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Everything posted by Ashram
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Update #12: Reddit Q&A with Tim Cain
Ashram replied to The Guildmaster's topic in Pillars of Eternity: Announcements & News
I like this process of being able to ask questions and having the top 5 answered. Kudos devs on that. Overall, I was pretty satisfied with the answers. Especially with regards to the racial backgrounds and traits. Great stuff. Two things that I would like to offer: 1) Please push forward with a system that allows for multiclassing. It opens up so much more variety. Every system has had this in some form or another. 2) The one thing that Tim discussed about wanting to control the entire party's actions and such seems to support the concept of creating a mode where you can make more than one party member in your party ala Icewind Dale. Another request is to please allow this, even if you could only make up to 4/6 party members yourself. It would give you that control you want to feel while still allowing for story. Heck even if you could only make 3/6 characters yourself that would be awesome. Thanks again for the updates!- 85 replies
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Fishing
Ashram replied to Stuttery G's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
If it fits the story and doesn't detract from the main line of development, then sure why not. -
A dog companion?
Ashram replied to bonarbill's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I voted yes and no because while I like the animal companion idea, I hope that it isn't limited to dogs. I would like to see some exotic creatures here. Perhaps dinos or just something off the wall the at the devs make. Tie in some skills that may or may not be class centric to using them. Introduce breeding and combat elements. Perhaps use magic to mutate them into bigger/better things. It could be interesting. -
Maybe if it were handled where food was kind of a buff of some sort along with the fatigue/requiring sleep like BG series. That I would support. But the last thing I want to hear is "Elf needs food badly!"
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Its one person's story sure...but whose to say you cant control some of who his friends/companions are? See my previous post about only allowing the player to create 4 of the 6 characters. This way the story can continue, but we can have the flexibility, if we so choose, to make more than one character at a time. The devs already said that multiplayer/co-op will take a lot of money. This is multi-character and there is nothing un-rpg or outlandish about it. Icewind Dale series was a ton of fun with this. I re-played that many a time. Custom Party option is a must and shouldn't be hard to implement.
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Should gold have weight?
Ashram replied to Intoxicated_Ant's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I think giving gold actual weight would add a level of micro managing of inventory that just bogs down the story progression. I would much rather spend my brain cells trying to figure out a quest, solve a riddle, develop tactics, craft weapons or a new spell than spend time worrying about how much gold weighed. Perhaps instead of gold, this place uses vibranium alloy that is super light but equally valuable..? I am kidding, but please no ! -
Topic says it all. What types of weapons would you like to see in game. We have already been given a number of categories to include firearms that we know are going to be in game, but give some specifics. What unique, obscure, or favorite weapons do you think will really add some flavor and fun to this project? I'll start: Spiked Chain Katana Blowgun Zweihander Voulge War Scythe Guan Dao Arbalest Shuriken Doru
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Sub class skill trees
Ashram replied to Galdegir's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I do like the class and subclass kind of idea as long as multiclassing is allowable and that the subclasses aren't restricted by alignment. For example in DnD you had the Assassin and then you had the Avenger. Both pretty much the same except for the rp flavor of how you got into the class and your motives. -
If they did provide merchandise, maybe something like a mousepad or keychain or something. I would prefer to see the Obsidian order in game BTW, still waiting on my OO title, just signed up today. :D
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I like the fact that these modes are optional. Sometimes you want to go intense...sometimes you may just want to enjoy the story and take a more casual type of approach. Kudos for giving the players options!
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Bring Back Large Experience Tables
Ashram replied to Sensuki's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I am with you there. Everyone should have to attain the same xp amount to level up. How they do that is up to them. But one class shouldn't have an xp advantage over another.- 60 replies
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[Merged] Combat Friendly Fire
Ashram replied to vril's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I think friendly fire should be an option. Some of my most frustrating points in RPGs is when you toss yon fireball and your idiot AI runs into the blast zone before you can click to get him or her away from it(many times this AI was chasing an enemy down or whatnot). If AI can have something coded where they avoid areas that are going to get BOOMED, I would be all for it. How beautiful would that be from both an RP and tactical level? Example: Xaragos begins to cast fireball as the PC has placed the fireball sphere where he wants it tossed. The other party members nearby know what Xaragos is going to do since they have been travelling together and know to move back to not get singed. Fireball is cast and the enemies who remain are now toastified for your party members to go back and bash. That I can support. Not the ...ohhh hey this guy is running away...let me chase him into impending doom. -
Humor can be a great tool in any campaign, no matter how dark or gritty. I am all for it.
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I am all for this. I kind of spoke to this in a previous thread. Perhaps your toils and quests and the very way you use this weapon gives it personality. You could research sigils, imbue it with life force, use an extra rare metal or metals to create a Legendary alloy, seek out magical gems, etc. There are all sorts of ways to do it.