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Everything posted by rjshae
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It's got to be my favorite ad from the SB...
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game narrator / chapters
rjshae replied to agris's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Thus the story began with a solemn, baritone voice that exclaimed, "You must gather your party before venturing forth...." -
Hopes on female armors design
rjshae replied to MarieL's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Charged power: bonus to Thrusting attacks, but you're fatigued afterwards and need to cuddle.- 148 replies
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If Rangers are going to be given the option to melee focus, I think Fighters should be provided a decent ranged capability.
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I like to think that science is a procedural construct to help correct for the evolved biases of the human mind. It's not a truth unto itself, but provides a road-map to avoid useless rationalizations.
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Hopes on female armors design
rjshae replied to MarieL's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Sure you do, magic. Just like a Ring of Protection (+whatever) magically confers protection to your entire body, not just that particular finger. People only use that excuse because they don't like boobplate. Yes. Having armor that is extremely unencumbering while still providing at least some (magical) deflection should be highly beneficial for somebody using fast-attack tactics. Not to mention being very distracting to some opponents. For verisimilitude, though, bikini armor should really have some definite weaknesses compared to full-body armor. Such as not providing much protection against elemental powers.- 148 replies
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Hopes on female armors design
rjshae replied to MarieL's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
But... but... what about the steam-powered femgolems with the muskets hidden in their jubblies?- 148 replies
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Possible inconsistencies
rjshae replied to Messier-31's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Us dweebs are wired to be precise in that way. Don't be so ignorant.- 38 replies
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playing "evil"
rjshae replied to Michael_Galt's topic in Pillars of Eternity: Stories (Spoiler Warning!)
The DA2 series presented a choice between equally two bad options: I'm not sure that approach was any better. It'll be interesting to see how well the T:ToN method works. -
Mmm, bacon...
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Hooray, good for the Hawks!
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Project: Dark -- "Play fantastic thieves in a fantastical city in this new stealth-adventure tabletop roleplaying game"; the game is focused on sneaking and uses playing cards. Currently succeeding at $21K. Mutant Chronicles 3rd ed. -- "dieselpunk sci-fi techno-fantasy rpg"; a new edition of the 1990s RPG. Currently succeeding at 40K UK pounds. Baker Street: Role-Playing in the World of Sherlock Holmes -- "In this Victorian-era RPG, you become an investigator working out of 221B Baker Street solving cases for Dr. Watson." Succeeding at $5.9K.
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Fleshed out religion
rjshae replied to Naesh's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
If they are developing a PnP version, that might be a better place to expand on the topic of religion. -
Josh goes on and mentions when combat starts that character either buffs your party or does some other thing like cast a spell at the enemy. This is what usually happens in pnp. You don't pre-buff your characters before you open the door to a room full of enemies. Horse feathers. You've never had your rogue listen to a door before going in? Or peep through the lock hole? Wouldn't you try to find out what you're up against then prep yourself accordingly?
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Been watching the fourth season of Fringe again on Blu-Ray. Damn I miss that series...
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In melee, I'd think that Rangers are good at hit-and-run tactics. So maybe they favor reach weapons like the long spear, are good at disengaging from an attack, and can exploit terrain features to surprise and hinder a foe. That would help compensate for their lighter armor. (I never quite saw the logic of their being dual-wield specialists.)
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Good update, thank you. I'd like to read more about the druid and chanter classes, but any of the three pairs would do nicely.
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Possible inconsistencies
rjshae replied to Messier-31's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Soddin' dwarves...- 38 replies
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Update #70: New Year Project Update
rjshae replied to BAdler's topic in Pillars of Eternity: Announcements & News
For me, the motivation for anteing up more money would be: does the added content significantly increase and further improve the gaming experience? (This includes replay value.) If they added, say, +20% more play time and increased the number of interesting character combinations, then I wouldn't have much hesitation to increase my contribution by 15-25%. That's a drop in the bucket for a game I really want to play. I might be more hesitant if they came back asking for the same amount as the original game funding. My $.02 worth.- 491 replies
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Possible inconsistencies
rjshae replied to Messier-31's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
They would probably be Austral Dwarves then, which doesn't sound quite as cool... so to speak.- 38 replies
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Update #70: New Year Project Update
rjshae replied to BAdler's topic in Pillars of Eternity: Announcements & News
Try opening your perspective a little. You wouldn't need to specialize in creating Infinity Engine maps; you might just need to be focused on digital graphical design, but without necessarily requiring skills such as creature skinning and rigging. Relax. Obsidian has the business experience to know what skills they need and who can supply it. That's part of the reason they got the support they did.- 491 replies
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Update #70: New Year Project Update
rjshae replied to BAdler's topic in Pillars of Eternity: Announcements & News
Outsourcing is usually a business decision to select a specialized vendor who can do a particular task more cost effectively. It can save a company money to do so, but there can be other factors that need to be considered.- 491 replies
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