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Bryy

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Everything posted by Bryy

  1. So apparently I'm the only one who thinks it looks awesomeballs.
  2. Okay, so I know that we get up to six talents. Level 1 Level 3 Level 5 Level 7 Level 9 Level 11 Which, in my opinion, is great with the types of talents there are to choose from. It makes sure that no one PM (party member) is overpowered, and makes you think long and hard about specializations. If you are going for a straight bruiser, you would go straight down the Weapon Set tree. Snipers would want to go straight down the Marksman tree, picking up Gunner and Interrupting Blows. Deep Wounds, too. But what else about leveling am I missing? When do they offer new abilities? New spells? Is there a site that has all this information, because I've been searching?
  3. With fighters as my main, I'm kiinda locked into dumping into at least 15 INT for RP purposes. I hate being a dumb jock. I feel that, as a war vet or a ship crewman, I'd be a bit smarter.
  4. Man, those are goddamn amazing names. And they do not stink of "fantasy names lol" at all.
  5. I swear I'm going to go hunt them down and take a picture of Obsidian hanging out with BioWare just to blow some peoples minds.
  6. Let's do some fun math: Say PoE has 80k lines of dialogue. And each actor/VO session cost $2k. That's $100 million plus just for voices.
  7. About to start my second playthrough (since I hit a brick wall of super strong enemies in the final area) as a Cipher.
  8. My rogue, Oz, just got a Beast-Slaying Fine Arquebus. He kills things.
  9. This is my big fear. Only Valve never enforces. They "incentivize".
  10. Let's not start the circle jerk hate train, shall we?
  11. In the other BG thread, with the BG2 post-mordem, it is even stated that BG2's design only allowed for three real choices in dialogue. So all this "RED, BLUE, GREEN being New BioWare" talk is moot. What you are really meaning to talk about is flavor dialogue.
  12. To be fair, the TF2 store has put people through college.
  13. You're assuming modders are being forced to sell their wares.
  14. And yet, people look at me like I'm crazy when I say Source 2 being an instant pipeline to Steam is a VERY BAD IDEA.
  15. First, a general response: VO takes a lot of money. Like, a ridiculous amount. First, you are dealing with not only a persons personal fees, but also union fees if they are in SAG. Then, you're dealing with equipment and a recording booth. Obsidian has their own recording booth. Then, you add in the fees for the audio engineers. An average booth session with a SAG-certified actor can go up to the double digit thousands, and union rules (as well as common sense and the larynx) dictate that breaks happen every four hours. Add in about a months worth of mixing, editing, and bug fixing (since every new addition to a game can properly **** any other section, related or not).... and you've got utter hell. And Pillars has, what, over 80k lines of dialogue? No Kickstarter would be able to hit that. Secondly, a personal response from my own experience. My team was very, very, very, very lucky. We're small. We're funding by ourselves, meaning our budget is only $5k. Through various friends as well as contacts, we managed to get a lot of people that otherwise would have costed us.... quite a bit. We are not publicizing who we have, just because we called in favors and also because of how long development on our small project has actually been going on. We have a cast of 68 in-game (and probably only 20 or so VA), and no real access to quality sound equipment minus our mics and the people onboard who already have sound stuff, so audio is going to be... uneven at best. But if we were, say, Obsidian, you can bet your butt that people would not be doing it for free. Which is the real takeaway from my story.
  16. This would go against the stat-based nature of the genre in general.
  17. PoE's companions are regulated to a few lines of dialogue and personal quests. That's it. Sorry to say, but PoE's companions, while they have nice personalities, feel more like afterthoughts.
  18. I don't. It would cause people to lose faith in the company, plus it would mean they don't have enough to make games.
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