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Everything posted by Elerond
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I am fan (like I think most of people here are) of IE games, but I thought and still think that Obsidian did right decision when they decided to use widerscale objective xp instead of giving xp from specific tasks like killing enemies, using skills and etc. things. I don't have anything against xp system that IE games use, but I don't think that it is any way superior than any other xp system and Obsidian had very specific goals what they wanted to accomplish in PoE, and they thought that they can achieve those goals better with objective based system and after playing beta quite lot I must say that they seemed to succeed with those goals with quite well, sure it is quite small sample of full game so any defined judgement is hard to give about subject, but at least inside of that small sample system seems to do what it is supposed to do.
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I ran beta through with monk, I has to say that their ability to take and deal damage seems to be very good. Although I found that I didn't like how wounds resource reset after every encounter, which made monks abilities in most cases less useful compared to other classes with tactics that I used.
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For what it's worth: My take on the attributes
Elerond replied to war:head's topic in Backer Beta Discussion
Yep, might might seem like better stat than intellect in first glance, but to me it seems that many abilities will cause much more damage with high intellect and moderate might. And dexterity don't seem always worth of points put on it as you supporters' abilities buff so much your hit chance especially when you take account bonuses from weapons and offensive abilities, that those points probably produce better end result in some other stats. But I haven't done math yet (because of lack of knowledge about system), so best that I can do is guess. -
Backer survey is in my understanding only for credits and maybe in game use. Where forum tittles are put in manually and need to be requested in this thread, this is probably because they didn't want use developers time to produce automatized system for thing that is fan initiative and not something that they offered.
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Interruption/Concentration: Why?
Elerond replied to limaxophobiacq's topic in Backer Beta Discussion
I made character with perception 20 and tried make him to interrupt BB Wizard's (as he has only resolve 9) and it seemed not to be any great effect on amount attacks that BB Wizard was able to do. Then I tested it with his spells and noticed that my character was only able to interrupt his casting only once per spell, so it is possible that his attacks were interrupted, but I didn't notice it because interrupt causes only small delay in attack speed. Combat log seems to not have any markings about interrupts, so it is hard to tell how they actually work. -
Companion's equipment disappear with them if they die
Elerond posted a question in Backer Beta Bugs and Support
Issue: When companion dies their body disappears without leaving their equipment behind How to reproduce: 1. Get companion killed or kill one yourself 2. See their body disappear 3. See how there is no loot back appearing Expected behavior: Companion’s equipment don’t disappear with their body, but instead it would appear in loot back or stash -
Combat XP Poll - Let's See What We Think Now
Elerond replied to SergioCQH's topic in Backer Beta Discussion
So what will powerplayers do? They will complete every possible sidequest, fed'exing stuff around the world and always being a good boyscout, no matter if it goes against their party ethics or such. That is just bad quest design which has nothing to do with xp system. it has, since you can't progress otherwise. People will always aim for the highest reward; gimping a game to force one way of playing doesn't solve the proble at the heart. But xp system don't cause existence of such quest, if they exist they exist only because quest designers have done bad job. Bad design always lead people to do things that are unroleplay like, as players have meta knowledge that doing things certain way is more effective than doing things as how your character would actually do them. Josh said that they decided to go with quest/objective based system to encourage people to roleplay more, but if their quest design has optimal paths that make people meta game instead of roleplay, then they have just failed in design, which means that changing system behind xp don't help as failure is in way quests (at least some) are designed. -
Combat XP Poll - Let's See What We Think Now
Elerond replied to SergioCQH's topic in Backer Beta Discussion
So what will powerplayers do? They will complete every possible sidequest, fed'exing stuff around the world and always being a good boyscout, no matter if it goes against their party ethics or such. That is just bad quest design which has nothing to do with xp system. -
How difficult they are shouldn't be judged simply by, "can I beat them without taking a lot of damage." You also need to consider how much effort is needed to beat them without taking much damage. My party take only minor if any damage to beat all the trash mobs in the beta and I didn't need to use special abilities or spell in most of the fights (This was after I equipped them with that level equipment that your party probably should actually have in that time of the game). I actually didn't need rest even one time in my last run. So I would still say that making them easier isn't thing that I would recommend. On normal? You must have been taking advantage of the weapon swapping mechanic or something. Scouting is very powerful tool as it gives your party ability to move in optimal place to launch assault and with firearms you can drop 1-3 enemies before they even can make first action and then your front liners can easily stop those that are left until next volley and then there isn't usually any enemies left.
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How difficult they are shouldn't be judged simply by, "can I beat them without taking a lot of damage." You also need to consider how much effort is needed to beat them without taking much damage. My party take only minor if any damage to beat all the trash mobs in the beta and I didn't need to use special abilities or spell in most of the fights (This was after I equipped them with that level equipment that your party probably should actually have in that time of the game). I actually didn't need rest even one time in my last run. So I would still say that making them easier isn't thing that I would recommend. When comparing them some of trash mobs from BG, like basilisks, sirens, vampiric wolves, these trash mobs aren't even worth of mention in difficulty scale IMO.
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I don't think that trash mobs should be any easier as they currently are, because they barely offer any challenge in easy and normal difficulties, only most fool hardly run-ins can cause you lose party members and even possibility for that is quite low when you have equipped your party with somewhat better gear. Especially firearms charge annihilates most trash mobs in seconds.
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I think it would make xp gain bit more intuitive if notice of xp gain would be shown in both logs, because xp gained especially in conversations is very easy to miss, when you have conversation log open, which is usually the case.
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You can access it on in the town
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Unity's rich text format uses following tags, if you want to try them. Supported tags are: <color="htmlcolor">colored text</color>, where "htmlcolor" is a html color string, like "#ff0000" or "red". <b>bold text</b> <i>italic text</i> <size=20>sized text</size> These are only supported for fonts set to use dynamic font rendering, except for the 'color' tag. EDIT: I tested them my self and they don't work.
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They don't have a choice in the matter. Josh said the game was going to be released in winter of this year because that's when the money runs out. They can always put it on early access and get more money if that is only reason to release game this winter, but it seems to not as they very pretty confident that they don't need more money to finish the game, as they said that even if they go with early access route, money would go in expansion pack.
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You should take into account that we don't have access to full beta content, but very limited content, so that it wouldn't spoil game to us before we get our hands on release version. According to Obsidian (update 80) they use department specific alpha and beta terms to determine how ready each department is, meaning that departments aren't necessary in same readiness level. And what I can evaluate by playing backers' beta, is that they have mostly balancing, polishing and bug fixing to do if other areas of game are on same level as levels in backers' beta, which would mean that game is very much in beta stage even using classic definition of beta.
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I got my team up three levels in beta in four hours, so there is enough experience around, in my opinion. But I can see how you can feel that there isn't xp gain if they explore areas without doing quests/tasks, especially journal bug causing that you can miss xp. Although I found exploring areas to be quite rewarding in itself, as there was quite lot loot to find and different ways to complete quests.
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Loot bags respawn on area transition
Elerond replied to Doc V's question in Backer Beta Bugs and Support
Reappearing loot happened to me also, but only with one of the characters that I have created. It also causes vendor's treasury to reset to starting value every time you change map. -
Game looks great, but...
Elerond replied to Zwiebelchen's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
But PE is accepting pledges to this day and for DOS the 4m was the final number. You should also take in consideration that from that original 4 million about 500k goes to KS+Amazon+Paypal fees and to pay physical rewards for backers (although Paradox deal changed this somewhat). And PoE's budget has been locked already for several months (in my understanding, as they have mostly locked release date) and currently money from new pledges goes towards expansion. But as I don't know how much PoE's pledge total is, as it isn't at least currently public knowledge so I can't say is it lower, same or higher than D:OS's budget. My message was only to remind people that 4 million euros is quite lot more than 4 million dollars if they had made assumption D:OS budget is about same as PoE's by reading that budget for both games is about 4 million. -
Hey there Marceror, thanks for the feeback! We are well aware of this issue and are currently working on a solution. Do you happen to remember if you had loaded a save anytime before this issue occurred? This happened to my first character that I created and items were missing from the start (although I saved game before I checked my party's items). With my second character some items equipped items disappeared after I loaded the game.
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Download is complete and install is complete, goodbye.
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VA cast
Elerond replied to Allbrother's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
The D:OS ambient voices are fkn obnoxious to me. I honestly prefer just floating text. The Witcher 2 also had some over the top ambient voices, but TW1 was fine. Can girls become witchers, too? Ciri (Geralt's adopted daughter) is nearly witcher. She seems to play somewhat big role in Witcher 3.