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Bryy

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Everything posted by Bryy

  1. I'd say 50/50. It's not going to be Open World or even Sandbox, but I highly doubt each major area will not have two or three open areas. In the backer beta, besides the town, you have two areas to explore.
  2. But, but, I want it to be yet another of the increasingly similar hand-holding games I can play while simultaneously watching TV and voice chatting with my friends! You mean I might actually have to pay attention to what I'm doing ... and I can't create a uber-character to run rough shod over the entire game then export it to PvP death matches and pawn everyone? Your game sux! ((Yes, that was sarcasm)) By all means, lets make fun of the OP for simply asking a question.
  3. Yeah, I get what they were doing with making INT and WIS the main stats, but they were not going for commentary on games as a whole, so the implementation of the inversion was really poorly executed. STR and DEX did next to nothing. They were just there to be there. Also, it actually was a real combat heavy game. Combat just wasn't the focal point. And I'm in the minority in thinking the combat is better than Baldur's Gate.
  4. In the backer beta, time is pretty much a featureless feature.
  5. The only relation to Planescape that Tides of Numenera shares is the title that was picked singularly for the purpose of getting as much funding as possible.
  6. You're saying that video games will be ruined forever and that society as a whole will get dumb because of a game mechanic.
  7. Um... this is a horrible, stereotypical, and downright inaccurate, rude, and ignorant answer. You do realize Obsidian is currently making TWO MMOs?
  8. It worked in Baldur's Gate. Divinity: Original Sin is multiplayer. So while it is possible, it's just not the route Obsidian went down.
  9. I am holding off on finishing Dragon Age 3 due to the DLC, but other than that, I don't see how a lack of patches make a game less complete. Would you rather bugs stay in? And before anyone says, "I'd like for there to be no bugs", that's literally impossible when dealing with not only a technical product but also a creative one.
  10. It's important for media to have reviews as close to the release day as possible, otherwise people will look elsewhere for information. Having impressions does the same job as a review. Regardless of semantics, reviews are exposure.
  11. if so then we can expect reviews soon because many like to be the "first" to review Well, it's kinda their ass on the line if someone else gets to it first.
  12. With so many choices that probably change the state of the world, so many epilogues that it takes 2 VO sessions That actually means nothing, really. "Changing the state of the world" is a pretty phrase that actually just boils down to a few lines here or there being changed, a character or a quest being there that normally wouldn't be. It's more a programmer hassle than has any real "important" effect on gameplay. Is this to say that it DOESN'T change the game? Not at all. There's just never a huge, Earthquake-type paradigm shift that people think of when they hear this.
  13. Wow! That's super cool. And this is a reveal. We know from the very first gameplay demo that Calisca would be asking your character some background questions and that your answers would fill out your biography. But they never said anything about this process being ongoing until the end of the game. Yeah. That's a cool feature. That's ****ing rad as ****. They said before it's only twelve levels due to wanting to continue the main character's story.
  14. I love how SadExchange 'liked' my post about how I knowingly screwed myself.
  15. I broke and bought Cities. Which is not good right now as I do have actual **** to do.
  16. 1) That's indeed unfortunate but it's also something you have to react to in an appropriate manner. Wait what? How? What is "an appropriate manner"? The ports were closed.
  17. Trying very hard not to buy Cities: Skyline, but the screens of that guy recreating Toronto in it are not helping.
  18. Forgotten Realms is a campaign setting within Dungeons and Dragons. D&D is owned by Hasbro. This is like me saying that I don't own California, just Redwood City. No it's not, and never did it say it was. It said it was a spiritual successor to the Infinity Engine games.
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