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Elerond

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Everything posted by Elerond

  1. He-Man's universe stereotypes every one, except maybe wizards. P.S. For full disclosure I like both He-Man and She-Ra when I was younger and they come from television and one could buy their action figures from shop (at least He-Man action figures, She-Ra ones I haven't seen in Finnish shops)
  2. This isn't actually in case in PoE, but give player ability to handle task/quest/whatever village idiot sends you in way that player wants to handle it, which fighting seems to be somewhat default option at least in quest that you can find in beta. I would also like to point out that beta currently locks out some of the options to handle those tasks/quests that can already found from game's files or even changes quests/tasks to alternate more limited version of said quests/tasks from those version that can be found from game's files.
  3. Don't joke but that's exactly what Volo believes, he has said several times that a true believer in gender equality would support full contact sport between male and female sports teams There is nothing wrong in full contact sports between men and women if both parties somewhat equally matched. But because of lots of reasons there is much less women that practice full contact sports at total which also means that there are less women on such level that they could compete against highest level men in said sports from equal play field. Of course there is also sports that favor physiology of one gender over other, because their rules are created so that they take account only typical male or female physiology, which cause people from gender that sport was not crafted be in disadvantage from start, which usually means that they need to be on higher skill level to beat member from the gender that sport was crafted for, which usually means that it's very unlikely that they could succeed on highest level competitions. Equality is not direct motivation behind women's series in sports, but get women interested in the sports, so that there is more people that practice sport and therefore there is more people that will buy sports gear, more sports events where people buy tickets, more members in sports organizations so that they can hold more political and economical power and so on. If women's series rises enough women (or men in women dominated sports) in level that they can compete on some what equal play field with men then even better as it will most likely increase popularity of highest level series in that sport. This also reason why sports where there is clear advantages from some physiological attributes have for example weight classes, meaning that it makes possible pool of people that compete in high skill level events of that sport higher by giving people with physical disadvantage, because of of rules of that particular sport, their own competition. So in one hand I support mixed gender contact sports, where in other hand I understand why such things are at least currently quite rare things especially in highest skill level sport events.
  4. Historical European martial arts (HEMA) has been somewhat popular sport in at least in Europe for couple decades.
  5. http://www.oxforddictionaries.com/definition/english/socialism
  6. 2.5 billion for Mojang makes more sense in my mind than 2.1 billion what SoftBank and GungHo paid for half of the Supercell (creator and developer of Clash of Clans). Even though numbers for both companies tell that acquisition prices for both companies are actually quite fair and reasonable, but still it is hard to comprehend such prices for what one could call one trick ponies.
  7. They gain still levels Here is site that has listed all the classes and their progression from default rules and supplements http://www.mjyoung.net/dungeon/char/step002.html
  8. I see that I was too slow with my edit
  9. EDIT: pictured
  10. Some low level spells will eventually become "at will" but the vast majority are "per encounter" or "per rest". No unlimited casting for you! Yeah, I worded that poorly. You get casts per day, like the sorceror, of any combination of spells in you grimoire. You can select a certain number of spells for the grimoire (Most at a time I have seen is 4). Eventually lower level spells become per encounter instead of per rest. I wasn't aware of any becoming at will though. Good to know - but where is this documented? The Wiki says little...certainly people here seem to know more than the info reported there, which is frustrating. Do you get bonus spells per day/rest based on stats (like you did in D&D)? How are you rewarded for high (pertinent) stats when you're a wizard? You don't get bonus spell because of your attributes. Only reward that you get from high attributes is higher attribute bonus, which will boost your wizards certain spells (adding their damage, making their effect last longer or increasing area that they effect or with right combination all three) or wizards overall ability to cast spells (giving wizard to hit better with their spells or cast them faster) or wizards ability to take hits (giving wizard more hit and endurance points, increasing wizards defensive values, making hits miss and graze more, lessen change that wizards spell casting will be interrupted). There is no pertinent attributes for wizard, only attributes that are better for one playstyle than another.
  11. Maybe somewhat interesting statistics about gaming media outlets https://storify.com/MorganRamsay/how-often-do-video-game-journalists-write-about-fe
  12. Hehe, yeah, I sometimes get the feeling that I'm in the minority with this one. It was awful mechanic as it stopped me to resting after every fight with my sorcerer, which made game so much harder, because I had to think what spells I use instead of normal strategy to use strongest first and see if any enemy could survive from those. :|
  13. Currently my ideal party would be party of six chanters and 18 skeletons.
  14. Probably today, it is so big company that it will mess things constantly, if not in their main products (although I would say that The Lone Ranger (2013) at least was mess up and one could also argue same about John Carter (2012)) then in their byproducts like for example leaving certain main characters out of their action figure sets or t-shirts etc.. Depends what you mean by mess up too. Because neither Lone Ranger or John Carter were bad movies. John Carter was actually quite a good movie. The mess ups were bad marketing and spending 200 million on a western. As liking or disliking films are are always subjective (for example film critics didn't seem to like Lone Ranger (37 average in metacritic from 45 reviews) or John Carter (51 average in metacritic from 41 reviews) very much) the only way to check if maker messed something up with film is to check if film made profit or loss, although that don't tell you reason why film was success or why it was failure, which would need much deeper analysis and access to information that isn't often open for public.
  15. You don't need rest even once in beta even in highest difficulty level with right party composition, as you can use AI's behavior against it, you can use some of those over unbalanced abilities by yourself to kill all enemies without ever dangering your characters. If game's balance would work as indented you would need to rest after every 4 encounters that are designed for party's current level (design philosophy that is adopted from PnP D&D) if you didn't do something absolute horrific in the combat encounter or face one of the more demanding encounters. And players that know what they do should be able to stretch their adventure day so that they can face even 6 or 8 encounters that are designed for party's current level, before need to rest. I would note that in beta we face mostly encounters that are designed for 5-7 level party that has higher level gear than what our party has on default in beta, which mean that all the encounter feel harder than they should be and this feeling isn't help by fact that some abilities and mechanics don't currently work as intended.
  16. http://forums.obsidian.net/topic/66003-kickstarter-backer-badge-2/?p=1498390
  17. Using single handed weapon with free hand should give you bonus in accuracy (+10/15), it may or may not work beta at the moment.
  18. A class is an extensible program-code-template for creating objects, providing initial values for state (member variables) and implementations of behavior (member functions, methods).
  19. I'm guessing you haven't played it. Is its gameplay compelling when you play it? I ask because it don't look very interesting when you watch others to play it.
  20. Text written with red is missing from my previous post because of human error. I think that I should stop writing my posts with my cell phone, as I seem to so often do big editing mistakes with it that I usually notice after I can't any more edit my posts .
  21. The Incredible Hulk. That was before Disney bought Marvel, it was Marvel Studios' product for Universal Pictures
  22. Probably today, it is so big company that it will mess things constantly, if not in their main products (although I would say that The Lone Ranger (2013) at least was mess up and one could also argue same about John Carter (2012)) then in their byproducts like for example leaving certain main characters out of their action figure sets or t-shirts etc..
  23. Good to see Sawyer explaining stuff, er, somewhere else. This answer is disingenuous, to say the least. How can you build the character you want to build if the underlying systems are too opaque? Just trust in Josh that everything will be awesome whatever you choose? That is only thing that we can do, because before we have full game our hand and can test balance ourself from start to finish we can only trust or not trust him that every build during character creation will be viable in the game. Currently we can only see little of content (for the example current content could all we know be similar to one of the fight heavy areas in Planescape Torment, which would have given us bit wrong picture what kind character builds would be most effective/viable in the final game considering whole playthrough) and limited number of mechanics that are under polishing and balancing.
  24. Hopefully you mean One Must Fall: 2097 and not One Must Fall demo (with human fighters) or One Must Fall: Battlegrounds
  25. Bioware's games are with the best games that EA offers, and if their quality isn't good enough then what one can make of rest of the EA's games which quality isn't even on a par with Bioware's games?
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