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Elerond

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Everything posted by Elerond

  1. It is recommended to delete save games from previous build. Because old save files can have some data that can causes glitches.
  2. One bar health system would need quite lot rework with abilities, spells, etc.. And such rework would not lead to better game IMO. Game also already has fatigue system that you described, with exception that I don't think that final state of fatigue is dead.
  3. I think this factors for couple things Stamina recover after battle with very fast rate Casting is slow, which limits number of spells that you can do, and buffs, debuffs, offensive spells or attacking with weapon are in most cases more effective in fight than recovering stamina to one or two characters. To me this seems to be some what deliberate design decision, as it devalues healing, making healing classes not necessary for the party. And it also seems to work towards combat ideology where it is OK let your characters take damage and even fall. Front line classes especially seems to be build around this idea, fighters with their constant stamina recovery and ability to get 50% of stamina back, barbarians with their frenzy and carnage and monks with their wound resources and abilities powered by them. They all seems to be designed so that they can do front lining without healer helping them. Currently healing is more safe net that you can use if your tactic seems fail miserably, as then it can offer you way to rectify your mistakes. Maybe casting healing spell should take only half of the time what casting other spells take, which could lessen efficiency deficit that casting healing spells causes.
  4. It's not about the money for me, backing a kickstarter yyou have to be ready to accept you threw your money down a well, but i appreciate the thought. Now.. If we want to talk about a real investment risk... Star Citizen... My as* hurts thinking about how much money i already have, and will, pay for that game. /digress Torment Tides of Numenera, is such risk for me, as I decided to go with one of the "god" tiers, which is caused me to avoid their message board, as I am not sure if I want to know too much details before it is too late do anything but moan. Although from their updates I get such picture that their encounter (crisis like they call it) system is more in direction what I hoped PoE to offer.
  5. Crippling Strike is a slow + debuff. Halt person is only a root i believe not a stun and i believe Petrify is simply a stats debuff + massive health pool ownage (200% health damage). The only class i've seen with an AoE stun is the Chanter but then again i haven't tried all the classes. Priest has AoE knockdown but it never seems to actually work for me. I'd say most of the cc is pretty short duration as well. Certainly no 2 minute stun like Josh said. I said that they make character/monster useless in fight, not that they stun. Petrify locks character on it place and all damage goes directly against health (although this is my understanding bug and it should not be so punishing). Monks have stunning blow that stuns character/monster. But there aren't many abilities that do AoE status effects. With duration of effects it should also noted that most fights are over in under half of the minute. So effects that last 10 second or longer usually last most of the fight.
  6. Mr. Sawyer commented that he found D&D crowd control system stupid silly and wanted a more DOTA oriented system so I doubt you'll be able to "stun-lock" or CC efficiently, just do very short term status to counter something. Could be wrong but I really doubt there is anything anywhere close to something such as "sleep" for example, or "hold person" or "flesh to stone" and the like. What you'll find is probably twitchy abilities that need to be timed exactly right to counter something (spell cast, ability, etc) and basically lasts for nanoseconds to a couple seconds at best, very much following the "push button = awesome happens" philosophy of modern cRPGs. Lots of people like that, some hate it (me included), but that's a design choice and you can't please everyone really. At least in beta there is abilities that stun/lock character/monsters out of the combat for long enough to make them useless in that fight. Like for example Hold Person spell that priest have and Crippling Strike that rogues have, and petrification that at least some of those spiders have.
  7. They also tell that those Norse women were buried with swords and shields and other viking warrior burial rites, which is why they were previously thought to be men. But I can't say what the researcher actually said in his paper as I didn't feel to pay $50 to get 24h access on his paper.
  8. Two whole classes of vampires focused on avoiding combat and detection and some others had skill that would pacify enemies so you could just walk past. The quest structures also went out of its way to offer non-combat solutions. Just because you CHOSE to play it with lots of combat it does not mean it was combat heavy game. If game is full of combat encounters, even though they can be skipped it is combat heavy game. Or do you say that PoE isn't combat heavy game even though you can avoid about all the fights in the beta?
  9. Really? Ao doesn't want interference on that scale? Gorion's just too powerful? Stars not aligned properly? Who cares, especially during what is basically still the narrative exposition segment of the introduction of the game. I mean, accepting somewhat unbelievable things during plot exposition is something we all must accept to some extent in cRPGs and I'm sure PoE will be full of it since there's already dozens of such examples in the 10 mins demo they usually do at 'cons. Don't get me wrong though, I LOVE hardcore healing game systems with no resurrection/etc. But if you do that and it's a major part of your lore (what with souls, reincarnation and all that) and then go and give me a 8 hours rest mechanic that voids everything in the lore on that front, then make it artificially limited based on difficulty and some virtual "camping supplies", I just call it bull**** cheap design, I'm sorry. If you put resurrect spell in system then you should give player option to use them in story wise and not only way to recover from mistakes that they do in fights. I take every day 8 hour rest healing over resurrect spells that rest of the world conveniently forgot to use/existing.
  10. It matters when one tries to explain why you can't carry Gorion's body to Candlekeep to be resurrected by Gorion's friends. And currently time backer beta area is cut out from rest of the game, and quest that would have interaction outside of backer beta have removed or altered so that player don't ever come with situation that they should have knowledge outside of the backer beta. Although timed quests were something that got lot of objection from backers, so there is high change that there are only couple if any in the game.
  11. I'm talking about the average. I really did not think I would have to say it. The strongest and fastest of women never were and never will be (unless we evolve somehow) as strong or as fast as the strongest and fastest of men. On average this will always show. No they are not. Equal food and equal work will produce a stronger male. This is a scientific fact unless you are going to tell me women in the past had the same amounts of testosterone as men. If what you say were true women and men could compete in physical sports without the division. But they can't. I can send you some sources, but they are in Danish. Please translate these sources to English and then share them with us, don't be lazy I come up with this article today I though it could interest you Better Identification of Viking Corpses Reveals: Half of the Warriors Were Female Which is based on this article http://content.usatoday.com/communities/sciencefair/post/2011/07/invasion-of-the-viking-women-unearthed/1?csp=34tech&utm_source=feedburner&utm_medium=feed&utm_campaign=Feed:+usatoday-TechTopStories+%28Tech+-+Top+Stories%29&siteID=je6NUbpObpQ-K0N7ZWh0LJjcLzI4zsnGxg#.VAcpkObBDu1 Academic paper itself is sadly behind paywall http://onlinelibrary.wiley.com/doi/10.1111/j.1468-0254.2011.00323.x/abstract
  12. Seems pretty widespread, reading about one does feel they are all of the same mind about this. And the set of "journalists" is quite a lot smaller. Not that you're much concerned about "helping" the situation. I am only spectator, at least so I see my relationship with the situation, from perspective of this topic, in the situation, who comments things to his own amusement, so it isn't my intention or purpose to be helpful in this situation. EDIT: This piece from a journalist about situation fits quite well with my view of the situation. http://www.theguardian.com/technology/2014/sep/03/gamergate-corruption-games-anita-sarkeesian-zoe-quinn
  13. Have yet to see ONE journalist say anything against this. Sure plenty of bloggers and Youtube personalities have, but not one from a single major gaming site. Therefore one must assume they all hold the view. Or been told to have this view. You didn't speak what journalist have said or not said, but instead you said that if you criticize any journalist (not specified even in gaming journalist) in any subject (as you didn't specify subject that you or other are criticizing) they will say that you are gamer, which they mean a rape threatening chauvinist and they will brush of you criticism as invalid. And now you are saying that anybody that don't speak against something is for it, did I understand correctly? So anybody that has not said something against death and rape threats that some people mentioned in this topic have got, or we can go even further and say people that haven't said anything against specific murders, rapes or other crimes that constantly happen around world must be assumed being in favor of those things? Have I understood your logic correctly?
  14. VtM:B was in my opinion very combat heavy game, even though it often offered ways to skip combat, usually by sneaking past the enemies, but fast majority of the segments where you could earn XP included combat.
  15. Shows the mental deficiencies that some SJW have. But no one should paint all SJW with the same brush right? Pity it doesn't work that way for 'gamers'. Instead some asshat threatens rape and all of a sudden we are all degenerate women hating chauvinists. And what do you mean with SJW (paint people with same brush so that they are easier to attack?)? You mean like the term 'gamer'. Probably, I haven't read any of the so called gamergate articles so I can't be sure how term is used and who it is targeted at. But if I would guess I would say that it probably is similar, although I am bit skeptic that it is used same way to invalidate anything that people with different view of things are tried to silence as SJW is here and many other forums in internet Current Journalists: If you criticize us, your a gamer(gamer now being a rape threatening chauvinist) and therefore any criticism you level against are questionable ethics and professionalism is invalid. To prove it we'll link to some asshats threatening rape against Anita, and insulting ZQ. And say nothing about the pretty damning claims made by other outlets. Now we are going to create a new name for gamers that can distinguish ourselves from the petty evil 'gamer'. It nice that you see fit to use very wide brush (entire profession) to attack people when you accuse them using too wide brush to attack people. I don't think that will help situation in anyway.
  16. Proprietary engines that are developed to only inhouse use in mind usually use so much third party middleware and usually in such way that engine would need very major changes before it can be made open source and even then it probably would not work in products that were made with before changes. For example Obsidian could not afford to use their own Onyx engine in Pillars of Eternity because of middleware that it used and they saw it easier and cheaper to use Unity and port their own middleware tools for it instead of making changes in Onyx.
  17. Shows the mental deficiencies that some SJW have. But no one should paint all SJW with the same brush right? Pity it doesn't work that way for 'gamers'. Instead some asshat threatens rape and all of a sudden we are all degenerate women hating chauvinists. And what do you mean with SJW (paint people with same brush so that they are easier to attack?)? You mean like the term 'gamer'. Probably, I haven't read any of the so called gamergate articles so I can't be sure how term is used and who it is targeted at. But if I would guess I would say that it probably is similar, although I am bit skeptic that it is used same way to invalidate anything that people with different view of things are tried to silence as SJW is here and many other forums in internet, but paint brush is paint brush and one should try not use one to create group that they can attack, because that will only miss the target it is aimed and cause collateral damage (although many people seem to not mind such thing and some even seem to revel if they success to do so).
  18. Shows the mental deficiencies that some SJW have. But no one should paint all SJW with the same brush right? Pity it doesn't work that way for 'gamers'. Instead some asshat threatens rape and all of a sudden we are all degenerate women hating chauvinists. Why he/she/it is SJW? And what do you mean with SJW (paint people with same brush so that they are easier to attack?)?
  19. Two questions. Who the hell is that Sean R. Moorhead? And why his/her/their/its tweets have any actual merit (that make them some other than social media noise from person that just want to get a rise out of other people) in one way or another in what the scandal/conspiracy/what ever of the day currently is?
  20. And as backer beta is alternate branch to actual game, meaning that bug/issue tracker will have lots of stuff that has little to do with backer beta that can spoil lot of stuff about the game, which Obsidian wanted to avoid by creating backer beta instead of giving access to full beta version of the game.
  21. Currently there is two weapon set lots open to use, two are locked and there isn't currently way to open them. But in my understanding the plan is to make it so that fighters and probably other front liners are only ones that get all four set slots open.
  22. Yeah I forgot to copy this part.
  23. Yeah, I wonder if the Beta itself is not a placeholder and if Obsidian have anything actually finished. no no, sharp_one. this beta is "feature and content complete!" It isn't if you believe what Obsidian tell in their updates
  24. http://forums.obsidian.net/topic/66310-update-80-state-of-the-project-from-alpha-to-beta/ Posted 11 June 2014 - 08:03 PM They told us in June that they aim to finish audio and special effect work in couple months, and therefore finalized version of those will not be in backer beta at least in begging. But those voice set in beta files are there so feel free to judge them as much as you like, but I would recommend to listen them so that game is in background so that you know how those sounds mix with background noise, so that you can judge them in right context at least..
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