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Everything posted by rjshae
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Raiders vs Power Armor
rjshae replied to Cultist's topic in Pillars of Eternity: Stories (Spoiler Warning!)
The first issue may already be solved by the developers doing away with awarding significant XP from grinding. But yeah, a fleeing enemy should drop some loot in their haste to retreat. -
Regardless of their referendum on the matter, Argentina should be given back to Spain.
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Update #46: How (Proto-)Typical
rjshae replied to The Guildmaster's topic in Pillars of Eternity: Announcements & News
Perhaps then it's a good thing you haven't played it or seen the game in its finished form.- 98 replies
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Raiders vs Power Armor
rjshae replied to Cultist's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Yes, group morale based upon the estimated chances of victory and/or the enemy's level of determination would add a significant element of realism. BG had this to some degree, but it only kicked in after the battle was nearly over. -
Well at least you did the math...
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It's not a game, but the Veronica Mars Movie Project reached its funding goal within 11 hours. Hopefully a sign of things to come. What's curious is that if you Google "veronica mars kickstarter", the actual Kickstarter link was back on page 20! Things that make you go hmm... I guess the search engine hasn't caught up with all the cross-links yet.
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March 14: 3.14 -- It's an irrational celebration... at least for some fraction of the world's population.
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Update #46: How (Proto-)Typical
rjshae replied to The Guildmaster's topic in Pillars of Eternity: Announcements & News
To me the "vertical slice" just sounds like the prototyping stage of a manufacturing process.- 98 replies
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Pacifist Run's consequences
rjshae replied to Auxilius's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Sorry then. -
Pacifist Run's consequences
rjshae replied to Auxilius's topic in Pillars of Eternity: Stories (Spoiler Warning!)
You're comparing a character in a fantasy plot facing perilous foes and dire consequences to... a mundane office job. Sorry, but I'd say it is your analogy that is a little out of control. -
I hope they list Kickstarter in the opening credits.
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Update #46: How (Proto-)Typical
rjshae replied to The Guildmaster's topic in Pillars of Eternity: Announcements & News
Do you ever forget and leave your head ajar?- 98 replies
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Not saying we need to avoid them, just put in some other ones as well. I just think PE should try new things as well. Oh sure: animation, vivimancery, nephomancy, sapromancy, dueling magic, hedge magic, null-magic, ...
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It does sound intriguing... and unique. It's nice to see a Kickstarter CRPG taking a different approach. If nothing else, the artwork is worth a perusal.
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Yes Vegas had an improved game engine. I just liked the situation, setting, and story in FO3 a little more. Both had some room for improvement, but they were each entertaining and enjoyable in their own crazy way. I felt I got my money's worth out of them, which is what matters in the end.
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Update #46: How (Proto-)Typical
rjshae replied to The Guildmaster's topic in Pillars of Eternity: Announcements & News
Hoping for a squig...- 98 replies
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How much funding do you think Torment: ToN will raise
rjshae replied to Arcoss's topic in Computer and Console
Preferred gerbils personally. They're very clean and charming critters... as long as you don't actually need to get some sleep. -
If it's not a working, Star Trek-like Holodeck....it's still useless to me. The Oculus Rift Kickstarter passed and the technology was demonstrated at SXSW a week ago. Imagine being able to move your head about and look around the map in 3D. Yeah it's from a bird's eye view perspective, but still. Just saying...
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Update #46: How (Proto-)Typical
rjshae replied to The Guildmaster's topic in Pillars of Eternity: Announcements & News
To quench your thirst, you could always go and see a REAL waterfall. We'll all see the computer animated waterfall when the game is released.- 98 replies
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I know it's pointing out the obvious, but those weren't kickstarter projects. They were specifically budgeted with the single-player/multi-player goals in mind. In contrast, a kickstarter has to work with what they get. Here you have a relatively small budget, split among dueling goals, not all of which will appeal to every player. I guess it depends on how much effort they decide to spend on each.
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How much funding do you think Torment: ToN will raise
rjshae replied to Arcoss's topic in Computer and Console
I'll guess $5.8 million. What do I get if I'm right? -
I prefer magic not to have too much resemblance to modern technology; it should have a bit of mystery. The use of the elements for magic, while heavily used, does have the benefit of allowing nice visual effects. I don't see a reason to avoid using that mechanic. But there are some possibilities for making it more diverse and unusual.
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There's racism everywhere you go in the world. It's just part of the human condition.
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Issuing a game that provides both an off-line single-player mode and an online multi-player mode suggests that the development effort will be split between the two. For a player like me who is only interested in the single-player mode, that equates to a reduced effort for the contribution. That, combined with the lack of other interesting elements, means I'll probably just wait for the reviews on the released game.