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Elerond

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Everything posted by Elerond

  1. Some would say having a world where generic fantasy races are mixed with primarily new races is more creative than not. Eora and Numenera have very different goals as settings. Eora is settings that tries to give you feeling of familiarity, but same time offering new things to discover and change perspective in some old views, where Numenera tries to change very familiar setting (Earth) to alien world where you find something strange and intriguing from every corner you look at. Both settings need lots of creativity and brilliant writing to actually work and both have their strengths and weaknesses when you try to sell them to people.
  2. Wasteland 2, Pillars of Eternity and Torment: Tides of Numenera, where all such high success mostly because of the people that run those campaigns. Of course nostalgia from games that those people had done in the past helped, but if it would had been some other people that said they want to do successors for those games, then I am pretty sure that campaigns wouldn't seen similar success.
  3. I usually put characters in 1-6 and quick slots, skills, spells, etc. in qwerty or qwertasdfg-keys, if character isn't controller wasd(qe)-keys. Which gives me ability control most important things with my left hand moving it only little.
  4. Areas in beta are optional side content for the game which you get access about half way of main story. There is plenty other side content areas, which means that game will with high probability take 60+ hours to finish if you do most of the side content. Max level in game is 12, as mentioned previously and it is said that you can't reach that level if you don't do side content areas. You probably should specify why character creation looks crap, so that there is at least some chance that Obsidian will make changes on it to make it less crap looking for you.
  5. Custom key bindings is thing that has very little change not to exist in the game. But macro bindings are feature that I would say has much lower chance to be find in the game especially when we speak about custom macros.
  6. In real-time games, game time progresses continuously according to the game clock. Players perform actions simultaneously as opposed to in sequential units or turns. In turn-based games, game flow is partitioned into well-defined and visible parts, called turns.
  7. There is AI in the game at least on some level as enemies move and attack player's party, but they probably didn't put party AI in or on for the demo, because it isn't finished or they felt that it could hinder presentation.
  8. Implementing turn-based system in this state of development addition to RTwP is something that this project don't have enough resources. Although solution what you propose isn't turn-based system, but auto pause. And I would point out that game isn't turn-based in anyways, even same sense what IE games were, as it uses timed actions instead of combat rounds. Game don't currently have command queue, but your character's should auto attack enemies after they have executed your command, but that was not activated or it didn't work in shown demo build. And at least in release version there should be quite lot of auto pause options which you can select ones that you feel work best with your play style.
  9. I know , but there is also other days than Fridays and Tuesdays that are retail release days in Europe and USA, so I didn't think that it would make bet invalid.
  10. My guess is that they will make it so that it is out 6th of December to solemnize Finland's Independence
  11. Thank you for posting that, the cosmetic pet part was fun, wondering if the special kickstarter item is a pet now. I don't think so as there was also "Kickstarter Exclusive In-Game Pet" for all backers that backed tiers $50+.
  12. Then you probably should not read more about it
  13. I want to believe. There is nothing to believe, game is made by different company, different studio and different team (although producer of game is one of founders of Microïds). Although there is always hope that new team can produce worthy sequel.
  14. With third party exclusives one knows always that deal is timed, because otherwise it is first party tittle. And therefore one can be quite sure that at least bigger tittles will come to at least some other platforms, because it would be quite poor business strategy for company not to sell their product on markets where there are demand for it. Buying several years or even several months worth of exclusivity for tittle in current console market (beginning of generation cycle) is quite effective way to get people buy one console over another. Later in this console generation cycle such deals become much less effective, as there will be much less people that plan to buy new console.
  15. So I would not take anything that companies say in their public statements at their face value. Except that wasn't an official statement? That was a forum post. It's like Sawyer or Adam telling us something. It is post for public by person acting in her position as CEO of company, so I would say it is public statement from Paizo, even if it isn't full blown press release. Companies can be very genuine in their public statements, but lots things can change even in couple months that will change their plans or cause plans to fall through. When Sawyer or Adam tell us something it is usually considering details about projects that they are working on, not deals that Obsidian is planing with other companies, which makes what they much less volatile. Except that deal is a reality right now. Something she is working on. It isn't any different. And again Pazio isn't Nokia. They are a (comparativly) small company as well. It maybe something she is working towards now, or something that is already agreed, or something that is planed, or something that she hopes to become reality. But anyway there is always possibility that deal falls through because of change in circumstances, which is one major reasons why companies are quite reluctant to make announcements about their projects until they can be nearly absolute sure that project will be completed (like for example this card game that is soon in state that they can give gameplay demo for public, which means that they have already done lots of work with it, before today's announcement). And her statement don't differentiate that much of that of Paradox CEO who said that he hopes their partnership with Obsidian will produce lots more games addition to PoE, but currently there is nothing to announce (not direct quote, but my paraphrasing).
  16. So I would not take anything that companies say in their public statements at their face value. Except that wasn't an official statement? That was a forum post. It's like Sawyer or Adam telling us something. It is post for public by person acting in her position as CEO of company, so I would say it is public statement from Paizo, even if it isn't full blown press release. Companies can be very genuine in their public statements, but lots things can change even in couple months that will change their plans or cause plans to fall through. When Sawyer or Adam tell us something it is usually considering details about projects that they are working on, not deals that Obsidian is planing with other companies, which makes what they much less volatile.
  17. We don't actually know if the crpg isn't being worked on as well. As I posted No details to announce doesn't mean if said crpg isn't in a very early stage of production. Considering she says "will" it hints actually more at something concrete. (That's the CEO by the way) Companies have inner life that is much different of their public statements. Lets take Nokia (which I am very familiar with) as example. They said in public statements after they hired Elop as their CEO that they don't have plans to abandon Symbian OS in their smartphone OS in any time soon in future, but five months after Elop begin as Nokia's CEO, Nokia announced that it will abandon Symbian OS and replace it with Microsoft's Windows Phone OS. Then Nokia said that it don't have plans to close its factories in Finland, but again after few months those were closed. Then both Nokia and MS both said in their public statements that there is no plans to sell or buy Nokia's cell phone unit until day they released public statement that MS will buy Nokia's cell phone unit and that they had bargains for that deal at least last six months. So I would not take anything that companies say in their public statements at their face value.
  18. Bonus points for showing PC controls, but it seems to be some sort online multiplayer hack&slash ARPG combination, so it is possibility that they will not release it on consoles. As game it don't seem such that interest me as I am not big fan of multiplayer only games.
  19. To me it armor models look mostly fine, although I think that chain mail on female aumaua descent fire godlike is probably scaled one or two numbers too big where plate armor is scaled one or two numbers too small. As in my understanding Obsidian didn't make different equipment models for every race and sized characters, but instead they use algorithm that automatically scales equipment models to fit for different sized characters. So I would guess that they haven't yet fine tuned every piece of equipment for all the character models, which can make some pieces of equipment look bit out of proportion on some character models. But I would hold your judgement towards equipment proportions until you see them on human models (which I think are models that artists probably used to model those equipments), and if they look fine on them, but not on some other race then I would say that problem is with scaling and not with models themselves.
  20. As there is no publisher in those posters, I would guess that it is either crowd funded game or something other than crpg. Because I don't think that either Obsidian or Paizo has enough funds to pay development of crpg, even one of size of PoE.
  21. With 500k dollars you can hire 5-10 people to work your game for year, so I wouldn't say that it is meaningless difference.
  22. http://www.forbes.com/sites/danielnyegriffiths/2014/08/06/epanelepsis-the-deer-god-wasteland-2-creators-kickstarter/2/
  23. That is true also for profits from regular sales, although early access could work as way to market the game. Actually, its budget was exactly the same as PoE's. Source: http://www.eurogamer.net/articles/2014-07-03-divinity-original-sin-larian-studios-fastest-selling-game-ever I don't think DOS is any prettier than PoE though. I'd say the character models are just as good in both games and PoE's gorgeous 2d backgrounds don't look any worse than DOS' 3d world. 4 million euros is about 5.3 million dollars.
  24. In my understanding currently you can't any more get any rewards that were meant for KS campaign. Game will be in Paradox's high end catalog, which usually means that it will cost in release something from $40-$55 depending on where you buy it.

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