each format is processed. Is the soundtrack going to be any different from what's in the game files?
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The boxes and contents aren't going to be that expensive to produce, I've gotten albums from independent musicians that have had great boxes at reasonable prices, they've only had to pay around $10 each and then they sell for $25, and that's a relatively low order of less than a thousand. Isn't this what banks are for? They're not going to be able to pay for retail space and distribution, but I've seen people with less resources sell discs from their own websites that are not in anywhere near as good a position as Obsidian is. The question is how much demand for a boxed version will there be after the game is released? I don't know, but it's probably not going to be at stores. Do PC gamers still go to stores? The ones near me don't seem to stock PC games, and I don't think I've seen an RPG in one for 5 years.
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Spell Cut scenes
AwesomeOcelot replied to Inertia's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Definitely not, it's painful to play games like this. If they're going to they need to be able to turn that stuff off. Farcry 2 and Max Payne 3 turn that stupidity up to 11. The canned death animations in DX:HR and VtM:B are cool the first few times. The worst is when games not only do this but add the worst type of "gameplay" ever, QTEs, e.g. 40k:SM as if being told "press this button" or "tap this button" is remotely entertaining. You can forgive a game that's turn based game for doing it (although a skip animation button would be great) because you're not being taken out of the action in a jarring way, but in real-time games it's such an annoying way to spoil a game. -
Kick it forward support?
AwesomeOcelot replied to Dalliance5's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Well people need to stop making up figures. In another thread someone came up with 120 for $50k out of no where. 25 people aren't working on it, and they're not being paid $25k annually for it. The people who are working on it for the full cycle could be salaried, and hours are shared between projects. Perhaps some of the creators have royalty deals on future sales when the game goes to retail. -
Romances, yay or nay?
AwesomeOcelot replied to Gorth's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Yes, because simply implementing the most popular choice (white male protagonist / white female love interest) is highly discriminatory. That's asinine. It's discriminatory on the basis of popularity. You don't have the right to have your preferences and opinions catered for, that's up to the developer, it's not discrimination to not have your wants satiated, mine have never been in any BioWare game. I don't even care what the colours or orientations are, roll a die, whatever it is that BioWare does, it's not just more options, it's completely shallow and pathetic.- 231 replies
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Romances, yay or nay?
AwesomeOcelot replied to Gorth's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
If you want a completely fixed, static experience go play a JRPG. In western-style RPGs player choice is a vital element and forcing the protagonist to have a pre-set relationship with one NPC eliminates that. Personally in a fantasy RPG I prefer fantastic relationships, with exotic partners or circumstances that you'd never get in real life. I get enough exposure to standard human relationships from all the other media and indeed everyday life. Not forcing anyone to have a pre-set relationships, you can of course choose not to engage with that. Western RPGs are full of pre-set plots, it only seems to be in the last decade and mostly in Bioware games where there just has to be a sex bot available for every kind of orientation.- 231 replies
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Romances, yay or nay?
AwesomeOcelot replied to Gorth's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Not really romances are they, more like an erotic dialogue based mini games with perhaps some reputation system on top of it. If they're included I want them to be presented as superficial as they are. Even better, include them as fan service in future DLC after reading fanfic for a few months. That's while not perfect I liked the relationships with Elanee (possessive stalker), Neeshka (needy insecure), Heather (under the influence blood bag), and Morrigan (whose liking for you correlates to how much stuff you do for her). If RPGs were to treat romance as seriously as the movies I watch and books I read, they could probably only include one per game, and it would be explored through the main plot. I don't really care whether straight, gay, or whatever. Advertisements have started using these relationship stories told in a series of events, sometimes over long periods of time, that are really devoid of content and want people to project a lot, they make me want to throw up (something similar happened at the end of the Olympic opening ceremony), this the way Bioware games make me feel, especially when characters go into "love mode" (also funny when they fall in and out of it because the dialogue tree isn't great).- 231 replies
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Kick it forward support?
AwesomeOcelot replied to Dalliance5's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
They're not allowed to ask for partial funding on Kickstarter without stating that up front, there is no shortfall here, the game is completely funded. Other projects have asked for partial funding, this is not one of them, some projects may have been overly optimistic about the costs involved, they are not Obsidian. It's quite clear to me on the Kickstarter page for Project Eternity, $1.1m gets a team funded to make a game with three races, five classes, and five companions, undetermined length, estimated delivery April 2014. A lot of the costs associated with those other games aren't applicable here. Retail? There is no retail, the project is already funded without any retail whatsoever. Licenses? It's their own IP. Engine? Unity is considerably less expensive than Unreal Engine 3 would be. Voice acting? These games blow so much money getting "names" to voice act, *cough* Bethesda, then completely waste their talent anyway, there's no sign of Obsidian doing this. Console fee, development kits? It's a PC game. Marketing? There has been no marketing. Distribution? Most backers are digital only. Future sales are for profit making, but instead of that going to a publisher, it goes to Obsidian. -
Tropes vs Women
AwesomeOcelot replied to Qorem's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
This is not what this is. If someone said, "I'd like Obsidian to consider how gender roles are treated in the fictional world they've created, and how the fictional characters react to it, that would make the game richer". That's fine. Even to request that your political view point be represented in a game, also fine. Not to whine about what fictional characters do, or whine about objectification (they're fictional characters, by definition objects created to serve a purpose), in a highly selective way that has nothing to do with equality, and everything to do with what these people personally like. -
How old is everyone?
AwesomeOcelot replied to qstoffe's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
1. Fallout: APNRPG 2. VtM: Bloodlines 3. Arcanum: OSAMO 4. Fallout: New Vegas 5. Fallout 2: APNRPG -
Tropes vs Women
AwesomeOcelot replied to Qorem's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
This is not about equality, this is not about feminism, this is about people and what they like. Apparently these people don't like to see female skin, and absolutely hate that others do for instance, as if there's something wrong with sexuality. They hate that women are portrayed with masculine qualities, but love when men are portrayed with feminine qualities, they want all characters to be based on their ideals. The solution to this is that they can fund their own games on Kickstarter, but they'd rather whine about games made for other people where they nitpick and project all manner of nonsense. You can go the Star Trek (at least NG, DS9, and Voyager) route and portray a society where sexism and racism are a thing of the past, or you can portray a society where sexism and racism exists, neither of these options are themselves racist or sexist. Art is art, people need to remember this, it's up to Obsidian how they want to create this, they don't have to be representative of anything as if that's the best thing to do, they are in charge. I prefer to be confronted with wrongs and complex situations, I prefer to watch The Wire over utopian shows to be provoked into thinking about all manner of issues. These people would be poison to this game, and their opinions aren't worth any more than others when it comes to this. If you prefer more realism in your armour, fine, good for you. If you prefer mail bikinis, that's fine too. I'd prefer more realistic armour but I'm not going to start elaborately deluding myself into believing that's morally wrong or a form of discrimination. Nor am I going to start confusing fantasy with reality, and is with ought, just because it's in the game doesn't mean the creator is advocating it in the real world. I'm probably going to be stealing and killing my way through a world in at least one play through. This Sarkesian person seems to be ignorant and devoid of valid arguments. -
I think one of the few mistakes DX:HR made compared to DX was not forcing the player to choose a build and play style. I like that there's a conflict between being good at non-combat and being good at combat. A separate profession system that doesn't use the same xp as combat would be OK if there's a enough variety that you're still forced to choose, there's still a conflict that needs to be balanced.
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Your opinion on mounts?
AwesomeOcelot replied to hideo kuze's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I don't think it makes much sense to have mounts in an isometric squad based real-time + pause RPG, it makes a lot of sense in an action adventure type game or a FPS sandbox game like Skyrim. I can't see myself having fun with mounted combat in this type of game, if I wanted that I'd stick to Mount and Blade. If they go into in-depth world map play, the car in Fallout 2 being a good example. Another example being an early game by Naught Dog (Crash Bandicoot, Jak and Daxter, Uncharted) an RPG by the name of Rings of Power released on MS-DOS and Sega Mega Drive in 1991. You had boats, ships, a giant bipedal lizard, and dragon to traverse the world map, and they had different consumption rates of food and water, e.g. water was consumed quickly on boats in the sea, and food was consumed quickly when flying on a giant dragon.