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Showing results for tags 'public relations'.
Folks, I just read some interesting twitter remarks via pcgamer.com made by Brandon Adler. In particular the remark "I don't think it was worthwhile developing for Linux,". I (and probably many others) feel it was not only a slap in the face for those like myself who purchased Pillars of Eternity to play ON LINUX. So you can argue the 1.5% but if I didn't happen I would not have supported the project since so many are offering the Linux. Not only is that kind of remark offensive to some, and potentially destructive to those were are considering making games compatible with Linux, it is sh
Reposting (and rephrasing) something I posted elsewhere: Please, hear me, Obsidian! You need publicity, lots and lots of publicity! I know people who'd drop $5 just because they liked the pitch! Hell, I donated $25 to an 8 year old's card game Kickstarter because I thought it was adorable! Look, what I'm trying to say is that even people who are uninterested might appreciate a good show, and donate based on that. Right now, you want to sell the game, so let's start out with something universal, so let's start out with artwork. Let's see the lay of the land. Let's see tech levels, diffe