Jump to content

the proctophantasmist

Members
  • Content Count

    34
  • Joined

  • Last visited

Community Reputation

15 Good

About the proctophantasmist

  • Rank
    (1) Prestidigitator

Badges

  • Pillars of Eternity Backer Badge
  • Pillars of Eternity Kickstarter Badge
  • Deadfire Backer Badge
  • Deadfire Fig Backer
  1. I think the mouse wheel is a better idea, especially with the "click to select spell then click on target" , IE style way of doing things (which is better than radial menu anyway, especially for AOE abilities) . Mouse wheel functionality would be contextual (would change once you've selected an AOE spell), but you could always get the original function through a modifier, i.e. ctrl+mouse wheel. You would have two different interfaces for targeting and size of AOE, faster and less error prone than putting everything on mouse movement and click I think. Of course all this would work much
  2. I think the question is: does the decaying mechanic fits PE? And for now, I'd lean towards no. Decaying mechanics make sense, both gameplay-wise and thematically, in a "survival", gritty RPG. That doesn't seem to be PE. I'd welcome a few dungeons where you'd get that feeling of scarce resources and having to fight for survival, if it is not at the heart of the game, such a global design choice seems out of place. Now if we were in a low magic setting, playing a down on her luck adventurer, trying to scrap a little money by risking her life at the border of civilization it would be fine
  3. There are plenty of articles right now on the internet about Project Eternity in Spanish, German, French… From the demographics on an English only forum, you infer that all the Internet is in English? Don't you think your argument is slightly flawed? It doesn't take the same competency in English to play through a text heavy game, to discuss a game on English boards, and to click on two buttons to make a donation. One thing right now slowing European funders is the absence of a paypal option. Kickstarter is in dollars, and Europeans pay high conversion fees to their bank when giving there
  4. Yes, that's great. Still would like to see that kicking it forward icon though, it's as much about publicizing crowd funding ethics as the actual backing I think.
  5. I like this, give us an original take on a mostly useless weapon in CRPGs (when implemented). And from your description seems like a perfect weapon for a small band.
  6. Narration in CRPG is generally extremely linear (yes you might be able to choose the order of the event, but they unfold chronologically, the narration itself is linear, even if the game is not) and almost totally main character centered, I get why. As a rule of thumb you should avoid anything that might make the players feel they are less connected to the (main) characters they are playing. But it is a little disappointing to me, it lacks flavour and variety. Even something like temporarily controlling one of your companions or a team of companions when they are away from your character
  7. Interesting, king of like action queues ranging over the multiple characters of your party. Or triggers, from the completion of one character's action to an other starting something. I don't know how practical this would be but it is interesting. It is also pretty close to having some kind of system to describe and trigger combinations, like you have in team sports, but more of an on the fly thing (which might actually work better). Reminds me of some discussions we had at the start of DA:O development. Let's be nuts: an approach that would combine the two might be the most efficient: ie build
  8. Will you people stop using that argument! I'm a French speaking Linux user, I'm gonna harm myself if you continue, I feel like the ugly duckling.
  9. Dan, as far as inflammatory posts goes, yours are very polite, thank you for that. But, really, do you expect any Linux user to agree with you? Yes, that is your whole point. I could answer "just design the game for the freer/cheaper/better OS and call it a day." The only difference is that I would be pissing off the majority instead of a minority. OK, you expect us to surrender to your wisdom, I even understand your arguments, it so happens that I have other priorities. . Hum, no, I'd really like to see Linuxes overtake Windows, but I don't think it will take Eternity for it to
  10. Damn! I never thought of that! You are right! So it is settled then? Shall we go for a Linux only game? After all, it is free (and it is free), and you can install it on any computer, so it shouldn't make any difference to you.
  11. There has been a number of extensive mods for the IE games (independent campaigns, major add-ons
  12. As the stretch goals are reached and the project expands, Obs will need more people to work on it, so this is not an either/or situation. George wouldn't be a feature, but an asset on this project, not the same column .
  13. It's been launched three days ago, and then there was the week-end. Be patient, obviously we will now more in the coming days. As for paypal, it cannot be set-up before the project reaches its initial goal on Kickstarter, otherwise it would break the all or nothing model
  14. Exactly, which is why the paypal option only gets added once the project is fully funded on kickstarter.
  15. Yes, they add everything together. At least every project before them did, and it wouldn't make sense otherwise.
×
×
  • Create New...