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rjshae

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Everything posted by rjshae

  1. Spain was a nice vacation, especially the southern coast. The Okavango Delta is a great trip, as is a cruise around the Galapagos combined with a visit to Machu Picchu. I'd like to take a trip to Antarctica, but I'm not sure what's the best places to visit.
  2. I was thinking that somebody should make a YouTube video featuring a pair of red Nuke 'Em buttons, one slightly larger than the other, played to the sound track of Dueling Banjos...
  3. Right. You send off the one that is pulling the other's hair, the one that is trash talking gets nothing. No wonder US Scocer sucks. Mmm... yes, the U.S. Women just barely won the last world cup 5-2. Must have been all that hair pulling.
  4. Hoping for a submarine stronghold guarded by sharks with lasers attached to their frickin' foreheads...
  5. Hmm, my guess was that a religeon is a portmanteau of religious galleon. Beware of proselytizing pirates, my friends...
  6. The sexual orientation of god-likes; that's a whole can of worms right there. The whole concept of god-likes seems rather cruel of the gods, in my mind.
  7. I tend to think that late game battles should have more tactical variety, rather than just making the monsters more difficult. It's the uniqueness that makes them enjoyable, rather than how many times you had to whack-a-mole.
  8. There's no reason to tie attributes to more skill points. Having greater ability doesn't give you life experience or an education. It just means you'll probably be more successful at the skills you do learn.
  9. Seahawks fan here, but yeah, watching your kicker miss two in a row is painful. Been there, done that. Why did we ever let Steven Hauschka go? He was awesome; still is, I hear.
  10. Merry Christmas! Hey, we had an overnight snow dump here in Seattle so we're having a white Christmas. It's right pretty, but driving sucks greasy pigs.
  11. Airing of grievances: Tax Richform...
  12. Odd... I feel, like wizards, a few classes could lean on a trinket-like item. Certainly not all need to. I think having partially fulfilled layers of classes that differ is what makes things interesting in class based systems. I don't see it as that odd. Grimoires were central to the Wizard class from day 1, providing a significant portion of the class's power and flavor. The other classes (so far) aren't structured around an item like that. What class functions do you take away and ensconce instead in an item? And, if you do make the trinkets that powerful across-the-board, then you have the problem of ensuring that each class (and, in some cases, each flavor of each class) has access to appropriately leveled trinkets throughout the game. If, on the other hand, you make the effects of non-grimoire trinkets comparably small, well, why bother with all that extra work? If it's just another equipment slot that you can fill with a +5 Deflection item (or whatever), well, you can get similar class-flavor effects just by having some exclusive hats or belts (soulbound or otherwise). It would've been nice and neat to have the classes all have parallel equipment slots, but I get why they decided that this was a lower-priority feature. My understanding is that equipment slots are restricted to specific bonuses now, so a trinket slot could be more flexible and generic.
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