Everything posted by tox1c5lug
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O btw the music is good
I am absolutely in-love with the music. Especially the main theme: Justin Bell did a stellar job of crafting a beautiful score that fits the game perfectly.
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Kickstart Backer Badge
I'm missing my kickstarter badge
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New Kickstarter incoming
Ooh, would love something in the vain of Alpha Protocol.
- Update #69: Pillars of Eternity
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Backer site
So, any possibility of a major update tomorrow then?
- Update 68 Camp-out thread
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Update #62: Production 01 - State of the Project
I used to fall into the minimalist camp when it came to the UI, but looking at how pretty the conversation UI looks, I might just change my mind. The wichts sound absolutely depressing; I like it Hope you guys will stick to non-traditional creatures rather than the boring orcs and goblins of every other fantasy RPG.
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Economy in Project Eternity
This is not an easy problem to solve. Either the game has too drastically limit the amount of gold you get from adventuring, or make all purchases exceedingly expensive. Shops need to have things that the player will want to buy even in late game, while at the same time the player doesn't feel that exploring for loot becomes meaningless.
- 22 replies
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- economy
- money sink
- stronghold
- crafting
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Tagged with:
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Economy in Project Eternity
Perhaps a system where the player has to pay a regular wage to some of his/her party members to keep them happy. This will apply particularly to mercenaries employed from the adventurers hall.
- 22 replies
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- economy
- money sink
- stronghold
- crafting
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Tagged with:
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Update #55: Vertical Slice Update
What are these differences? Physically these differences are where hair grows on them. Wild Orlans are covered with a coat of hair on every inch of their bodies, including the face. On the other hand Hearth Orlans have tufts of hair the ears, but otherwise the face is covered with hair much like a typical human. The Orlan detective concept depicts a Hearth Orlan. Oh look, I found a wild Orlan
- Update #55: Vertical Slice Update
- Update #54: Art Update - Work IS in Progress!
- Update #34: FIRST ART UPDATE
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Turn based Combat
Hell No!
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Beard Technology & Character Portraits
Some form of facial customisation would be cool.
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Are you for or against gaining experience points only for completing objectives?
It is disconcerting just how divisive this topic is.
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Update #24: Less than 30 Hours to go! Life and Death, and Audio CD Soundtrack!
If you want to vote on your preferred XP system, here is a nice poll. http://forums.obsidian.net/topic/61543-are-you-for-or-against-gaining-experience-points-only-for-completing-objectives/
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Starting The Game - Class obtaining, biography and circumstances
The origins plot for each class need not be anywhere near as long as they were in DA:O
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In-game rewards for immersion/difficulty settings?
tox1c5lug replied to IndiraLightfoot's topic in Pillars of Eternity: General Discussion (NO SPOILERS)I am going to sound like the biggest noob ever, but why no mini-map?
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One backer's thoughts
Search option in the Journal would be a neat idea.
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Dragon Age: Origins
Personally I think the origins concept was a great idea and worth emulating and improving upon, but mostly PE and DA:O are two very different games and I think Obsidian would be better served if they do their own thing. P.S Obsidian writes far more compelling stories than Bioware imo.
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Lower Graphics for Bigger Game?
tox1c5lug replied to septembervirgin's topic in Pillars of Eternity: General Discussion (NO SPOILERS)It is also important if Obsidian wants to sell Eternity to people other than its Kickstarter backers. PS. I know I am going to get a lot of hate for this...
- Update #12: Reddit Q&A with Tim Cain
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Different Starting Locations for Different Races
Different prologues for different races is one of my favourite features of DA:O. I think it can help with creating some extra replay value for a game.
- The Obsidian Order of Eternity wants YOU! part 2