Jump to content

Monkcrab

Members
  • Posts

    94
  • Joined

  • Last visited

Everything posted by Monkcrab

  1. Awww, Obsidian just couldn't believe how much people really love them when they said they do, silly. It's like the girl at the prom who couldn't believe she was pretty until the guy of her dreams ask her for a dance! It's been what, four days. Kickstarting games has been around for what, six months? Let's give them the benefit of doubt, here. We're still getting way more than what we've got from Wasteland or Double Fine in the same time period.
  2. Obsidian's resident sound person, Justin Bell, composed it just for the Kickstarter. It's good, isn't it? It'd be quite nice to see him compose for the game, and even better if they can afford to use real instruments.
  3. I've been using Windows all my post-DOS life, but with 8 I'm seriously considering a switch to Linux. Having this to go with me would be a great thing. So yes, Linux port, please!
  4. If they let us play the Practical Incarnation-esque game, I'd say my requirements for an ambiguously evil playthrough would be quite satisfied. He's not evil, per se. Just relentlessly, psychopathically practical. That selfishness, IMO, is what leads to most of the real 'evil' in this world, though of course truly bat**** insane individuals exist, too.
  5. Not a fan of Vancian. A yes to individual spells with no 'spell upgrades', though, and perhaps spell research. Anyone remember Betrayal at Antara? The game could be painful, but I always thought it a shame that the magic research system never appeared again after that. To really know what would make sense we'd need to know how magic works first, however...
  6. Voted 'a lot' with one clarification : I'd rather have more interactions than animations when faced with the choice. Animations give great atmosphere but fulfills less bang for the explorative buck. Interactions go a longer way to me, even if it's just text. Dwarf Fortress, anyone? (No, I don't expect or want PE to have the obsessive detail DF has, just using it as an example.) That said, I do not mind animations at all and think that animations in the small details are one of the loveliest visual touches you can have, much more so than the newest shader whizzbang and all that.
  7. Ultima VII did that too, as old as it was, and it's still a lovely jewel in the crown of immersive worlds. I'd love it if this is done, budgeting depending.
  8. I realize that, yes. Just replying to the idea that the Witcher has subverted before and therefore PE shouldn't subvert again! The original mention was for the game, not for the book, and I thought that it'd be obvious. (If we're bringing 'but books has subverted traditional fantasy before!' into the argument, though, we'd be here all year....)
  9. Everyone does that now, though. Witcher did it. Dragon Age did it. Warhammer and Warcraft both did it in their quirky ways before that. And just about every different D&D setting has a half dozen categories of elves and dwarves anyway. Ah, but this is *Obsidian*. They have their own way of subverting things and asking questions about our preconceptions that other devs don't really do, and I doubt they'd be as transparent about their edgy edgy look at me I'm subverting!! subversion attempts as Bioware or even CD Projekt. (Not to say they're bad, but it's painfully obvious that they're trying TOO hard to be different sometimes, DA more than Witcher). From what they've said about cultures and ethnicities, it seems to be heading that way, and I'm interested in where they're taking it TBH.
  10. I would love narrated sequences so much. It lets you give as much oomph and/or gravitas as you want, which due to my preferences being wonky, new 'cinematic' cutscenes never got right. And it'd be cheaper, too. Still need to think of the times, though. Obviously you can't do much in terms of animation with isometric, but if the game is to be successful it should also be something that is not too alienating to younger players. So I'm guessing, narrated sequences in moderation?
  11. I just think they see a new IP with decent long-term name potential and want the IP under their belts. Some people do have that 'all possible IPs are belong to us' mentality, although that may just be because of the field I work in.... The people who approached Obsidian gave them a hilariously bad deal, though. So little common sense that I'm sort of wondering just how much this exploitative process is prevalent in the game industry, to make them even THINK this approach is okay.
  12. I like Justin Bell's work in the kickstarter video. It's a bit on the generic side, but certain passages sounds like he can make more interesting stuff once more information on the game is shown. Moreover, this is about supporting Obsidian to make a game it wants to make, so it'd be a bit cruel not to let the Obsidian sound guy get his chance to shine, too!
  13. Inventions tend to happen without a need for them, though. Guns could well be an invention of two bored college mages mucking about in the alchemy lab, deciding to play 'let's destroy the other college's wall from here using that sack of overstocked saltpeter', then the janitor walks by and tells it to his kids, who tells it to the ambitious merchant next door, and the rest is history.... It would be interesting if guns serve a different cultural and political purpose than they do in our world. In a fantasy world, I can't see why they wouldn't. Perhaps they're a curiousity. Perhaps they're mostly hunting tools. Perhaps they're seen as crude, technological poor implements. It's hard to tell whether they 'have a place in the fantasy world' unless we know what they're supposed to be first.
  14. Thank you for giving us the chance to support you. I can't speak for anyone else, but I've been waiting for this for oh so many years!
  15. Wow. You have to wonder if Obsidian has some sort of an unlucky jinx buried in their basement or something, that makes publishers see them as the universe's greatest butt monkey developers.
  16. As long as it's not going to be a DUDEBRO OH YEAH MACHINEGUNS kind of thing, yes to firearms. And this may be a minority opinion here, but I wouldn't like a species/race lock on firearms. That didn't happen in the real world; of course there were nations with less expertise with them who had to hire mercenaries from guns-enabled nations, but the adoption was relatively fast, either through buying, hiring, or just getting conquered by people with guns. We always like finding new ways to kill and threaten each other, after all.
  17. I'm setting/explorer type of player. The unimportant bits are more valuable to me than the important bits, actually. So. Yes. That doesn't mean I want everything spelled out and explained ala DA:O though. Little mysteries and casual mentions of noodle incidents are great tools in making the world feel alive, as well as making you gradually learn about it as you go instead of dumping entire codexes on you at once (I do like codex dumping, but too much of it makes the setting stale). If anyone played Fallen London, basically a bit like that---that's one of the biggest draws of PS:T to me, in fact. The bit that stuck to me the most was not the main plot, as lovely as it was, it was freaking Es-Annon and the grave of names, the dude trying to talk to razorvine into growing. Small details like that.
  18. As long as the game allows for flexibility in playstyles, bring on the hardcore-ness (although they should have a slider for those otherwise inclined). The only thing that bothered me about the 90's is that it was all too easy to gimp your characters on your first playthrough, when you didn't know what you were doing, and you only realize it 20 hours later. I have limited time to play these days---like many people, I suspect---and the alternative of flipping through a wiki/faq every single time you level up just make sure you're doing it right is not appealing. I think Obsidian stated somewhere----a comment picked up by Gamebanshee, IIRC---that they're trying to avoid the gimping-without-going-out-of-the-way-to-be-stupid problem, though. So with that in mind : bring me nefarious traps, stat drains and computers behaving like a sadistic DM. Hardcore is fun as long as it's fair.
  19. Well, the game that got me sitting at attention with regard to Obsidian in general is, like many people, PS:T. As far as PE is concerned, though, I'd be lying if I say I didn't feel Arcanum vibes from it. And Arcanum vibes are intriguing, indeed. Mostly, though, I just want to see what Obsidian can do without the hilarious tragicomedy of serial executive meddlings dogging their heels every step. It's been too long since the staff gets an original IP to work on again.
×
×
  • Create New...