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Everything posted by luzarius
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The Gamespot review
luzarius replied to sim-h's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Mass Effect 3 - 94 Mass Effect 2 - 93 Mass Effcet 1 - 91 Star Wars: Knights of the Old Republic - 93 Dragon Age Origins Metacritic - 91 Pillars of Eternity - 90 Dragon age II - 82 Dragon age Inquisition - 85 Like I said, I know a lot of families that didn't let their teenage kids play Dragon Age Inquisition due to its [censored] content. -
I like everything in POE except the lack of voice acting. Kolsc was a pretty big character in the game and he had no voice acting. Lord Raedric also needed more voice acting. I hope to see a system in Pillars of Eternity 2 that allows we the players to easily add voice acting for NPC's with no voiced content. Other than that, I'm a huge fan of this game now.
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The Gamespot review
luzarius replied to sim-h's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Pillars of Eternity has a score of 90 on metacritic. Inquisition on the PC has a score of 85. It brings me great pleasure to see Inquisition fail, I revel in Bioware's agony over not getting a score of 90 and above. Hopefully this changes Biowares outlook, instead of them trying to please [censored] ********* & **** [/censored]. I know a lot of families who didn't let their teenage kids play Inquisition over the [censored] content. -
I've never played a game like this and struggled with the combat when I first started playing. I was horrible. I finally figured it out. Difficulty: Normal Mode: Trial of Iron Keep in mind this is for new players on normal difficulty. Believe it or not, I was horrible at this game when I first started, absolutely horrible. Hopefully this helps out. Can you guys critique this strategy and tell me what you would do differently? I eventually want to try hard difficulty.
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This game is so, so gorgeous
luzarius replied to sparklecat's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
At first I couldn't see it, but after a while the art direction grew on me. -
I'm hoping for official dev support on this too. There is a lot of clever writing in this game that could be enhanced by narration. I'd like to close my eyes and just listen to someone narrate, like an audio book.
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I opened the following file in bester's asset editor: companion_cv_durance_hub_v2.unity3d I saved it again without making any changes, but the file size was different. This is a voice asset by the way and the new one I saved did not work in game. I'm using Unity version 4.6.1p2 with the Gog version of the POE.
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I've made some more progress, I think I've figured it out, they might tell you the same thing I've discovered. I've been experimenting with file companion_cv_durance_hub_v2.unity3d located in PillarsOfEternity_Data\assetbundles\vo directory. It turns out that the game DOES use the voice files found in the directory PillarsOfEternity_Data\data\audio\vocalization, BUT it requires that companion_cv_durance_hub_v2.unity3d must contain a VOAsset for any given voice file. I was foolish to think Obsidian wouldn't use the sound files that were present (it's because I program a lot during the day so my brain is dead by the time I get home). I have unity open with Besters Pillars of Eternity Asset Editor: Basically I need to create a new VOAsset, then point it to the new OGG files that contain the voice acting. REGARDING KOLSC I think I need to create the following file: - PillarsOfEternity_Data\assetbundles\vo 07_cv_kolsc.unity3d Within that should be all the VOAssets linked to kolsc's sound files in the PillarsOfEternity_Data\data\audio\vocalization\kolsc . Now the question is if the game will automatically recognize the presence of a new asset 07_cv_kolsc.unity3d ........ Chances are this needs to be added somewhere in list or library in the unity files, which means I must investigate further. UPDATE: Besters Asset Editor breaks the new unity3d file when saving, *sigh*, I'll have to find another way. Man, I would never go this far if I didn't like the game so much LOL. If only there was an easier way to add voice packs, the community could easily get all the NPC's voice acted.
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Thanks! Just to give an update. Regarding Override folder I tried placing some of durance's voice files into the override folder using every single directory structure I could think of, but it did not work. Assetbundles Folder The game only uses the voice files found in this directory: PillarsOfEternity_Data\assetbundles\vo I removed all of *durance* unity3d files in the above directory, and his voiced dialogue in game did not play. So if I wanted to add new voice files for Durance, I would need to modify the following files: - PillarsOfEternity_Data\assetbundles\vo companion_cv_durance_hub_magran_v2.unity3d companion_cv_durance_hub_self_v2.unity3d companion_cv_durance_hub_v2.unity3d companion_cv_durance_scripted_sequences.unity3d companion_cv_durance_v2.unity3d companion_cv_durance_voice_set.unity3d companion_cv_durance_hub_ashfall_v2.unity3d Okay, now that this is confirmed. I need to learn how to use unity3d's asset editor with a certain plugin or something *sigh*. The only problem I see right now is in order to mod the game, you essentially need the PRO version of unity. Can anyone confirm this? Omg, this is a lot of work: http://rien-ici.com/iemod/asset_editor I'm currently messaging Bester to see if Assembly-CSharp.dll could read voice files from the PillarsOfEternity_Data\data\audio\vocalization directory instead of the PillarsOfEternity_Data\assetbundles\vo directory ..
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I'm currently trying to figure out how the override folder works. I think you have to actually drop a .unity3d file in there and not just the texture by themselves, unless there is a specific folder structure to follow? I wonder if an override folder is a core feature of unity3d or added by Obsidian? if the override folder is a core feature of unity, then perhaps they explain it's usage somewhere in the unity documentation?
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I think I figured out why none of this is working. All the files located in the following directory are not used by the game. PillarsOfEternity_Data\data I think the files that actually get used by the game are in the following directory: \PillarsOfEternity_Data\assetbundles This means I would have to access the .conversation and .ogg files within the .unity3d files located in the above directory. If anyone could confirm this please let me know. That means I would have to edit the .unity3d file and include the OGG files into its package. However, there is an override folder: PillarsOfEternity_Data\assetbundles\override I wonder how the above folder works. For now, I need to figure out how to include OGG files into existing .unity3d files I think.
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Awesome Game.... Do it again!
luzarius replied to Moogoo88's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I have to admit, I'd like to see POE 2 as soon as possible, but with three times as much voice acting. I find myself losing motivation to play the game when there is no voice acting. -
Sadly I think the reason none of this is working is because I need to modify the actual files contained in the unity3d assets. This means downloading unity, an extension and using their editor to add/remove files. I was hoping it would be easier than this. It might be, I need to investigate the override folder.
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How to change the Music ?
luzarius replied to Luj1's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I think the game has the music packaged into a unity asset file. I'm not sure about this, but you may need to unpack these unity files, find the actual music then replace and repackage the unity file? Unity has a free edition for download from their website. You should be happy people want to mod the game, it means the game is amazing and serves as a foundation to further ones imagination. If no one wanted to mod the game, that's usually a bad sign. -
A seperate sub forum for modding
luzarius replied to Bhazor's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I agree with op. -
Hello there. We don't want the game to be too hard for you. It is the hard difficulties we are complaining about. Its also the later part of the game we are complaining about. I'm totally fine with there being a difficulty for everyone. The OP is clearly being facetious. Heck if they changed the game on hard/potd and it made normal too hard for anyone who liked playing on normal I would fully support your complaint that normal needed tweaking. . So the game gets easier? Hmm, I see.