Everything posted by rjshae
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What's so Funny?
Parents will probably dig up this picture when he's a teen just to embarrass the kid...
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crazy ideas you like to have (but most likely not get)
rjshae replied to Madscientist's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Non-human corporeal undead.
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Backer Portal Is Up
rjshae replied to Katarack21's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)The person who dies with the most badges wins the internet.
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UK Terror Attack
It looks like our governments will need to deploy more bollards in vulnerable locations.
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New Scientific Discoveries, Part Deux
Scientists unveil a giant leap for anti-aging NMN qualifies as a "wonder drug", I'd say.
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New health system - poll version
rjshae replied to Silent Winter's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I enjoyed the injury system in W2, but I didn't like the long wait for the injuries to time out. For me, injuries add a level of gritty realism to an RPG. If they do implement it for PoE2, I would like to see a capability to remediate certain types of injuries. Like a magical cold pack for an twisted ankle, for example, or a steak for a bruised eye. Maybe a herbalistic approach?
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I am very disappointed to hear the party will be reduced to five.
rjshae replied to Gregorovitch's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)I think this change is going to further weaken the rogue class, but strengthen the barbarian. Opportunities for the rogue to flank opponents will be significantly reduced because there are now just four other party members available to double-up an opponent. In contrast, the likelihood of party members becoming isolated during combat will greatly increase, and the barbarian is the best class for handling that. I suspect that will mean the classes may need to be rebalanced again.
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Better soulbound weapons for pillars 2?
rjshae replied to firkraag888's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Yup. In the end I always just wind up looking at the price of items and choosing the more expensive, unless I particularly like the cheaper item for some reason. That was the great thing about the old HERO/Champions system; you could tell directly how useful and potent a power was based on its point cost.
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Backer Portal Is Up
rjshae replied to Katarack21's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Based on the new icons at left, I see the sticker brigade made another pass through the forums. At least that's what I call the folks who go around applying stickers to things where I work.
- Mass Effect Andromeda
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Better soulbound weapons for pillars 2?
rjshae replied to firkraag888's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)This kind of makes sense though, doesn't it? Plus it makes the weapon more unique.
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REQUEST FOR DEVS - COMBAT REPLAY CAMERA WITHOUT PAUSE
rjshae replied to firkraag888's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Mmm. Well for me at least, what I do during pauses is the only interesting part of combat. Otherwise I might as well be watching a hockey game.
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Better soulbound weapons for pillars 2?
rjshae replied to firkraag888's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Soul bound chain mail bikini armor... collect a full set.
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What's so Funny?
- REQUEST FOR DEVS - COMBAT REPLAY CAMERA WITHOUT PAUSE
rjshae replied to firkraag888's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)A possibility that occurred to me is that a combat recording, storing only the actions and probability outcomes, could be useful for debugging and fine tuning of combat. I.e. they can tweak the parameters, rerun the combat record, play it forward for a bit, then take over at a certain stage of the combat.- Better soulbound weapons for pillars 2?
rjshae replied to firkraag888's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)For me it was hard to judge when to say goodbye to a soulbound weapon. There were so many fiddly little modifiers that make it difficult to judge their true value. In the end I just shrugged and kept using them.- The Weird, Random, and Interesting things that Fit Nowhere Else Thread
US courts have a say in how treaties are applied internally, but I don't know that they have a say on whether the government can exit or not. For example, the US exited the ABM treaty in 2002 with nary a peep from the courts.- Sleep scumming.
rjshae replied to kensu's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Sleep scumming is a nuisance; I have to thoroughly wash my face in the morning in order to flush out all the little bits stuck to the eye lashes...- Sleep scumming.
rjshae replied to kensu's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Time limits are the enemy of exploration. It just takes away an important element of the game, as I always feel like I have to blow through the plot without looking around. FO1 felt like that -- I couldn't just go randomly off somewhere, but had to constantly stay on mission. For me that ruined the experience, so I prefer to play it with the mod version that eliminates the time limit. They could add time limits as a game option, with a default of off, but then they would need to include failure consequences.- crazy ideas you like to have (but most likely not get)
rjshae replied to Madscientist's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)You encounter a soul thief--a creature that is able to swap her soul for yours--and she puts you in her body. Your party doesn't believe who you claim to be, at least not initially, and you are left to fend for yourself bereft of most of your powers in a feeble body. A sea cave dungeon that floods during each high tide, leaving you unable to rest. It is inhabited by amphibious denizens that work for a slaver company. They keep their prisoners in the high ground area at back, which doesn't get flooded. A mysterious island that only appears at night, when it is periodically visited by a ghost ship. Rumor has it that if you stay too long, you'll never be able to leave. A peculiar fellow who claims to be investigating Watchers. He has some agents in Dyrwood that have been following your progress, and he occasionally scrys on you with the aid of a magic tea pot. In his back room he has a collection of perfectly preserved corpses of prior Watchers. He is secretly looking for a means to become a Watcher himself, and will resort to any means to get it.- Sleep scumming.
rjshae replied to kensu's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)One of these days we'll see a cRPG based on Ars Magica and then all those mage junkies can go hog wild...- Sleep scumming.
rjshae replied to kensu's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)This is how the BGs work, though: the natural recovery rate of a character without superhuman constitution is minimal. It just happens that the setting has lots of readily available magical healing, so 1-2 rests worth of spells will fix whatever ails you (up to and including death once you unlock those spells). The IE games had their own sleep restriction though in the form of frequent random encounters when you tried to rest in hazardous areas. Your choice was to backtrack to a safe location, or keep reloading until you had a successful sleep cycle. Either way it penalized players who slept after each battle. I'd argue that camping supplies are a less cumbersome substitute that create more interesting choices for the players.- Sleep scumming.
rjshae replied to kensu's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)The difference in these features is between the tactical (constantly pausing to swap arrows during combat) and the strategic (deciding whether to avoid some encounters in order to conserve camping supplies). I think the developers want low level combat to flow smoothly where possible, but throw in some logistical friction in order to provide planning challenges. But seriously, how big a challenge are camping supplies at the normal setting? I rarely found myself in situations where I needed to restock without actually traveling back to base anyway. The system worked fine for me, so I don't have much sympathy for the issue.- Sleep scumming.
rjshae replied to kensu's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)The BG1/2 rest mechanic is a total kludge anyway. Realistically, you'd need several weeks to rest up following a brutal combat, and you'd want to do that somewhere reasonably safe. The camping supplies represent a reasonable compromise for what's essentially a logistical issue. Games are about dealing with challenges. Deal with it, I say.- REQUEST FOR DEVS - COMBAT REPLAY CAMERA WITHOUT PAUSE
rjshae replied to firkraag888's topic in Pillars of Eternity II: Deadfire General Discussion (NO SPOILERS)Without pause Yes, I know. Edit it. - REQUEST FOR DEVS - COMBAT REPLAY CAMERA WITHOUT PAUSE