Everything posted by Elerond
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Pillars of Eternity – Partnership FAQ for Backers
I would say that probability of that is very high, I think that question will be more about what swag comes with the game.
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RANDOM VIDEO GAME NEWS
Reviews seems to be heavily divided on it, some have liked very much and some think that it's very dull, and some think it is ok, but nothing remarkable. I played its first chapter last night, story seems to have potential and mechanics wise it is typical point and click game. My first impression of it is that it's OK, but it didn't necessary have enough magnetism to be memorably or keep me playing long sessions.
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Warhammer 40k RPG
Chaos Gate is otherwise good game, but you need to run it on windows 95/98 in virtual machine to get it work properly on modern machines, which of course means that you need to find windows 95/98 disc from somewhere and suffer its installation. Although running game in VM gives some benefits like ability never shut down the game, as you can only close VM and when you start VM again you can continue where you left the game last time, and moving game to other machines is simple as moving your VM image to other machine.
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How does PoE innovate?
As all classes have same usefulness level outside of combat in PoE which means that same should be true for combat also as otherwise it means that there would be classes that are superior compared to other classes. So classes should not differentiate each other in how well they work in combat, but what role they play in combat (which if it's over simplified could be compared to how classes work in many MMORPGs). Goal of class design should be make them play different from each other so that each is interesting to play and have in your party and that all classes have some unique advantage that make you regret that you don't have that particular class with you at least in some encounters, if not all. In current knowledge: Rogues are good in moving in combat without hindrance and they have potential to deal most damage in short time, although this is conditional to status effects and other things. Fighters are good to block multiple enemies, as they have ability to engage more than one and they can take more hits than most of other classes and they also are good to do reliable amount damage, so even though they can match rogues in damage peaks, they probably will not leave behind in amount of dealt damage in end of battle. Wizards are versatile class, that has best ability to adapt in multiple roles in combat, but currently it's hard to tell if they will be best in any role. Rangers have their animal companions and ability deal lots of damage in short time, but similar to rogue this is tied to status effects, but their animal companions make them play differently to any other class and give them ability to play roles that any other class can't play. Monks one would argue play similar role as warriors, but their abilities that powered by wounds they have suffered make them play very differently from fighters, making them good in somethings that fighters don't excel but they also can't do everything that fighters can do. Druids with their shape changing will play differently from any other class and even though they are said to be crowd control specialist there seems to be potential for more. Ciphers seems to have their unique approach towards combat with their ability to control their enemies, which in all probability make make them play much differently than monks and fighters which are closest of them in combat role wise. Paladins have ability to boost themselves and their party members and bring them back to fight from state on unconscious, but even though they are so called support class that don't mean that they stay out from combat, but instead they seem to be front line support unit, which gives them ability to even to replace front line classes as even though they don't necessary have same ability to block/stop enemies as those your front line classes they have ability to boost your other members so that you don't need their blocking/stopping abilities. So currently all classes seems to have that unique aspect that make you want to play with them or at least have one in your party, although it is still hard to say if they will get power balance right that it actually will be so, but one can hope that will be the case. And for the topic: PoE goals are very much opposite of innovative, as they try to go with classic look and feel in their gameplay, graphics, environmental design, quest design, class design, etc.. But there will be some innovation as they make new world, new ruleset and they use modern game engine. So one could compare it to Volkswagen's new versions of their classic Beetle, where you get lot of modern technology that are put in shell that has that classic feel (more or less depending on person). So PoE probably will not innovate anything absolutely new to gaming, but it will combine (in all probability) old things in way that it will feel something new and what you haven't previously experienced. Lots of time things that we call innovative are only things that combined already innovated things in new way or way that is easier to approach than what they have been previously.
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Global Implications of the Ukraine Crisis
They have not agreed to keep information in secret, they don't have position of responsibility that gives them access to governmental secrets, they have not break in government's data storage where they don't have right to access, nor they have paid anyone (at least as public knowledge goes about case) to do these things. Which is why they are free to write any information that Snowden has given them. In USA freedom of press principality that gives them this right comes from idea that press should work as tool to help people keep their government in line and this is because founders of USA had deep trust issues towards any government even though they admit that country don't work without one.
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Global Implications of the Ukraine Crisis
Snowden should be tried but I am not sure that he should be convicted, but court should determine that did he act as whistleblower that exposed governmental misconduct or did he act out malice with purpose to hurt USA. Because without such trial(s) there is little to nothing chance that any governmental misconduct will be rectified.
- Global Implications of the Ukraine Crisis
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Global Implications of the Ukraine Crisis
Except that there has been shots fired in the Russian invasion of Ukraine and I would also point out that Germany's invasion in Czech was also quite bloodless, but it was still invasion, as are every occurrence where foreign army goes in country uninvited by its government regardless of do you think that government is legitimate or not, or do you think that country is evil or not, or etc.. And using wrong doings of others as basis of your own wrong doings is just plainly idiotic reasoning, if you want to be the "good guy"
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Keyrock's Hopefully Attractive Alpaca Thread
- Enemy parties that restore themselves if you don't defeat everybody
Link? I don't have currently in hand and I didn't find any mention about subject with quick search, so it is possibility that I remember it wrong, but I can't shake of mental image that Josh have said that fight is over when all enemies have their stamina in zero.- Weather, day/night cycles...
Torrent rain every time your party rest would be nice reminder of my time in army, as there seemed to be heavy summer torrent rains every time we stopped to eat and then fifteen minutes later when it was time to march forward there was no cloud to be seen only blazing sun .- Release on 2015 if that will mean a better game
I don't know how much more people they have and will get working and on game than what they originally planned and how much more outsourcing they have used and will use, but as inXile's Wasteland 2 has shown, going several time over original budget can lengthen design and production time quite much, so one should prepare him/herself on that prospect that PoE's release date can slip over 2015, even with plans to release it later on this year.- Enemy parties that restore themselves if you don't defeat everybody
I have understood that enemies don't have health bar, only stamina, so when they go down they are down permanently, where player's party have abilities to bring back members of party that have lost their stamina, but still have at least some health left. Player's party members also recover their per battle abilities and stamina fully after each fight. So in most battles only thing where player's party members aren't on equal or better footing with enemies are per rest spells and abilities, but more often than not player's party members have much more of these to use than enemy npcs that may not even have any of them available to use. So at end health and per rest abilities work as way to pace the game so that player needs to go rest and needs to think his or her tactics and strategies so that his or her party members don't constantly lose all their stamina in fights and don't spam their most powerful abilities and spells to first enemies they see.- Bottomless omnipresent stash in Eternity?
In my opinion bottomless stash gives them ability make inventory management play much larger role in game, as stash removes economy from equation when it comes to balance how much stuff each party member should be able to carry, which means that they can put much more restricts on how much character can carry and what s/he can carry. For example they can for example make it so that each character can only carry one suit of armor, and make weapon slots play much more important role in the game, and especially restrict number of consumables that character can carry and use in battles. In my opinion using inventory to balance economy isn't worth of effort as it is other things that usually breaks economical balance in rpg, like number of valuable loot, money drains, money wells, etc..- Global Implications of the Ukraine Crisis
With bit editing that would be is excellent phrase to put in t-shirts that support atheism. That's brilliant, how would you word it for a shirt? I want to get one made "It's logically indistinguishable from going mad, to allow unprovable and undetectable things to influence your behavior" It could be bit long for shirt to be read by others, but it is still excellent phrase.- Global Implications of the Ukraine Crisis
- Movies you've seen recently
I couldn't find it on Netflix. How does it compare with When Night is Falling? It has more focus in sex and sexual escapades (there is over ten minutes worth of very explicit sex scenes), but still it main focus in story is ones struggle with her sexuality. Movie's ending goes towards depressing and tragic instead of hopeful new beginning as "When Night is Falling" 's ending- The Funny Things Thread.
The ultimate bromance- The $4.0m Stretch Goal - Enhancing the Whole Game
All the stretch goals where very high handed and any of them didn't actually gave any details what they actually add in game and especially details how money will be spent. Only thing that Obsidian promised in those stretch goals were that one or two features will in all likelihood be in the game. So all of the stretch goals were more or less things to make people give more money to make game, without give much details how that money will be spent exactly (because nobody even Obsidian didn't actually at that time know where money will be spent exactly). Money from last stretch goal could for example go in additional members in QA team to ensure that game is bug free and there is no scripting failures and that there is no routes that cause story progress become illogical, etc.. And all stretch goals were goals because they were new target sum to collect, not because they added new features/perks/content/etc.. I would like point out that in software project it's very hard to pinpoint where money actually goes as all money is used to hire people do stuff in game, but they nearly never do only one thing in project and their level of expertise depends from task what they do and which can cause that more difficult and therefore in theoretically more expensive tasks take less their time than some easier tasks, which make it quite hard to tell how much money each given task will actually cost beforehand. I would like also point out that sometimes it isn't wise to promise specific features as there can come unexpected surprises on the way that causes that you can't implement those features, like for example what happened to Larian with their Divinity: Original Sin kickstarter, where they promised a feature which implementation they though would not take that much extra effort, but during development they realized that nature of their game and other more important features in game will make implementation of that feature much more complicate than they though during kickstarter and that they don't have time or money to make that feature to work which lead on decision that they will scratch that feature off from the project which of course is problematic thing to do as they promised to do that feature in one of their KS stretch goals, which means that they have to broke their promises for their backers and make themselves liable to backslash, refund ask and even legal suits, if they can't give good enough explanation why feature needed to be scratched. So specific features in stretch goals are usually good way to get people to give more money for project, but one should be careful what one promises as those promise can cause problems for one's actual project, which is reason why more ambiguous promises are better even though they probably bring less money for project, as they also have much smaller change to cause problems for the project.- Global Implications of the Ukraine Crisis
Burce aren't you going to ask for a source, or some link so you can prove it's not a lie. I thought you had a big speech about how you were all about truth now. http://www.dn.se/kultur-noje/kulturdebatt/valkomna-till-ryssland-kara-krimbor/ There is original article in Swedish newspaper and original writer is Arkadij Babtjenko, here is link to Russian wikipedia about him. He has published books about his experiences in Chechen Wars and works as journalist and war correspondent for Novaya Gazeta- Global Implications of the Ukraine Crisis
Wow this is a very concerning post about life in the Russian federation, I'm hoping some of it is just propaganda. But some of it is truth as well It is in my understanding all true, but it isn't whole truth and all facts are told only from point of view that serves writer's message, but underlining message is at least true, meaning that Crimeans in all probably will face culture shock in some degree and start to lose their autonomy bit by bit.- what is your worst rpg game ever played?
Just remembered probably worst RPG experience that I have ever had, it was Ring Cycle, that was just awful mess (mechanically, graphically and how buggy it was) that I could not get into even though at the time I did had little else to play.- Bottomless omnipresent stash in Eternity?
IE games already had bottomless stash for money, so making that stash also cover items that are picked up only to sell them for money isn't breaking my suspension of disbelief any more than carrying several tons forth of gold. Of course there is probability that system can be abused in such way that abuse will break my suspension of disbelief, but abusing inventory systems has been part of almost all games that have inventory system, so I would say it will not be problem for me.- Age of Wonders 3
Yep, game is 4X game with tactical combat, most similar to tittles like Master of Magic, Master of Orions, Fallen Enchantress and previous Age of Wonders, but Civilization also give some idea how game works, although hero units, quest and environmental objects and collectibles addition to tactical combat make flow of game different from Civilization.- RANDOM VIDEO GAME NEWS
Wow, that looks good. I am very interested in any feedback around this game It has interesting story that is very much what you can except from Jane Jensen's games. Magic tricks as puzzle solving system is quite fun although when I played game it had some annoying glitches that make some puzzles annoying. I liked quite much of game's visual appearance it has quite nice vibe and it was nice change that game sets in England and features mainly old architect. - Enemy parties that restore themselves if you don't defeat everybody