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kenup

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Everything posted by kenup

  1. Yes, I would like to have them. Just make anyone with high enought "awareness" or trap detection able to see them and disarn them. That was the biggest annoyance in NWN2, only rogues could do anything with them once they were over 20DC. Which they reached pretty early in the OC.
  2. Original Fallout style. And as someone else said not human only.
  3. True, but it wouldn't hurt for people on either side to just stop creating new [biased] threads, make civilized conversations with actual arguments, let the devs do what they think best and only bring up the topic if necessary.
  4. Scale-able UI, text and HUD elements that can be moved around. Lots of shortcuts. And I'm certain we won't see Skyrim like list menus. I think adding macros like shortcuts would be ideal, especially if one likes the real time combat part more than the pause.
  5. Pretty much this. Though I would go more for a speedster/reflex saves spellsword than Resilient Battlemage.
  6. What was throat-stuffing homosexually in Skyrim ? I must have missed it. Well it's not stuffed down your throat, but it is pretty much a stupid marriage simulator with DA2 like player-sexual NPCs that you only had a few conversations with. Hell I would go as far as to say that some needed less than Anders in DA2, which pretty much flirts with Hawke in the second conversation you got just after reqruiting him.
  7. Well it sucks when you figure out later that you can't complete your mainquest because you raided the whole village earlier on :s Kinda spoils the game... yeah. It sucks more when my actions don't have consequences. Same for nuking someone and them being simply sleeping. It's not like the narrative won't give you hints. And Guides will be out there if you can't make it out that much It happens, you try chat with an npc and he moves just as you are about to click him, so you end up stealing some random stuff instead and before you know it the whole town is off to kill you. **** happens, if you wipe out a city, it would be cool too see it gets some consequences too it indeed, but instead of breaking the game, perhaps they send bountyhunters on you or they send soldiers too help rebuild the fallen city. How much more fun it would be to be evil then :D If you wanted to talk to an NPC and instead "accidentally" steal something, thus inciting an entire town of bethesda NPOs attack you, load your save FFS! Wiping out a city should have its consequences, whatever those are. Not to mention destroying an entire city, assuming the city residents are mostly innocent and the town plays a big role in the plot, the story should take a complete different path than the one say, the savior of the town would take. If it is a mistake, again: load your game, no reason to continue with it.
  8. This doesn't have to be universal. If you manage to gather enough information before hand and/or your character's stats permit it(among other stuff), you should be able to make good and accurate deductions about what your choices mean, before they come into fruition. And some, might be clear cut either way. Some choices might affect the later chapters, and some might take effect in the next few minutes. And choices should have consequences. But hand holding, Bethesda style, is quite bad.
  9. Well it sucks when you figure out later that you can't complete your mainquest because you raided the whole village earlier on :s Kinda spoils the game... yeah. It sucks more when my actions don't have consequences. Same for nuking someone and them being simply sleeping. It's not like the narrative won't give you hints. And Guides will be out there if you can't make it out that much
  10. One thing I would like to add: Playing as evil PCs, can catch the moral dillemas and give examples as to why something is bad much better in a lot of cases. I still remember playing my first fully fledged jerk sith lord in KotoR 2. I didn't want to play an evil character again for a long time. And they didn't feel like stupid evil either; well as much as Star wars can avoid it anyway.
  11. I don't care who's going to be the composer as long as they catch that atmosphere the older scores created like NWN1 & 2 + MotB. Not all were good, but some were exceptional!
  12. Optional minigames, like pazaak or Caravan would be cool. And those with Luck, intelligence, wisdom, or whatever stats the game has, affecting them. Please no lockpicking(and anything similar) though!
  13. What about Fallout 2? Also there are enough bad things about Fallout 3 (just as there are enough good) still I think they've nailed playing after the main plot's ending pretty good in Broken Steel. With recognizable changes in the world and after main plot specific quests. I said "need", not have. Never played Fallout 2. it would be the exception. Still the outcry was big in F3, for me it was it was ridiculus either way. For NV, although I would like to see how the Mojave changed, the ending(just like the DLC endings) made me feel the arc was completed, for the time at least. As for changes in BS. I didn't see much change with the FEV or without it. NV had too many variables. And I'm guessing PE will have as well.
  14. The only games that need to continue after the main story are those with really bad plots, ie Bethesda's. Expansions and other stuff are good, but otherwise free roaming after the end means something is lacking. Also, yes to New Game +.
  15. LoL at the Sierra choice! I guess I would go for something between Hard-V. Hard and old school. But I wouldn't mind if they put in the Sierra one as a joke! I always hated that bethesda is hand holding the players. "Oops you can't kill *important* NPCs", or "Oh you shouldn't do that, now go take that other just as easy route".
  16. F' yeah! I want the ability to kill anyone at any time. But plot/quest specific kills shouldn't be counted out!
  17. I would like a combination between PS:T and the ability to choose from any other custom ones.
  18. Crossroad keep was a quest and plot point rather than a house. The Flagon in Neverwinter was more like a house for your character.
  19. They are not any more difficult because Bethesda doesn't know the word Balance, and that's pretty much the reason they used level scaling for the last 7 years. I'm sure we won't see it here, but that's mostly why people hate level scaling. It's also the fact that Skyrim has one of the most broken crafting/enchanting systems ever but whatever.
  20. This is what I'd like. I find zero value in encounters that have no chance of wiping out my party, so I'd rather not have them. I know people like to feel "powerful", but to me a combat that isn't a challenge is just a waste of my time. It's not fun, and all it does is serve to artificially bloat the game's length/content bullet points. People don't want to feel poweful exactly. Level scaling means that the world revolves around the player. And while it might make later encounters difficult, it might also make average enemies stupidly difficult, that's were the daedric rats option comes from. When you are level 1, you will fight rats, there is nothing forcing you to do it at level 50. You will be fighting dragons(or even worse cliffracers) by then, and they will be challenge enough. If there is level scaling it should be very limited, like in NV. Every area had specific enemies, with a range of 5 levels at most. In Skyrim if you go in a dungeon in high levels, it will be full of Draugr-Death-SSJ-super-mutant-over-Death-lords and they are not any more difficult for it, just really really annoying.
  21. You offend nightmares by bringing up DA2! My nightmares at least make more sense!
  22. Level 5 rats? They should be guards at cities, no criminal would suspect them! Level 10 farmers? Why don't I take them in dungeons with me, they certainly would be better than the level 5 paladin I have. Level 20 wolves? Are they all alpha males or something? I'm sorry, I get what you're saying but I just couldn't help it! Couldn't agree more. The most annoying thing are their fanboys. Especially when their games need so many mods just to be playable and remotely enjoyable and they still support Beths every move. You know how everyone was angry at NV's bugs? For me for some reason F3 and Skyrim have way more. And since they are ports, they are the most unstable ones. NV is on the same engine as F3 and it runs a lot better even with shader enhancers!
  23. I think the speed problem comes from incompatibilities. As many patches as I use for Fallout, my character still runs slow most of the time. There are occasions where they suddenly speed up. On top of that I see playthroughs on youtube without any patches, and they run a lot better.
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