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teknoman2

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Everything posted by teknoman2

  1. i can understand not having a homing fireball but why overcomplicate the mechanics with all these things?
  2. hmm..........NO there is a mechanic that determines all that in DnD based games called saving throw.
  3. melf's acid arrow is a component based spell according to forgoten realms lore. it requires a piece of lizard liver soaked in citric acid and an actual arrow to cast. in games they removed the material component for ease of use, so you wont have to have your inventory full of lizard livers
  4. maybe, but not in this game. the magic is based on innate soul powers, something like the force or x-men's abilities, so it has by default no need for material components
  5. it depends on the companion i guess. in the first BG i got Monty and Xzar, but i didnt really wanted them so the moment they got killed i dumped them. if it was my party's tank Khalid that died however, i reloaded or went for a rez if not too far
  6. the game will have a jedi-force style magic system based on innate powers so it's fairly useless to require components.
  7. i generally like furry races and the porn involved, but i have associated the term "anthropomorphic animals" with jrpgs and manga and their presence as such would feel weird, even if gnolls, minotaurs, werewolves, lizardmen and others are anthropomorphic animals
  8. if you could please would you mind post the source stating that full stamina loss results in knockout. My understanding was that it was an easily renewable health buffer before you took harder to heal damage. there has already been an entire topic of hard flame about this and Sawyer confirmed that stamina and hp loss are independed of each other and based on the damage type. a blunt weapon takes away more stamina than hp, while a piercing weapon has the opposite effect. if you drop to 0 stamina you fall unconscious untill your stamina is restored and can be subjected to a coup de grace in that state, if you drop to 0 hp you die and there is no resurection.
  9. Requiring to have a intrusive third-party program that, unless properly configured starts at launch is so subtle DRM that people don't notice it? Um. Not so. I kind of gave up on my Steam & DRM hate for a while, given that a lot of games that I wanted required steam. So I gave up. I soon got my hate-vigour back when steam updated a game I had even when I had specified the auto-updates off and if I recall correctly, I was even running steam in offline-mode. The problem was, the update broke the game for me, in addition to breaking the mods I had. Never again to Steam. intrusive how? it just sits quietly in the status bar doing nothing unless you give it an order, and uses no more than 17-20MB ram. now if the guys who make a game and its patches, change the files in a way that renders mods incompatible, it's not steam's fault for breaking the game (and i think you mean a TES game because the only people i know who change file names with each patch, making mods incompatible are the idiots at bethesda. it's their idea of blocking pirated versions from being patched i think). anyway i never had something like what you say happen to me (or any other steam related problems that i read about for that matter) so i have no reason to be anything but happy with the service... excluding the 1$=1€ pricing policy
  10. and why not just dump the stuff into a chest in your house? or fill up a chest in the dungeon you are exploring with all the spare loot and keep going, then if you are full again, go back and dump more in the same chest and later, when you are done with the dungeon, make a couple of trips to get all the stuff to your house or the trader
  11. as i said in an older topic, you may get into a bar fight with another adventuring party. you could get the option to just drop them all at 0 stamina but not 0 hp, and then let them get back on their feet with or without looting them. or get a side quest that says "that bandit is wanted dead (1000g) or alive (2000g)" and you can beat him down and take him alive, or if you have got a hint that he has a stash of gold, you can get him to say where it is and so on. so giving the chance to knock down someone without killing him, opens up a whole world of possible gameplay mechanics.
  12. i have over 30 games on steam both of the latest AAA releases and older games. none of these games has ever demanded of me to download the update in order to work, except for the online games for obvious reasons. the single player games i can just use in offline mode with or without the latest patch (except for Assassin's Creed 2 for ubisoft reasons). anyway i dont really get the indiscriminate DRM hate. some DRM like the ones used by ubisoft or blizzard must be burned, then tossed in a barrel of acid and then loaded into a rocket and sent to the sun along with their creators to make sure they wont be back, but others, like steam, are so subtle that most people dont realise they are DRMs at all.
  13. let's see, the standard 5 companions included since the begining of the project are fighter, mage, monk, ranger, priest. so i will be a rogue to complete the party
  14. im for full gore. i ve been playing games with gory content since i was 14 with quake 1 2 3, hexen, half life fallout and so on, so games that lack gore in battle for the sake of being rated as playable by younger players just seem fake. besides, the 12yo will play them anyway, so its a fake sense of morality to remove the content "for the child's sake"
  15. for those who do not know it, if you right click a game on the steam library and go to properties you can disable autoupdate for that game. and from the settings you can simply disable it for all games. the feature existed since the first day steam came out so i dont see the problem... it doesnt force you to update if you dont want to.
  16. That's about the absolute basics though, the interface. That would still tell you nothing about the game. (except that it has traps) look i played BG1 and 2, IWD1 and 2, fallout 1 and 2, arcanum and PT without reading a single page from the manual. all i had to do was to look at the tooltips appearing on the interface buttons to know what i could do and how to do it (well maybe not in arcanum but it was still manageable). it was all pretty straightforward. i picked up an item... do i need a big sign to tell me "click here to open the inventory"? im pretty sure i can see the button just fine and i think i know i picked up an item so i dont need a sign to explain it to me every time i pick something up. same thing with quests: a simple "journal updated" message is enough... i can open the journal without a constant indication that the journal button is *here* today the fashion is to make games retard-proof, so even a guy with minsc's intelligence can play them, thing that makes those with a bit more brain or experience in the sport feel like the developers consider them idiots. and you can see that in everything, from the controls, to the interface to the level design, it's al made so that you wont need to use even a single brain cell in order to go on in the game.
  17. as the guy in the video said, the game needs to show you the ropes. it can be done with an explicit tutorial or by clever design of the game, or just of the interface itself. lets take the BG interface as an example. you had buttons on the left, buttons on the bottom and portraits on the right. you moved the mouse over a button and you got a tooltip showing what it does... simple and efficient and most of all not insulting for our intelligence. a person of average intelligence needed about 30-40 seconds to figure everthing out... i click this, i cast spells, i click this i attack, i cant click the special ability button so my character has nothing there, the same icon used in the bar for talking appears when i pass the cursor over an npc so i talking is the default action when i click on someone, these rats have a red circle and are moving toward me and if i pass the pointer over them it turns to a sword so they are hostile and the default action is to attack. i got hit and my portrait became red, so it indicates my hp etc, etc, etc. when there is a button saying "search for traps", i dont think there need to be a tutorial explaining how to press the button and what happens when you press it... anyone can figure out that if you have pressed the button and a red square appeared on the floor, that square is a trap. one thing almost all developers and mostly all pubblishers seem to have forgoten in recent years, is that gaming is first and foremost a mental exercise. it was born as a form of interactive entertaintment for "smart" people to strain the only muscle they had developed.
  18. the best would be for him to be lv1 with enough xp to get to lv6 when i'm at lv7 and meet him, so i can build up his skills from scratch, without him being underleveled
  19. considering how the character progression will not be restricted by the class, save a few basic stuff, and by assigning skills you can have a stealthy warrior or wizard, or a wizard that fights in melee or a silver tongued barbarian or anything else you want, i'd say multiclassing is in but not in the conventional way. now prestige classes, are classes that allow to combine characteristics of other classes in one to get a better result than taking levels in the 2 classes separatelly, or that allow for higher specialization in certain abilities. since there is no limit to how specialized the character can be in a certain skill or how to combine abilities from various classes, i dont see the point of having prestige classes
  20. the thing i cant understand in this forum, is why topics pop up all the time, that ask wether we want something in the game or not, when that something is already in by dev choice since the begining
  21. you beat the 70 year old kung fu master that lives in my neighborhood and then tell me he is too old
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