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Farudan
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So who is working on this game?
Farudan replied to Flouride's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
http://www.vg247.com/2012/09/21/project_eternity_kickstarter_obsidian_entertainment_interview/ -
A text heavy game
Farudan replied to molarBear's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
In the PsT review of CGW 188 it was said, that Torment had about 800.000 words (in english). So PE would be half the text size of PsT. -
Number of available companions
Farudan replied to Mathusss's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
It's 8 companions when it reaches 2,2 million. I think that's enough to have some variety. From a story perspective I'd rather have fewer companions with deep background stories and consequences over the course of the game. Like Shale, Allister or Morrigan in DA:O. But DA:O also had some characters that didn't live up to the benchmark of theese three characters. So I'd spend more time for less characters than having a bunch of people with nothing to say. Of course, from a min-max point of view it could be better to have more different options of classes, subclasses and races for your party. -
So who is working on this game?
Farudan replied to Flouride's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Feargus on Kickstarter: -
The name Obsidian made me watch the video. What I saw in that video didn't impress me much. The only pleasant surprise in that video was, that Tim Cain is also involved. It would have been surprising if Josh and Chris wouldn't have been in. I know exactly which games they made before, don't need a reminder. I have them all, except Dungeon Siege. I do not expect PE being a close spiritual successor to one of them. Even if so, I could live with all options. Planescape is my all-time favorite. But as long as they can't do another planescape game for me it will never be a real PsT successor. This will never happen. Wizards of the Coast tried it's best to get rid of all aspects of the planescape setting, the official statement is it's dead. Also Kickstarter would not bring enough money for a licence Obsidian does not own. So, no legit successor to any of these games (see my game world argument above), no reason to get overly excited and bring in false expectations. I backed for the arguments story driven, party-based, RTwP. Why so for Obsidian? I prefer Obsidian's approach to game stories. BioWare and Bethesda have quite a different approach how to write a story. I don't care if SciFi, Steampunk, High Epic Fantasy or a historical setting, I want to learn something about the character I play. BioWare / Bethesda games first of all are about your character is what you think he is. There is no other highly profiled developer I get that kind of games. All others would be unknown to me and therefore a risk to spend money for a game I don't like. Also I doubt Indies could offer the kind of quality Obsidian is capable of. Obsidians games are sometimes a little bit rough around the edges, but Indie games are often even more rough, miss to offer comfort features or lack some basic qualities.
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I did understand that. It doesn't matter how many quite different games they throw into the marketing mix. They were way too different to work as a hook to me. I judge a game only by the arguments that are given towards a project. Other games are only relevant, if they are directly connected to the new title, what isn't the case. In that case it was the reputation of the developers and the market situation for that kind of games that gave me confidence, not the fact they mentioned several games they were involved in the past. To be honest, if it wouldn't be Obsidian, I don't know if I had watched the video at all.
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Doubt they'd even contemplate something like that. It would kill a lot of goodwill, and Kickstarter campaigns run on that. I don't think this is a publisher's demand. It's a demand by the vendor. They want this bonus to have a unique selling point and as long as they control the shelves, virtual shelves or real doesn't matter, the devs will do so. In some degree this already happens in digital sales for example on Xbox Live. Microsoft won't release Oddworld - Stranger's Wrath because it was already released on PSN and when a game was already released somewhere else they won't release it without some extra content. In that case the developer doesn't have the rights to add something new (it's a remake/remastered by a service provider), so it will not happen. It was the same thing with The Witcher 2 Xbox. CD Projekt is known to be quite generous with extra content, so nobody noticed, but they _had_ to add something new. If steam would start to demand the same, I'm sure every developer will agree at no time, because Steam controls more than 50% of the digital game market. It would be suicide, just like not being listed on Amazon.
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[Merged] DRM Discussion Thread
Farudan replied to Arundor's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
A new kind of love story indeed! -
[Merged] DRM Discussion Thread
Farudan replied to Arundor's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
And that's the answer: -
[Merged] DRM Discussion Thread
Farudan replied to Arundor's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Obsidian and GOG seem to have fallen in love: -
We need a media blitz!
Farudan replied to CommissarMega's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Josh announced a Video with Feargus today and Fargus announced a studio visitor from press today. So it's already happening. -
So who is working on this game?
Farudan replied to Flouride's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Steve Weatherly (did a reddit yesterday) -
Afaik you can't edit the tiers when someone already pledged to it. Would need some fan love to translate this thing. And some tipps for pledging without credit card.
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I don't feel represented by the poll. None of them at all. Although I know all of them, I don't think there is one specific title that is particulary representative for PE. For a game setting and game world are so important for reception. PE can't use any of them, so it will be a totally new experience, no matter what game is called a model for this one. It's more of design attitude that I love about OEI games, the way the story builds up around the character and the role of the character within the game.
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There has been a even more controversial discussion over here. I'd say at the moment nothing is for granted, but I'm also sure OEI hear this question all the time. Let's wait and see what Feargus has to say. Big boss = big announcement?
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Stretch goals
Farudan replied to l3loodangel's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Multilanguage support -
Stretch Goal #2 Reached! Congrats!
Farudan replied to Vatdim's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I'd say it depends on the stretch goals, the vision of the game and press coverage. BTW: Congrats to us all. Another step forward. -
Auto Tactics
Farudan replied to ilhdr's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
There is nothing wrong to implement a feature that worked well even if you didn't like the game. It's simply an improvement of the infinity games' AI scripts. -
Auto Tactics
Farudan replied to ilhdr's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
In Dragon Age you can define behaviours for your companions. For example if some character's / player character's / the character's health himself (read as variable) is below 50 / 40 / 30 / 20 % use Healing / large / middle / small Health Potion. Or if surrounded by 5 / 4 / 3 / 2 enemys use spell / special attack xyz. I second that. That's no compensation for a basic AI, but actually a comfort feature. -
There is a difference between hardcore and outdated. I don't want back the clunky interfaces or confusing journals and maps of the old days. I don't want back the stupid AI or pathfinding problems of Baldur's Gate that caused so much trouble. In that regard I like the comfort and technological progress of today's CRPGs. But I'd love to get back the days when I felt like travelling a world with a group of adventurers instead of rushing through an interactive movie. I'd love to have the same sort of combats as in BG, including formations. I'd love to see the old unique items that actually tell a story. I remember how fascinated I was by the story of the Severed Hand in Icewind Dale, that was only told in books. I didn't read them all, but it was really cool to have that kind of stuff in a game.