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the proctophantasmist

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Everything posted by the proctophantasmist

  1. I think the mouse wheel is a better idea, especially with the "click to select spell then click on target" , IE style way of doing things (which is better than radial menu anyway, especially for AOE abilities) . Mouse wheel functionality would be contextual (would change once you've selected an AOE spell), but you could always get the original function through a modifier, i.e. ctrl+mouse wheel. You would have two different interfaces for targeting and size of AOE, faster and less error prone than putting everything on mouse movement and click I think. Of course all this would work much
  2. I think the question is: does the decaying mechanic fits PE? And for now, I'd lean towards no. Decaying mechanics make sense, both gameplay-wise and thematically, in a "survival", gritty RPG. That doesn't seem to be PE. I'd welcome a few dungeons where you'd get that feeling of scarce resources and having to fight for survival, if it is not at the heart of the game, such a global design choice seems out of place. Now if we were in a low magic setting, playing a down on her luck adventurer, trying to scrap a little money by risking her life at the border of civilization it would be fine
  3. There are plenty of articles right now on the internet about Project Eternity in Spanish, German, French… From the demographics on an English only forum, you infer that all the Internet is in English? Don't you think your argument is slightly flawed? It doesn't take the same competency in English to play through a text heavy game, to discuss a game on English boards, and to click on two buttons to make a donation. One thing right now slowing European funders is the absence of a paypal option. Kickstarter is in dollars, and Europeans pay high conversion fees to their bank when giving there
  4. Yes, that's great. Still would like to see that kicking it forward icon though, it's as much about publicizing crowd funding ethics as the actual backing I think.
  5. I like this, give us an original take on a mostly useless weapon in CRPGs (when implemented). And from your description seems like a perfect weapon for a small band.
  6. Narration in CRPG is generally extremely linear (yes you might be able to choose the order of the event, but they unfold chronologically, the narration itself is linear, even if the game is not) and almost totally main character centered, I get why. As a rule of thumb you should avoid anything that might make the players feel they are less connected to the (main) characters they are playing. But it is a little disappointing to me, it lacks flavour and variety. Even something like temporarily controlling one of your companions or a team of companions when they are away from your character
  7. Interesting, king of like action queues ranging over the multiple characters of your party. Or triggers, from the completion of one character's action to an other starting something. I don't know how practical this would be but it is interesting. It is also pretty close to having some kind of system to describe and trigger combinations, like you have in team sports, but more of an on the fly thing (which might actually work better). Reminds me of some discussions we had at the start of DA:O development. Let's be nuts: an approach that would combine the two might be the most efficient: ie build
  8. Will you people stop using that argument! I'm a French speaking Linux user, I'm gonna harm myself if you continue, I feel like the ugly duckling.
  9. Dan, as far as inflammatory posts goes, yours are very polite, thank you for that. But, really, do you expect any Linux user to agree with you? Yes, that is your whole point. I could answer "just design the game for the freer/cheaper/better OS and call it a day." The only difference is that I would be pissing off the majority instead of a minority. OK, you expect us to surrender to your wisdom, I even understand your arguments, it so happens that I have other priorities. . Hum, no, I'd really like to see Linuxes overtake Windows, but I don't think it will take Eternity for it to
  10. Damn! I never thought of that! You are right! So it is settled then? Shall we go for a Linux only game? After all, it is free (and it is free), and you can install it on any computer, so it shouldn't make any difference to you.
  11. There has been a number of extensive mods for the IE games (independent campaigns, major add-ons
  12. As the stretch goals are reached and the project expands, Obs will need more people to work on it, so this is not an either/or situation. George wouldn't be a feature, but an asset on this project, not the same column .
  13. It's been launched three days ago, and then there was the week-end. Be patient, obviously we will now more in the coming days. As for paypal, it cannot be set-up before the project reaches its initial goal on Kickstarter, otherwise it would break the all or nothing model
  14. Exactly, which is why the paypal option only gets added once the project is fully funded on kickstarter.
  15. Yes, they add everything together. At least every project before them did, and it wouldn't make sense otherwise.
  16. http://kickingitforward.org/ I'm actually pretty sure it will come to Eternity in time (unless it's already there and I missed it). Just thought a show of support for it could be nice.
  17. Surely good real time tactical games (with or without pause) exist: Myth, Dawn of War 2, Total War (during battles) et similia, and hopefully Project Eternity will be one of them, but the point nailed down by Catmorbid remains true: if you have a party of 4/6 characters with a large number of abilities, spells and active skills, you need a lot of pauses to handle with them; so what's the point of having a real time system? You don't gain the fluidity of a real time system anyway, and a turn based system (with an high killing ratio for both party members and mobs) can assure you a faster pace a
  18. I am pretty confident Obs can implement better combat than BG2 or PS:T did
  19. An other avid fan of George's work here. How about Leonard Boyarsky? Still at Blizzard? I thought what he did on VtM:B was great.
  20. I am all for a Linux version, I use Linux everyday, Windows rots on my main computer's harddrive in between occasions when I need it (generally because I want to play a game). But I have to ask: is this really what we wanted? Steam on Gnu/Linux? (yeah I just went all Richard Stallman on you there) . Sure, Obsidian, make a Linux version, but please make it as close to the free software spirit as you can. You wont gpl Onyx and the tools
  21. Here is my problem: after T3-M4 opens the way to the mining tunnels and gets shot, the new scene loads, but without the main character, instead I am still T3-M4 (though I am adressed to as the main character in the dialogue). I can't go to the mining tunnels, the transition won't happen (probably for lack of the right varibables being set on the character). I've reloaded the game to a save before opening the hatch quite a few times, no luck. Any suggestion would be welcome Thanks
  22. Uh sorry, I understood what you meant a little late. I edited my last post to point a potential problem beside the double implementation...
  23. Apparently Obsidian has decided to stay away from that solution. I think that is a good thing: imagine you do not have a save game to feed KOTOR II, then what? Should you be stuck with the default history? Should it be random? Obviously either would be highly frustrating for the player. Using the save game is fine for an expansion, since you expect it, not for a second opus, or in a very limited and inconsequential fashion (golden pantaloons in BGII). The approach they seem to have taken is much better in my opinion, the difficulty being to integrate it into the storytelling and gameplay. A
  24. Well, that is exactly it yes. Something unstarwarish about that? note : I edited my previous post for techical considerations.
  25. I'm not saying that it will happen, it's actually very unlikely, since it would require some specific work/interface to get it done, but something like this would be possible: At the beginning of the game you are contacted by an official of the republic. The identity of the Sith Lords is unknown, but logically Revan is suspected. Problem is, there is nothing much but rumours about his/her appearance. Since you fought alongside Revan, the official wants you to identify him/her. He gives you a few photos of individuals who might be Revan. Those are the heads you could pick for your charact
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