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Everything posted by Elerond
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European Parliamentary Elections results, major concern?
Elerond replied to BruceVC's topic in Way Off-Topic
Gorgon do you feel guilty that most of the international news channels are positioning Denmark as being one of the EU countries where the far right has gained immense popularity? Do you think you personally could have done more to counter this rise of the right in your country? Populist parties that use people's fears and nostalgia as their driving force often gain popularity during low economical times and global crises, because isolation politic that those parties usually offer seems to many a good solution to lessen impact from those crisis. Of course such isolation most often would bite back much heavier consequences in long run, but many people don't want look far in future, if their short term outlook is grim. And in European Parliament elections populist parties have even higher chance to get lots of seats as many people feel that European Parliament is strange institute that don't have impact on them and they see these elections as waste of time that works only as survey to see what parties are popular, which means that people that aren't unhappy on current system will more likely not to go to cast their vote than those that feel that current government has done poor job. So overall popularity of populist parties in country is with high chance much lower than what their seat numbers in EP indicates, and their impact in EU's politics probably will be quite meaningless, as EPP and S&D have still over 50% of seats and populist parties have often hard time to do cooperation as their agendas are in most matters against each other, because of their politics that look only in their own self-interest. Dismantling EU and Euro and anti-immigration (and even this will cause discord because many of those parties count most people from other EU countries to belong in those immigrants that they don't want in their country and which opinions and needs they don't want to consider in their politics) are often only real common ground that those parties currently can find, which don't carry very far. These elections give good remainder why it is quite good thing that EU is so bureaucratic institution which make changing it difficult and slow process, as it less vulnerable towards short sighted politics that raise temporal issues, at least it looks like that this is the case, of course EU is still young union, which make it harder to predict how it's systems will work in long run. -
European Parliamentary Elections results, major concern?
Elerond replied to BruceVC's topic in Way Off-Topic
You mean that he wants to become his party's, that is currently ruling party in Finland, leader which would make him as prime minister of of Finland, which would mean that he would get seat in Council of the European Union, which is higher in food chain than European Parliament and then he can choose about any person that he sees a fit from his party to take his place in Parliament, which one could say would mean that he would then have seat both in Council and Parliament and as prime minister he has much easier time to ensure that Finnish government is on same page as he. So I would not say that he don't represent those people that voted him, but that he will maybe represent them too much. -
Unsealed vote ballots and transparent boxes rises people's threshold to vote unpopular views especially when vote officials consist only of people that opposite that view. Under 50% participation in vote means that it has high change not to represent real consensus of people, which means that one can say that it is not democratic vote. And reasons for low participation should be investigated and rectified. In my opinion European Parliament elections are quite badly run elections as most people don't actually know what European Parliament does and how it's actions effect them, and candidates, local parties and press have done very bad job in informing people how European Parliament works and how people that they vote in parliament actually join in bigger Euro parties instead of working as regional groups. One main reason that I see why people don't vote in EP elections is that they are so new that most people that have right to vote haven't been taught in school how system works same way as they are taught how their country's own elections work. And this is not helped by anti EU parties that uses that lack of knowledge to further their own agenda. Democracy don't work well if people don't know how they can participate in legislation process or if that participation is made difficult or if representing opinions against current regime/people that held election make people feel unsafe or those opinions aren't even accepted in first place. So soldiers in Egypt's polling stations are very bad if those soldiers consist only members of current regime of Egypt and if they are there only to protect people from attacks of extremes it also means that situation in Egypt isn't best for elections as people need to fear that they can become target of violence only because they decided to go vote so that they can participate in their country's legislation process. EDIT: I admit that there has been hypocritical views and statements about votes in Ukraine, but they are quite small in scale when compared to how you decided to represent things in your post.
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Dear ElerondI am playing this on PC and I didn't quite understand how to pass the second part. For spinning counterwise fast, do you mean I should press A several times? Or what? I am so frustrated about this and other websites didn't help me either. Can you please help? Those instructions were for Xbox 360 version, they probably work also for PC if you use Xbox 360 controller or some other pad that are similar. With keyboard you need in my understanding make indicator cursor move several times between most left and most right, as fast as you can.
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Update #77: Art in Alpha
Elerond replied to BAdler's topic in Pillars of Eternity: Announcements & News
I found both b00b plates and scales to be poor way to make male and female characters have different visual look. I am not against b00b plates if they have boob swell for both male and female users, but I think they should not be among best armors in game if game also has more functional designs. But I find inclusion of b00b scale to be unnecessary and ridiculous looking way to make male and female characters look different and it also causes me to lose some of my suspension of disbelief. I was quite vocal in my opposition of b00b armors during kickstarter campaign and some months after it and I was quite happy when Obsidian showed their armor designs concepts for PoE and I was some what disappointed when they showed their in engine design for female scale armor, but I found myself in point where I didn't want use any more energy to write about issue, as I am quite sure that developers know that backers have people that think like me and they still felt that breast bulge was best way to differentiate male and female characters. I have some solice from that fact that in engine design looks such that it is hardly noticeable from isometric view, which don't really make it any less disappointing decision.- 338 replies
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"But it was made for us."
Elerond replied to Bryy's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
It often seems that people misunderstand how Kickstarter is designed to work, by both backers and project creators. As Kickstarter isn't meant to be pre-order platform, but funding platform where people can fund projects and they are compensated with rewards that project creator offers. Kickstarter model works fine in pre-ordering when project seeks only funding for mass production of completed product, but problems with model start to become surface when project seeks funding to develop product and offer that product as reward, because then backers don't know exactly what they are pre-ordering or even if product will be completed in first place. It is this uncertainty that make (some) people become invested on development on product, as they have paid for idea of product and they want to be sure that product will coincide with that idea in degree that they find to be acceptable. And when project creators promise that they will let backers have influence in development people become even more invested on product, which of course leads that people start to feel that they should have right to demand things from project creators. To answer OP question: I would say developers have as much obligation towards their backers as they have promised in their rewards, so if developer offers as reward a game which development backers have direct influence then I see they are in obligation to deliver such. But if developers only offer as reward a game that is their vision of retrogame then developers are only obliged to deliver that game, although they are free to make modifications in their vision if they find out during development that some their ideas don't work or some other ideas would be better. This of course becomes more complicated if developers promise specific mechanic/features/etc. to be in the game, as dropping such during development becomes much more questionable thing to do, which why is see that developers should have superb reason to dropping that, as they have used it to get at least some of their funding for the game.- 340 replies
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Minor Arcane Reflection is moderate protection spell. It protects wizard by giving him or her chance to reflect low level spells (up to level 3 targeted spells and total 10 spell levels worth of spells if wizard success in will attack towards casters will, failed reflection attempts count towards spell level total) back to their casters. It don't make anything that enemy can use against wizard useless, so it don't fulfill any definition of hard counter that I know.
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Idea behind ragdoll physics is to make on the fly dynamic character rig animations that can be controlled with mathematical variations that usually represent different forces in the game. Ragdoll physics is easier and cheaper way to produce large variety of animations for character in game when they move because of for impact, gravitation or some other forces. Downside of rag doll physics is that they demand more processing power from computer that runs the game, although these days computer usually have quite lot processing power to spent, which make it usually not a issue. One can make ragdoll physics in Unity by using its Rigidbody component (which can be used to all rigid body animation not only to ragdoll animations), but I can't say anything what quality animations it produces. As making animations, produced by physic engine, to look good is usually reason why people pay high prices, that middleware developers ask for their products. Using ragdoll physics in PoE maybe bit trickier than in pure 3D game, as backgrounds is flat 2D plane, but as they are already solved this issue in their water and lighting effects by storing height information from original 3D models that they use to render backgrounds, one could thing that they could use same information to make ragdoll animations work with the backgrounds.
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Defender ability gives fighters ability to engage multiple opponents, but same time it raises amount of glance hits they do, so they can slower enemy characters attack towards you more vulnerable, but same time weaken fighters combat proficiency. So if fighter fights against single enemy then using defender ability will hinder him as well if he fights against multiple higher level enemies. Engagement works in at least in three different ways to slower characters, first is that character's movement action is canceled (except when character has special abilities like barbarians than give them ability to ignore movement cancels [Wild Rush]) when character moves on engagement zone or suffers disengagement attack and second is disengagement attack (except when character has special abilities that give character ability move out from engagement zone without provoking disengagement attack, like rogues have [escaper]), which is regular attack with higher chance to do more damage, and non-engaged characters can do flank attacks against engaged characters. Character don't have engagement zone if s/he has paralyzed, knocked down or some other status effect that prevent him or her maintaining threat. Character can't engage new characters if has engaged with maximum number of enemies that s/he can engage (which is every other class than fighter one), which means that those character that s/he can't engage can run freely past her/him or do flank attacks against him/her. And there will be enemies with their special engagement and disengagement bonuses.
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Translations
Elerond replied to jerf's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I remember still with abhorrence X-Files game which Finnish translation made game just as hilarious mess, because it had such nice translations like light was translated as kevyt (something with little weight), even though context where it was used was to describe light coming from flashlight. -
Let's All Watch A Fedora Man Destroy Himself Online
Elerond replied to Bryy's topic in Way Off-Topic
So the faintest hint of having a sex drive and wanting a serious relationship gives you a "serious predatory vibe"? Heh, okay dude. No, knowing what kind men and how many men woman has had sex, knowing woman's texting habits, etc. things make text sound predatory. Impression that I get from narrator of these and many other similar fantasies are that serious relationship means sexual relationship instead of emotional, which is made stronger by narrator claim that know girls in their twenties are interested about him with implication that they are willing to have sex with narrator. Which gives me impression that narrator has very different opinion than me that what consist as serious relationship. -
When you compare crime statistics from two different countries you should also take account how those countries document their crimes and if there is lack interest from official to write crimes down. Sweden for example has high number rapes in it statistic because they mark every reported rape as crime in their statistic, where many countries crimes are counted by number of charges raised, which can mean that rapes aren't documented if there is nobody charged for it and that serial rapist that has raped several women or rapists that have raped same woman several time is only one mark in statistics. And then there is always that fact that in many countries women don't report that they have been raped because they fear social stigma that it brings.
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Let's All Watch A Fedora Man Destroy Himself Online
Elerond replied to Bryy's topic in Way Off-Topic
I always think first that nice guy fantasies, where writer makes nice guy sound like entitled whiner that gives serious predatory vibe than anything else, are ironic mockeries about nice guy cliché, but every time I found out that writer is absolute serious with his (and writer always seems to be male) writing. But however it isn't fantasies themselves that make me always question wiseness of humanity, but comment sector which is always full of comments of support, misogyny, "way to tell those bitches that you should not mess with us (meaning self declared "nice guys™" )" or something similar. -
In games that have PC that levels up, using level scaling on critical path is somewhat necessary to keep game challenging, because main plot can easily become too easy if player can out level foes on it by doing side quests and in of game beginning it somewhat necessary that enemies in critical path are in lower level than what they are in end of the game, but outside of critical path use of level scaling becomes much less necessary thing. Although even if you use level scaling outside of critical path it don't mean that it there can't be challenging encounters that you need to come back later on. For example there could be a dragon that has level scaling from 15-20 level depending on what level player's party is, more closely when player's party is on levels 1-2 dragon is on level 15, when party is on levels 3-4 dragon is on level 16 and so on, but in all probability player's party has to be at least on level 7 to have chance against the dragon, but even if player maxes his or her party's level dragon will still be deadly challenge. So level scaling don't mean necessary that there isn't such challenges where player finds him/herself overpowered by the foe. Therefore it is for me quite same if there will or will not be level scaling in PoE, as long as game's encounters are challenging (and rewarding) enough through the game to be interesting.
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They have improved UI quite lot from release of beta and have said that they continue to do so. Combat system is good (there is variety of tactics to use, environment gives you different options, by offering covers, exploding items and bottlenecks) but in some encounters (in some random encounters you start next to close combat enemies that are also much faster than you ever can be and hit much harder can you and they usually start, which can make such encounter quite dull as you have high change to lose half of your team before you can do first action, and then there is some encounters where there is lots of low level monsters that take forever to move [thankfully there is option to make enemies moving animations play faster], but they don't pose any real threat towards you even with in such high numbers [which is probably because of skill current skill imbalance]) could benefit from some polish and rethinking. And there is cases where UI still causes some hindrances, but hopefully those will be fixed before the release. Skill system is currently very unbalanced but developers have said that it is on purpose as they want people to have access more skill and higher level skill sooner than what they can do in released version, so that people than give their opinion of them. And they haven't yet to release version where abilities have much impact on skills, which also causes some imbalance in the game. Graphics are passable they aren't on AAA level, but also they aren't in such poor quality that they would hinder gameplay. In my opinion aesthetics of game are OK and give Wasteland like feeling. Music in the game is excellent Writing seems to have its ups and downs but I try not judge it too harshly before final release. Voice acting in parts where there is such is such that it fits in the game and hasn't become annoying. Player actions seems to have consequences that have major impact how future missions play through.
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Dunno how accurate those are. And that would be...? IIRC, DX9 is more flexible and gives you more control of CPU utilization and overhead (of course, if you know how to do that), unlike DX10/11, that's why DX12 is supposed to fix that. And DX9 is still capable nowadays: http://www.abload.de/img/2011-05-19_000232n85.jpg DX9 - 11 all have same problems with CPU utilization and overhead, although there has been some optimizations in DX11. But main problem is that DX till can only use one CPU core. And for developer DX10+ versions offer much more flexibility than DX9, but DX9 was only version that works in Xbox 360 and PS3 supports about same features, which is why games that are ported or made for consoles need to take consideration that it needs to work and look good with DX9 renderer. DX10 and 11 offer better 3D tricks for 2D planes, and as all backgrounds in PoE are 2D planes, and DX10 and 11 offer better dynamic light effects and control for those effects. And it should be remembered that when we speak that DX10+ is better in something that don't mean that DX9 can't necessary do it or that you can't make game look as good with DX9, but that developers need to spend less time to get same level effects, which mean that they can use that saved time to do other content in the game.
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If game uses DX9 and is 32 bit, then Windows XP or newer If game uses DX10 then Windows Vista or newer if game uses DX11 then Windows 7 or newer if game uses DX12 then Windows 8.1 Update or newer But probably game will not have official support for Windows XP even if it works in it as Microsoft will stop all support for it before PoE is released. I think it is high probability that Obsidian will not use DX9 in PoE as newer versions of DX are much better in most things that they want to do in PoE, so my bet would be at least Vista or newer Windows. Game will as work (Mac) OS X, but you probably need at least Snow Leopard (10.6) And it will at least work also in Steam OS and other up-to-date Debian Linux based distros.
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Top left is good place for most often used UI element in countries that use left-to-right-up-to-down writing, because people have internalized, because of reading, from young age that new things start from top-left corner. Which is also why one shouldn't put UI elements there if they aren't meant to be looked constantly, but instead of bottom bar which is last place where most people look, making UI HUD to be much less obtrusive, but still being easy to access. And for most people that use mouse with their right hand bottom-left corner is easiest and fastest place move cursor (which is why it is default location for start menu button in Windows for example) . So bottom-left corner is much better place for character icons if their main use in game is to select characters, and top-left corner is best place for them if their main purpose is to convey information for the player.
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It looks like that there is three UI element's in use (Character portraits, control panel and log). As their plan is to make game support different resolutions, I would guess, if they go with solid bar design, that they will keep UI elements separate even in final design and they will fill the caps between elements with background or overlay art, which will make making UI look good and usable in different resolution easier, than going with one element design and it also gives much more flexibility during testing as can move, add and remove UI elements with much more ease.
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"United States' claims at being a democracy seriously threatened"
Elerond replied to JadedWolf's topic in Way Off-Topic
It isn't reliable enough in general level so that it could be used as source for scientific papers, as most of it's articles can be edited by anybody and more often than not validity of sources that people post in articles aren't checked, which can and have lead in circle references, where Wikipedia article references article that references Wikipedia article. And its article writers have often bad habit to forget to give credit for original writers and studies. is essentially what we said already. however, am gonna disagree with you that wikipedia is an ok source to cite, under any circumstances. recall our statement, "anybody who cites wikipedia..." that were how we phrased our condemnation. if you is complete oblivious and need a starting point from which to start, we don't begrudge the use of wiki. that being said, to cite wiki is... laughable. "some guy on the bio social forum" "i read it while on craigslist" "it was on a flier i was handed outside a starbucks" if the above were your citations, folks would laugh, but wiki somehow gets a pass even though it is no more valid. HA! Good Fun! ps am thinking folks is getting lost on liberty more than democracy, but if they can't find it themselves, there won't be no learning. That is true and I would probably not written that post if I haven't already started to write it before you posted your message about the subject. I must disagree with you in using Wikipedia as source for terms, as when you use Wikipedia as source for definition of well known terms, everybody can go and check definition from Wikipedia by themselves and read their definition and their possible explanations. It is not any different than using any other encyclopedia (or actually any other source) as your source for definition of term, but it's more broadly available and easier to access than most other sources you could use and it's mostly neutral. Especially in conversation where people seem to have multiple definitions for term, I definitely think that using Wikipedia as source for definition of term is OK thing to do, as then people at least can use same definition, which everybody can easily check, even if it's insufficient or it differs from definitions of term in other sources, and people can talk subject on hand using with same definition of term instead of fighting with each other how term should be defined, as at the end of the day it don't really matter how term is actually defined if everybody that participates in conversation however have same definition for it. But using Wikipedia as source becomes much trickier and thing that is not generally recommendable thing to do when one uses it as source for subjects which factualness actually matter.