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luzarius

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Everything posted by luzarius

  1. Hey guys, in all honesty hard can be difficult if you play an under powered class. The Fighter class is very powerful because of that constant recovery ability, grab moon like godability and you're set.
  2. This is driving me insane. Playing on hard difficulty & trial of iron. I need to be able to switch weapon sets with a hotkey.
  3. Okay, I finally understand what this thread is all about. I've been playing on hard difficulty, trial of iron and the game is too easy. I guess I have to try path of the damned, or whatever the highest difficulty is called. That should probably be a good challenge.
  4. Bump anyone? Is reverse engineering the Assembly-CSharp.dll going to be the only way to achieve this?
  5. I didn't know the game had loading times, then again I have a job and upgrade my PC on a regular basis.
  6. I respect your guys low standards, but I have high expectations for this game. The very beginning of this game shows you a piece of art, five wagons, fantastical music and some very immersive narration. I want more of that. The biggest obstacle is having to create a unity3d with a list of VOAssets, what a horrible implementation, just play the god damn wav file via folder path. I'm very close to just resorting to reverse engineering, but it doesn't have to be that way. I actually find all the voice acting in the game immersive and professionally done. I know the basics of sound engineering, noise reduction, silent room and have access to a high quality mic. A lot of my friends are aspiring actors and would gladly voice act (one of them works at medieval times). With ten lines of code, I could get tons of narrations added to this game. ******** IT I HATE READING. I'll do it if I have to on a technical scale, but I want more god damn voice acting and am willing to add it myself. This sucks, I don't want to get into the Assembly-CSharp.dll *sigh*. THIS IS ALL LEVAR BURTONS FAULT...
  7. I've been trying to figure this out, but it's too much work unfortunately. I have a bunch of people who are good at voice acting ready to voice act, but the technical approach is too tedious. I've been meaning to look at the assembly dll file, the one that IE mod recompiled, but do I really have to go that far just to add more voice acting?
  8. I'm surprised they let you create new companions, but then not have a means of creating voice acting for your new companion.
  9. If you play on Trial of Iron, you'll want to know exactly what you are dealing with before engaging in the fight. I usually scout ahead of time and gather intel on who I'm about to fight.
  10. You guys enjoy just reading, but I enjoy feeling the emotional perspective of someone else in addition to reading. You guys prefer ONE action: Reading I prefer TWO actions: Listening & Reading 1. Hear & feel emotion through another party. 2. Read for myself and interpret the meaning of the words. Why settle for just X & Y when you can also have the Z for some depth? That's true, but what if you could hear a sample of what you download first and decide if you like it?
  11. Devs, is there anyway to modify the actual function in charge of playing the VOAsset voice files. Basically if a VOAsset does not exist, play an alternate wav file located in the appropriate folder. This is a rough and dirty example: function YourFunctionThatPlaysVoiceFiles() if (getVOAsset(AssetDataWhatever) == true) ;your normal code ;line of dialogue has voasset, play the voice file else ;new code ;no voasset for this line of dialogue, play alternate wav file if it exists ;if user allows alternate voice acting in options menu if (boolmenuoption32 == true) ;example of sound file path ;since durance's dialogue id 432 has no VOAsset, play the alternate wav located in the folder ;\data\audio\vocalization\vo wav files\durance\14_cv_thaos_0432.wav string VOAssetAlternate = "\data\audio\vocalization\vo wav files\" + NPC + "\" + Data1 + "_" + Data2 + "_" + Data3 + "_" + VOAssetID + ".wav" ;check if alternate wav file exists, if it does play the alternate sound wav file if (file.exists(VOAssetAlternate) == true) SoundPlayer simpleSound = new SoundPlayer(VOAssetAlternate); simpleSound.Play(); endif endif endif endfunction
  12. This game got a better score than Inquisition & Dragon Age 2. That means something. This game deserves to have every single word voice acted. The biggest obstacle in adding voice acting is due to the nature of unity 3d. Does anyone know any possible way to add voice acting in a different way?
  13. It took me a while to learn how to play this game, but I see what you guys are talking about to a certain degree. I think hard difficulty is fine as it is as long as you play Trial of Iron. Trial of Iron will give you that pressure you're looking for. Conclusion: Enable Trial of Iron
  14. I appreciate your response, but unfortunately Besters POE Asset Editor is currently broken and he is no longer working on it. Is it possible to design 07_cv_kolsc.unity3d along with its VOAssets using Unity 4.6.1p2?
  15. Too much voice acting? Man, I will never understand how you guys bring yourself to read so much. I find the lack of voice acting discouraging, making me not want to play the game. I desperately want to mod the game and add voice acting for all the npc's and all the clever writing.
  16. Tank with defender abililty. Have a secondary character behind the tank to intercept any enemy that goes for your squishy casters in the back.
  17. Check out this tutorial I wrote for Trial of Iron, see if the concepts in there help at all. http://forums.obsidian.net/topic/76350-combat-tutorial-for-new-players-normal-difficulty-trial-of-iron/
  18. This should be fun. Normal difficulty turned out to be way too easy and I actually started to lose interest in things. Also, I really wish a developer could show us how to record voice acting for npc's who have no voice acting. I noticed the further I go in the game, the less voice acting there is. The community would gladly fill in the gaps and become closer to the game as a result.
  19. Aaah i see, it actually makes sense. Once you get good at killing wolves, you essentially become a master wolf hunter and no longer gain experience? Very clever. But what about enemy human soldiers? Are they classified under bestiary?
  20. Wait a second, you don't get XP for killing mobs in this game? Damn, normally I have like 100's of viewers helping me with the game, I can be so clueless sometimes lol.
  21. Hypothetically, if POE 2 doesn't require a kickstarter, they should start one anyways and gather $50,000.00 extra to use towards voice acting the ENTIRE game, every single line of dialogue.
  22. Now when I go to an art gallery, I'll look at a beautiful painting and imagine my character running around over the canvas .....
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