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Everything posted by luzarius
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Hard mode is too easy.
luzarius replied to Mazisky's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Hey guys, in all honesty hard can be difficult if you play an under powered class. The Fighter class is very powerful because of that constant recovery ability, grab moon like godability and you're set. -
Hard mode is too easy.
luzarius replied to Mazisky's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Okay, I finally understand what this thread is all about. I've been playing on hard difficulty, trial of iron and the game is too easy. I guess I have to try path of the damned, or whatever the highest difficulty is called. That should probably be a good challenge. -
I respect your guys low standards, but I have high expectations for this game. The very beginning of this game shows you a piece of art, five wagons, fantastical music and some very immersive narration. I want more of that. The biggest obstacle is having to create a unity3d with a list of VOAssets, what a horrible implementation, just play the god damn wav file via folder path. I'm very close to just resorting to reverse engineering, but it doesn't have to be that way. I actually find all the voice acting in the game immersive and professionally done. I know the basics of sound engineering, noise reduction, silent room and have access to a high quality mic. A lot of my friends are aspiring actors and would gladly voice act (one of them works at medieval times). With ten lines of code, I could get tons of narrations added to this game. ******** IT I HATE READING. I'll do it if I have to on a technical scale, but I want more god damn voice acting and am willing to add it myself. This sucks, I don't want to get into the Assembly-CSharp.dll *sigh*. THIS IS ALL LEVAR BURTONS FAULT...
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Voice over mod?
luzarius replied to DIXI's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I've been trying to figure this out, but it's too much work unfortunately. I have a bunch of people who are good at voice acting ready to voice act, but the technical approach is too tedious. I've been meaning to look at the assembly dll file, the one that IE mod recompiled, but do I really have to go that far just to add more voice acting? -
Custom Parties and PotD
luzarius replied to Brimsurfer's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I'm surprised they let you create new companions, but then not have a means of creating voice acting for your new companion. -
You guys enjoy just reading, but I enjoy feeling the emotional perspective of someone else in addition to reading. You guys prefer ONE action: Reading I prefer TWO actions: Listening & Reading 1. Hear & feel emotion through another party. 2. Read for myself and interpret the meaning of the words. Why settle for just X & Y when you can also have the Z for some depth? That's true, but what if you could hear a sample of what you download first and decide if you like it?
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Devs, is there anyway to modify the actual function in charge of playing the VOAsset voice files. Basically if a VOAsset does not exist, play an alternate wav file located in the appropriate folder. This is a rough and dirty example: function YourFunctionThatPlaysVoiceFiles() if (getVOAsset(AssetDataWhatever) == true) ;your normal code ;line of dialogue has voasset, play the voice file else ;new code ;no voasset for this line of dialogue, play alternate wav file if it exists ;if user allows alternate voice acting in options menu if (boolmenuoption32 == true) ;example of sound file path ;since durance's dialogue id 432 has no VOAsset, play the alternate wav located in the folder ;\data\audio\vocalization\vo wav files\durance\14_cv_thaos_0432.wav string VOAssetAlternate = "\data\audio\vocalization\vo wav files\" + NPC + "\" + Data1 + "_" + Data2 + "_" + Data3 + "_" + VOAssetID + ".wav" ;check if alternate wav file exists, if it does play the alternate sound wav file if (file.exists(VOAssetAlternate) == true) SoundPlayer simpleSound = new SoundPlayer(VOAssetAlternate); simpleSound.Play(); endif endif endif endfunction
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Hard mode is too easy.
luzarius replied to Mazisky's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
It took me a while to learn how to play this game, but I see what you guys are talking about to a certain degree. I think hard difficulty is fine as it is as long as you play Trial of Iron. Trial of Iron will give you that pressure you're looking for. Conclusion: Enable Trial of Iron -
Too much VO
luzarius replied to Noin's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Too much voice acting? Man, I will never understand how you guys bring yourself to read so much. I find the lack of voice acting discouraging, making me not want to play the game. I desperately want to mod the game and add voice acting for all the npc's and all the clever writing. -
This should be fun. Normal difficulty turned out to be way too easy and I actually started to lose interest in things. Also, I really wish a developer could show us how to record voice acting for npc's who have no voice acting. I noticed the further I go in the game, the less voice acting there is. The community would gladly fill in the gaps and become closer to the game as a result.
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PoE - Sales figures STEAM
luzarius replied to BillyCorgan's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Hypothetically, if POE 2 doesn't require a kickstarter, they should start one anyways and gather $50,000.00 extra to use towards voice acting the ENTIRE game, every single line of dialogue. -
This game is so, so gorgeous
luzarius replied to sparklecat's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Now when I go to an art gallery, I'll look at a beautiful painting and imagine my character running around over the canvas .....