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Everything posted by rjshae
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Modding scene videos
rjshae replied to rjshae's question in NWN2: Technical Support (Spoiler Warning!)
The running Otyugh animation: -
Modding scene videos
rjshae replied to rjshae's question in NWN2: Technical Support (Spoiler Warning!)
NWN2 Plug #14: -
The Weird, Random, and Interesting things that Fit Nowhere Else Thread
rjshae replied to Rosbjerg's topic in Way Off-Topic
"The Apprehension Engine" Our office needs one of these... -
I see Trump's "thin-skin brigade" has been busy. http://www.bbc.com/news/world-us-canada-39828336
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Numbers are harder to get confused over than abstract icons though. Not to mention that there isn't all that much space in those thumbnails. Not as long as the number of icons remain low and their footprint is small. Humans can easily recognize 3-4 objects at a glance. True, however since some abilities are one point per use, you would have some thumbnails with 10 icons over them. Huh? One point per use = @
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Modding scene videos
rjshae replied to rjshae's question in NWN2: Technical Support (Spoiler Warning!)
Another week, another plug: -
The whole Fulvano's voyage thing didn't work for me. I didn't care about the Fishing and Sea Monsters stretch goal either -- that part stretched on for much too long. Otherwise I thought it was all top notch. The multi-classing explanation was the highlight for me and I'm looking forward to seeing that in action.
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NWN used portraits; NWN2 used 3D models. For the most part I didn't think it was an improvement. 3D models are satisfactory, but not as memorable as good oil-based art.
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That poor sod missed out on the other 192 mind numbing episodes...
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It could be interesting if they settled the questions via the mechanic of a historian who is investigating the events leading up to the destruction of Caed Nua. She could interview (non-transferable) former party members, with each could give their own perspective on the outcome. In that sense, it'd be somewhat like Cassandra interrogating Varric in DA2.
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