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Elerond

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Everything posted by Elerond

  1. I would say that Jade Empire is second worst RPG that Bioware has done, but as I think that all their RPGs are at least good, that isn't very heavy critique. For it romances I would say that they are ok, but I wouldn't rank them best BioWarian romances, but they are still worth to experience. Jade Empire's biggest short comings are in its RPG mechanics that are shallow at best even for action rpg, in such degree that ME2's and ME3's mechanics feel deep when you compare them to Jade Empire's mechanics. But Jade Empire's short comings are quite well compensated by its story (even though its quite predictable with its twists) and Chinese mythology inspired setting.
  2. Afaik, there are only three weapon damage types (I could be wrong). The other effects you mention are enchants that can be added to any weapon so they would not require their own slot. I hadn't considered ranged, dual wielding, etc... though so that's a good point. Weapon types have also other bonuses than damage type, like for example axes have greater changes to do critical hits, daggers are faster, maces go better through armor, spears have longer reach, etc..
  3. So you're taking the parties and clubs with skimpy dressed females as the standard of how women dress in all settings of real life and how they should be portrayed in all settings of video games? You ignore every other possible occasion where you meet females who aren't dressed with skimpy clothes but are still very attractive? Okay. In Summer in Germany even at my university i see more revealing outfits. Were do you life? Dubai? Iran? Also we met her at a TAVERN. A bar a club in todays language. We do not meet her on the fields or at some marketplace selling groceries... Also I love how you try to judge people by what they are wearing. Who here is the sexist?... If its her personality who are you to tell that this is wrong? This is how the character was written. If it were a shy and socially awkward character and then wears something like that. Than yeah you can totally argue that it is wrong. But with a personality liker her? Not really. As for the Name. I always think of her as a Spanish name and then it should be Isabella since I never saw the name Isabela in spanish XD Isabela is Spanish name, that etymological meaning is "God is my oath", it is variant of Hebrew name Isabel, English variant of name is Elizabeth, in Spanish there are four other variant forms for it: Isabella, Isobella, Izabella, Ysabella. (source Think Baby Names). Although Isabella seems to be most popular variant of the name.
  4. Were do you get the idea that teenagers don't spend money on lol? In fact they are the ones who will most likely buy the skins. I based that on fact that 51% of LoL players are 19-25 years old (according stats published by Riot), which I would guessed to be also demographic that spend most money in game. And that claim that people that have spent more money in game usually behave better than those that have less money tied in to game (Which seems to be supported by that fact that Riot, Blizzard, Microsoft and Sony all have started to increase their punishments for behavior that they deem to be bad and to give other players options to avoid players that they feel that behave badly).
  5. I would think that Riot is probably more willing to permanently ban teenagers, who don't have money to pay for Riot and with their behavior cause risk that Riot's paying customers to lose interest in the game. Especially now when they have tens of millions of players, meaning that even liberal ban hammer don't make visible dent in their player numbers
  6. Obsidian tried romance in Alpha Protocol. It was unimpressive. When I said Bioware was better, I was referring to their better examples when they weren't pandering to a degenerate crowd of booty chasers. The reason not to tie the romance into the story is then you have Obsidian writing romance, and not improving the core experience. Let the Modders handle romance. Think of Obsidian as ammonia and romance as bleach. Romances in Alpha Protocol had different goal than what romances in Bioware's games have, as they where meant to be sleazy romances from Bonds and other secret agent movies, in which they succeeded quite well, but of course that also means that they were quite shallow and meaningless for the plot and more titillation for player (which some will argue that is also big part of Bioware's romances). Modders ability to produce good romance is much lower than game developer's as their ability to create needed plot interaction is much more restricted and it's rare occurrence that technically savvy modder team has good writer among them, although that has happened in past but usually only with popular games and even then you get one good mod per thousand poor mods. So I would not rise my hopes that there will ever be good romance mod for PoE. I think poe will be popular, so I think it'll get the romances. As for the quality; there is usually a dump of bad romance mods, but I know how to find the needles in the haystacks. If the pro-mancer doesn't care enough to figure out how to tell the quality mods from the junk mods; they probably didn't care much about romances anyway. Also, some people like silly, degenerate, and badly written trash! Don't believe me? ME2/ME3 romances has plenty of fans, so not everyone has high standards. Liking badly written trash don't make that trash any better written. Going through dozens of poor quality mods to find one decent one, if there is even one, is very time consuming and some people don't have time to do that, but instead of that they buy game where vanilla version already offers decent quality romances, to fulfill their romance needs.
  7. Obsidian tried romance in Alpha Protocol. It was unimpressive. When I said Bioware was better, I was referring to their better examples when they weren't pandering to a degenerate crowd of booty chasers. The reason not to tie the romance into the story is then you have Obsidian writing romance, and not improving the core experience. Let the Modders handle romance. Think of Obsidian as ammonia and romance as bleach. Romances in Alpha Protocol had different goal than what romances in Bioware's games have, as they where meant to be sleazy romances from Bonds and other secret agent movies, in which they succeeded quite well, but of course that also means that they were quite shallow and meaningless for the plot and more titillation for player (which some will argue that is also big part of Bioware's romances). Modders ability to produce good romance is much lower than game developer's as their ability to create needed plot interaction is much more restricted and it's rare occurrence that technically savvy modder team has good writer among them, although that has happened in past but usually only with popular games and even then you get one good mod per thousand poor mods. So I would not rise my hopes that there will ever be good romance mod for PoE.
  8. That is reality with many projects in armament industry. For example Finnish Navy used tens of millions of dollars to develop assault hovercraft and when it was ready they realized that it didn't had any real function, even though it exceeded all requirements that Navy put for it, as they realized that Missile Boats worked better in tasks where they intended use them and in end Finnish Navy didn't found any use for them and disassembled only working unit that was produced when they didn't find any buyers for it.
  9. What I understand it is not meant to be such assault vehicle that will take hostile beach, but instead a heavy carrier that brings tanks and other heavy land vehicles to beach after it's already secured or at least mostly secured.
  10. Developing game with $567k, from which ~20% was never actually paid, by company with little experience and developing game with over $48M by experienced developer are bit different beast that have much different risk factors. For example it is quite unlikely that Star Citizen will run out money without delivering some sort of game, although Star Citizen has to be quite high quality game if Roberts don't want lots angry supporters.
  11. It has raised "only" $48 million, and offers alien languages as stretch goal in $50 million. But still quite impressive.
  12. Infuriating? Really? They have the exact same meaning in all instances. I always thought it was more of a country/regional difference (though most technical writing I've seen goes with dialog). Regardless, I've seen it both ways with many dictionaries using log instead of logue as an acceptable, and often American, alternate spelling. Like how we drop the U in a lot words that end in our (honour, valour, armour, colour) or switch theatre into theater, drop the double L in travel(l)ed and cancel(l)ed, and change some S's to Z's like criticize and patronize But I'm no English major or even that good with even the most basic English so please feel free to disregard or correct me The way I've always understood it is that "dialogue" is a conversation between two human beings, while "dialog" is something that pops up in a GUI to inform the user about system status. dialog is spelling of dialogue that appears in american English, and that form of its spelling show in software world (most often used to reference pop up windows that need user interaction like for example clicking 'OK', 'Yes'/'No', 'Save'/'Load'/'Cancel' -button, reference comes [in my understanding] from idea that this windows are dialog/dialogue between user and program) because it is heavily influenced by american companies.
  13. A horrific truth of Kickstarter is that each of your backers that pledged to a reward tier equals a sales loss. There's a bunch of problems with a statement that absolute. 1. A kickstarter pledge is a sale. What? No. Kickstarter pledges aren't sales, but it is also fallacious say that they equal loss of sales, as game would not be made in first place without those pledges and popularity adds sales in most cases, meaning that it is probable that higher backer count owning game will sell more copies than lower backer count owning game.
  14. That is what most of reviews (and AngryJoe seemed to get himself killed constantly in his streams of the game) say, so I rolled with it as I am not good judge on how difficulty games are.
  15. It is about exploring world, fighting against monsters, talking to people and some times animals, exploiting environment and items. It is quite open ended RPG that don't take itself too seriously, it has turn based combat, that offer tons of tactical options especially in how you can use environment against your enemies or how they can use it against you. There is also story. There is lots of people that you can talk when you try to find out what that story is. Difficulty curve in game is high and you can find yourself easily against unbeatable odds if you don't heed information that game gives you, although with right kind of exploitation you can change those odds to be not so unbeatable. Game also has co-op multiplayer mode and even in single player mode you play two characters and game make it possible that those character can have different opinions about things and even encourages player to use that option. I would say that combat is very entertaining, writing is decent enough to read through, exploring is enjoyable thing to do and there is quite nice rewards for doing so, especially when game gives you options to use player's ingenuity get in places or open things when characters skills aren't enough.
  16. Not likely with this engine. How Frostbyte 3 would restrict that? I would like to see game's PC version played as so far I have only seen console UI played with game pad.
  17. Without him it's very unlikely that Argentina would have been in final, where Germany's players were uniformly good, Neuer was probably his closest competition for the prize.
  18. Fronzen Synapse uses simultaneously executed turns, meaning that there is decision phase where players gives orders for their characters and execution phase where all character move simultaneously executing players' orders until turn end indication clock runs out of time, which start new decision phase and so on. Divinity: Original Sin uses more traditional turn based system, where characters have their own rounds and action points that that determine how much stuff they can do per each round. This means that both games have different pace and tactical and strategic elements that player has to take in account are different. Meaning that if you go from playing FS to D:OS you will find system that has only little similarities to previous system.
  19. Nope they speak Austrian? Austria's official language is German, what most of Austrians speak, of course there are some differences between Germany's German and Austria's German as there are between British English and South African English, but most part you are understood in both countries regardless which version you speak.
  20. Some reason there is "space" - character in end of link that should not be there here link without it https://eternity.obsidian.net/backer/addons You can contact their support if you want to add beta in your pledge or go towards higher pledge. As that is way how you can currently change your finalized pledges in my understanding.
  21. Beta key was also add-on option to every tier that contained copy of the game No, If you pledge 110€ you got it Yes, it was. However it was like 25 euro or something, almost the full game. So I said 'no thanks'... If you go to the pledge manager you can check it... Starting 110$ you have it! inform yourselves! Beta key was part of reward in in $110 and above tiers, but there was also option to pay $25 extra on your tier and get beta key as add on. You can go check yourself in https://eternity.obsidian.net/backer/addons
  22. Beta key was also add-on option to every tier that contained copy of the game
  23. I think that they decided against that as they didn't want to make starting item selection window in character creation, but instead every template has it own set of items. But hopefully they will add that in future patches so that you can build more imaginative characters with strange mix of items.

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