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Elerond

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Everything posted by Elerond

  1. In my understanding racism and other from discriminations are more tide to which culture character comes than what their selected race is, so for example people from Aedyr empire can look people from Eír Glanfath to be uncivilized savages. Although it is told in updates that every other culture than Eír Glanfath looks down orlans as they are small and aren't native race in any other culture, still they have migrated nearly every where in Eora.
  2. Redbull has been quite long time in esports which is probably lead that their general interest towards games has grown.
  3. Wow, nice **** talking by Mr. Robinson there, wonder who he "heard" from. I think it is meant to be joke as Fredrik Wester is CEO of Paradox Interactive, Obsidian's publisher partner for PoE and company which booth PoE was showed in E3
  4. Unity supports three scripting languages, C#, Javascript and Boo and all of these run over Mono platform, which is opensource platform that is Ecma standard-compliant and is compatible with Microsoft's .Net Framework, which for example includes opensource version of Common Language Runtime virtual machine. Obsidian (Adam if I remember correctly) has mentioned that they use (nearly) only C#, like Sensuki already mentioned.
  5. Oh so now I can't dual-weird arbalests like all the other pros eh? Thanks Josh, dream = ruined! Take bigger one
  6. That is because you were too cheap to buy such item to be made in the game
  7. It is not finalized scene, which you can notice from such factors like sounds aren't in sync with animations. So ship is not rotting because it has not yet got final paint over, or it could just be that ship/boat has not been there too long, as tarred wood take quite long time to go bad, which is why it was used in ships and boats at first place, Foam from waves look smoke/fog because it seems that they use unity's volumetric fog shader to create that effect and they probably do some touch ups to it after they have done their final touch ups for the background. Scene don't have any character loaded on it at all, which I would say explains also why there is no wildlife in video. Have you ever been on beach, as sand on beaches usually have water mixed on it (even when it feels dry), which make it composition so heavy that you need very strong wind that sand starts to move with it. Lack of children is because they are censored from edition that is shown in your country #Firstworldsolutions
  8. Borresaine is in my opinion best of those names, as it sounds like name that is given legendary artifacts like Gáe Bolga, Excalibur, Caledfwlch, Gandiva, Babr-e Bayan, Talaria, Andvarinaut etc. artifacts from mythology. Although most of these artifacts have quite cheesy names if translated to English, like for example Gáe Bolga = spear of mortal pain/death spear.
  9. Beta key was included in reward tiers $110 and above, if you chose some lower tier, then you had opportunity to pay $25 more that you tier cost and take key as add on. Currently if you want beta key you need to do new pledge in Obsidian backer portal, as you can't currently add things in existing pledge if you have finalized it already.
  10. What? We do know their process. From the last 79 updates. In more detail than any video or interview could ever show us. It means that they don't have ability to share every detail about their developing process even if they were willing to do so, I didn't mean that they haven't shared more than what what we would get if this was any other type of project. And that I understand this to be reality, but some reason I can't squish every bit of feeling of disappointment that this fact causes in me. It has little to do what Obsidian has done, but more with me as person.
  11. End of this month there is Divinity: Original Sin (if it isn't delayed yet again), then end of summer there will be Wasteland 2 (hopefully), in September there will be Civilization Beyond Earth, in October there will be Dragon Age Inquisition, before end of year there should be Pillars of Eternity, in end of February of next year there will be Witcher 3: Wild Hunt and hopefully before end of next year there will also be Torment Tides of Numenera. Also Dreamfall Chapters: The Longest Journey, Elite Dangerous, Hero-U: Rogue to Redemption, Planetary Annihilation, Godus and Sacred 3 should all be out in next six to twelve months.
  12. ^Is this still a valid talking point? PoE already has publisher backing. It's at the Paradox booth at E3, remember? Paradox didn't give them millions of dollars to make game, they only come along after game was already funded with promise to do most of PR work and distribution, which would give Obsidian opportunity to focus on developing game and also save them money as they don't need strike production deals for their physical rewards and try to find someway to sent them their backers. Even if this relationship is very good for Obsidian it isn't same level deal as get game fully funded by publisher, of course this way has it own benefits for Obsidian, as they can have new level of interaction with their fans and have freedom to do what they want, but don't have to take same level financial risk than what they would have if they had funded game from their own coffers (given that they even had such money lay around). EDIT: I agree with Lord Cash in some level, as reason why I was willing to give hundreds of dollars for several gaming Kickstarters were hope to see what is those studios game developing process and I can't help that it saddens me every time when they use traditional closed door policy type approach, even though I understand that we didn't gave them so much money that they are free from business realities and especially of realities of time and space that actually prevent them to disclosing every aspect of their process even if they would be willing to share it. But life is always full of such disappointments even when you know realities in intellectual level and try your best to be prepared on them it seem that you can't block those feelings fully from your mind, but hopefully this experiences will at end leave positive feeling overall, that make this points of disappointment look like little bumps on the road. Currently I am very positive that this will be the case, but of course I haven't yet played final version of any of the games that I have invested money in such portions that buyers remorse could rise over line of minor annoyance.
  13. They say that there is tactical view, but they also say that UI is optimized to work in every platform using its controllers strengths and they have only showed console version of the game, where tactical view seems to be pause where you can queue your movements and other actions and you see somewhat messy indicators where your characters are going. Hopefully PC UI is much better.
  14. What i mean is they've recognised the importance of moving away from the DA:O formula. There's now mounts, jumping and vertical areas, exploration (hell there's even Dragon's as random bosses and they've invested a lot into that mechanic from the looks of things, tell me there isn't a Skyrim influence there). It looks like they've basically just made very new RPG with most of the Mechanics not being aligned that closely with previous Dragon Age and taking a lot from Skyrim/Assasins creed, altho not necessarily a complete clone you're right. Horses and Mounts and that kind of exploration in a Bioware game is really new. Moving from camp to camp, setting up viewpoints and having collectibles like he said, that's very much not Bioware's gig, Bioware's gig mechanically has been very much RPGs in corridors. You're right tho, the art style isn't very Skyrim, tons and tons of bloom and colour. Open world is not Skyrim or Assassin Creed thing, and in the video they say that they started concepts for open world years before Skyrim first information of Skyrim was even published. And Dragons were "random" bosses in DAO also. And inclusion of mounts I would put for WoW and other mmorpgs that have made them quite popular, plus of course new engine that gives them opportunity to add them, as previous engines that they have used were so clumsy that they couldn't do such thing even if they wanted.
  15. Something much more complicated that any one country/faction/something similar could be blamed for it alone.
  16. I would say that that is the area which that map covers, so it is much smaller than 35-50% of spain, more like 5-10%. which is about 25k - 50k square kilometers (100 km x 250 km - 500 km).
  17. The story was in a book about English martial arts, and was included as a demonstration of how effective it can be. re: Shaolin style combat weapons - I agree with you there, and while I don't doubt the skill of Shaolin monks, many of these demonstrations tend to be katas, which don't really impress me - to me, it's just a dance. I'm not saying it doesn't take skill, but being able to dance, and follow coreography, doesn't make you a skilled fighter. Vikings could easily do katas if they felt so inclined, but they didn't. Incidentally, Cossacks used to do sword dances too, as did the Sikhs, and many other cultures. It's not even an excusively Oriental thing. When I think of quarterstaff fighting, I don't think of Shaolin style twirling, and using the staff in the Hollywood "half-staff" manner (in which you hold half of the staff), I think of holding it in a similar way to a spear (holding only a quarter of it, hence the name "quarterstaff") and thrusting, as much as striking, with it. In other words, to me, it's a reach weapon, not a double weapon. The halfstaff method of holding in the middle and striking with both ends does not look very effective to me. Stylish and impressive, sure, but by holding it that way, you're severely limiting its reach, thereby taking away its advantage. You're much better off with a pollaxe if you're going to fight like that. Quarterstaffs/short staffs has been quite popular in England during history and during 16th century they were favored weapon of London Masters of Defense (or Company of Maisters of the Science of Defence of London, an organization that taught fencing). Zachary Wylde referred quatterstaffs as national English weapon in his book called "English Master of Defence or The Gentleman's Al-a-mode Accomplish", which is English martial arts manual from 1711.
  18. Yeah that's my point. The way the map is laid out it looks like two decent size cities and a couple small villages that would take a day, maybe two to travel across. It doesn't look like a "country" or a "region". It looks more like one or two counties. I am sure as we get closer to release the map will become more fleshed out and start considering some of that "scale" it has crossed out. That map is only small portion of Dyrwood, which in my understanding is region size of Spain. Map of Dyrwood from kickstarter page. It seem that as Stronghold should actually be Twin Elms that that map don't yet have all the hubs in place or hub icons aren't up to date.
  19. It may not be the best style of fighting withing rules of MMA, although Lyoto Machida has had quite successful career in MMA, but of course one could argue that he is not pure karateka.
  20. And this is why 7 year old me quit Karate. I wanted to learn self-defence, not a glorified dance routine. Discipline and body coordination are probably your best tools when it comes to protect yourself from surprise attack. Of course internalizing counters and actions against different kind of grabs and hits also helps but more often than not you need to improvise in blink of moment what you do, which is becomes much more instinctual when you have good discipline and body coordination that gives you better ability to strike, grab or throw from any position and better body coordination means that you have much better ability to maximize effectiveness of you muscle strength. Although building your discipline and body coordination is slow and long process, which needs lots of dedication, which is reason why self-defense courses that focus on common attacks and easy ways to defend them are probably better for people that don't have dedication to practice several times per week over years or who need to have at least some knowledge how to defend themselves fast. So karate and other similar martial arts that focus on building person's discipline and body coordination gives person excellent bases to protect themselves, but they aren't miracle cure that make you super fighter in few lessons, but proven processes that build you up to at least decent in self defense and fighting in general. And I would not dismiss learning dance routines as something that don't help you defend yourself as dancing is excellent way to build you body coordination and many dance styles also build up your muscle strength and overall discipline and they also usually build your awareness what other person is doing, which are things that one needs to build up to become at least decent in fighting.
  21. Charlatan or mentally unstable ? Charlatan and mentally unstable are accurate descriptions of most PCs in CRPGs. As they often seem to act like they are some sort heroes but they still have bad habit to take everything with them that is not bolted shut and they seem to believe that they have right to kill everybody/thing that don't agree with them and in in some cases they even kill those who agree with them.
  22. Bioware is going for the plot twist that you've been in the Black City the entire time, which is actually real world Compton. That some reason brought this to my mind https://www.youtube.com/watch?v=ITiZfGKVkLM&feature=kp
  23. I disagree strongly. IMO TESO is a textbook example of how not to do a classless system. Well to put it another way, it's about the only "classless" game I've enjoyed on the PC. However, I am not really one for classless systems, they've never held intuitive appeal to me. D&D tends to allow about as much customisation as I like. Have you not played any of such games like Fallout, Fallout 2, Fallout 3, Fallout New Vegas, Arcanum: Of Steamworks and Magick Obscura, Shadowrun Returns, Deus Ex, Deus Ex: Human Revolution, Divine Divinity, Divinity 2, Fable Lost Chapters, Jade Empire, Darklands, The Witcher, Witcher 2 or King of Dragon Pass or did you find all (that you have played) of them be unenjoyable experiences?
  24. Our new skillet easily beats your previous skillet to garbage bin.
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