
teknoman2
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Everything posted by teknoman2
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pro tip for non combat characters the first necromantic black spell "Harm" costs only 1 point, can be taken from the start and is the ultimate self defence skill in early game and even beyond if you dont raise tech skills. all those annoying wolves that keep eating you at the start of the game, are easy pickings with that spell (and a good stock of stamina potions can get you through any encounter even after that without the need for any other combat skill or spell)
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knock on the door: yes! smash down the door: yes! but more options are needed here. you can break down the door, or if you have certain stats (based on the type of lock), you can break the lock without destroying the door, thing that may be useful in the case of chests. you can take a hammer and bash the chest to pieces, risking to damage the items, or try to break the lock without damaging the goods (harder)
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Update #41: D&D: Dwarves and Doors
teknoman2 replied to The Guildmaster's topic in Pillars of Eternity: Announcements & News
what i am concerned with, is the door covering interactive elements. often in BG and even more often in fallout and arcanum, i could not give certain movement orders to my character because the point i wanted to click was near a door and instead of moving, he was opening-closing the door. even worse was when an object i wanted to interact with was near a door or if the loot was at a point i could not click because the door was on the way.- 143 replies
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Narrative Second Wind
teknoman2 replied to Osvir's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
i think you are taking point A of op and disregarding point B that is his actual proposal and it would not be a free resurection since there would be a price to pay for making it out alive, namely your gear and money that if you have gone down will be taken from you even if you do not die. this could also be used in reverse in order to win fights while keeping some of the enemies alive for questioning that trick was also used in a way in the gothic series, where when you fought other humans, you did not kill them outright and neither did they, unless there was a reason -
Narrative Second Wind
teknoman2 replied to Osvir's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
of course you cant have it for everything... only where it makes sense. for example you are stoped by highwaymen and you try to fight them off but fail. they may not kill you but your party will wake up some hours later where you fell but with all you had gone. then you will have to get new items from scratch, maybe having to buy back your stuff from merchants in town where the thieves have sold it and so on -
Narrative Second Wind
teknoman2 replied to Osvir's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
something like this happened in thief 3 if you got caught by the guards outside of missions. the first time they got you, you would wake up in jail and you had to escape. the second time they just killed you i remember seen scenes like this in other games as well -
Narrative Second Wind
teknoman2 replied to Osvir's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
obviously, if your party gets knowked out by a pack of wolves, they will just eat you on the spot and you get no second chance, however if you go down in a fight against slavers without dying, you can find yourself in a cage waiting to be sold. that sort of thing, and im in favor of it -
that's strange... im using windows 7 since it's launch and i had no problem with any game that saves in it's own folder (such as BG) and all new games use the "My Documents" folder to keep config and save files. i never had to search in hidden folders for hidden files to find my saves. unless i missundertand what you guys are talking about, i dont see the issue here. unless you log into your pc as non admin user, for witch i cant really see the reason besides it being not your pc
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The one who learns to run away...
teknoman2 replied to PrimeJunta's topic in Pillars of Eternity: Stories (Spoiler Warning!)
^ not to mention that in hardcore modes where you fail - you die - you dont get to save, it would be a real pain to be forced to fight to the death in a losing battle with no option to escape -
in BG2, when you go into Mae'Var's guild house to kill him, if you go around stealthed before attacking you will see the usual 3 guys. if you start fighting though the room will be filled with enemies that seemingly poped out of nowhere. but the whole concept of the game does not let you realise they just spawned, but instead the first thing that comes to mind is that as thieves, they were hidden around the room so having enemies spawn is not bad, but it must not be in waves and it must be in line with the situation.
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Endings for Eternity
teknoman2 replied to Ulquiorra's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
i want an ending where you wake up in your room and realise it was all just a dream- 38 replies
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Lockpicking Mechanics
teknoman2 replied to limith's topic in Pillars of Eternity: Stories (Spoiler Warning!)
as someone else said and i agree, it is a waste of time to put a minigame that simulates a mundane task. it's a waste of time for those who make the minigame, as well as for those who will have to play it hundreds of times even if the character has the skill to do the action with 100% success by himself -
Full Looting
teknoman2 replied to Felithvian's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
BG style is fine... you can get his armor, his weapons, his gold and/or jewels, his potions and maybe other items that have a meaning to take (the scales of a dragon, crafting materials, quest items and so on) -
Endings for Eternity
teknoman2 replied to Ulquiorra's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
i want many endings, not much more to say about this part of the poll im fine with any type of ending, as long as it feels like it was my way of playing the game that made it happen and it was not forced on me. if what i did in the game made everyone happy it's as ok with me as making choices that brought about the end of the world or i may just finished that boss by sacrificing all my companions and walked away putting it all behind me and vanishing from the world. when it comes to making an open ending that leaves room for a sequel, im fine with it, as long as it satisfies the above prerequisite. if all endings give room for it and the begining of the next game can be modeled after the ending you reached in the first then it's fine. but i'd rather not have many endings that are dead ends and then they choose the "correct" ending and use it for the sequel- 38 replies
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Dialog mostly voiced?
teknoman2 replied to LordsWeapon's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
why would they hire actors when they havent even written the script yet? -
IF Partial VO (Sound Sets)
teknoman2 replied to Osvir's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
well in NWN2 had some good ones... like the psycho male -
Piracy and DRM
teknoman2 replied to Hormalakh's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
the main problem with drm of any kind, is that it can be cracked in a matter of days if not hours. so in the end the pirate will have his free copy and the developer-pubblisher will have spent time and money to implement the drm for nothing. i say it's fine as it is. the freeloaders will get it for free drm or no, so at least if it is drm free they will be ashamed to claim piracy is their right, because they will have stolen from the comunity not a mega corp like EA or Activision -
Lockpicking Mechanics
teknoman2 replied to limith's topic in Pillars of Eternity: Stories (Spoiler Warning!)
if you take it in a broader perspective, the optional or mandatory riddles you came across in BG, P:T etc, were a sort of a minigame. what they can do about minigames, would be to have a riddle based lock on a special door that you have to solve to open it, having to beat a guy in a minigame of cards for a side quest, they could even make a level of the mega dungeon like that old tv game where the players had to pass various physical or mental chalenges to get keys that would allow them to go for the big prize (the more keys the better) so that level can be a minigame in each room this would be a way to implement interesting and non repeating minigames with some meaning, intead of "do the same thing for 9000th time" to open the door -
Lockpicking Mechanics
teknoman2 replied to limith's topic in Pillars of Eternity: Stories (Spoiler Warning!)
are you really trying to compare staring at a clock to observing the stars? having a minigame for an action you will perform hundreds of times, is a waste of time, and you cant just compare it with one of the most important mechanics that make an rpg what it is. its like saying that skyrim was better than new vegas, because in skyrim you did not have to have a certain skill with lockpicking to perform the minigame in the hardest of locks, and you could open it with a skill of 1 -
how to make your rpg work
teknoman2 replied to anubite's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
with DA2, bioware hit the bottom... they will really have to try and dig hard to make any game worse. -
Disconned from spell
teknoman2 replied to sociosqu's topic in Pillars of Eternity: Stories (Spoiler Warning!)
i can understand not having a homing fireball but why overcomplicate the mechanics with all these things? -
Lockpicking Mechanics
teknoman2 replied to limith's topic in Pillars of Eternity: Stories (Spoiler Warning!)
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Disconned from spell
teknoman2 replied to sociosqu's topic in Pillars of Eternity: Stories (Spoiler Warning!)
hmm..........NO there is a mechanic that determines all that in DnD based games called saving throw.