-
Posts
2620 -
Joined
-
Last visited
-
Days Won
5
Content Type
Profiles
Forums
Blogs
Everything posted by Elerond
-
True non linear story line
Elerond replied to Ulquiorra's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I don't remember how things were in games before Morrowind, but in Morrowind even though you were able to kill storyline NPCs, killing them unable your ability to complete main plot and game informs player that this is the case (like for example killing Vivec) , in Oblivion and Skyrim you can't kill storyline NPCs until their role in plot is fulfilled.- 46 replies
-
- Non linear
- Linear
-
(and 2 more)
Tagged with:
-
What I would call double standard is to accuse person taking things out of context and even lying and then do that itself in efforts to make that person look bad.
-
http://forums.obsidian.net/topic/61543-are-you-for-or-against-gaining-experience-points-only-for-completing-objectives/ Topic about this subject which was started day before KS campaign ended. It shows that Josh and Tim were leaning towards objective based xp systems as early as that Although all the people in Obsidian didn't share their opinion about the issue as this quote from Feargus shows http://forums.obsidian.net/topic/61543-are-you-for-or-against-gaining-experience-points-only-for-completing-objectives/?p=1244325 All quotes are found and posted by @Infinitron.
-
[Description of the issue] Chanter can summon infinity number of phantom minions, may also be issue with other summoning spells [DETAILED list of steps to reproduce the issue AND what to look for] 1) Create a chanter character with phantom summoning spell 2) Go in battle and wait until you have enough resources to summon phantom 3) Summon phantom and wait until you have resources to summon new phantom 4) Summon new phantom 5) Repeat several times 6) And see how your phantom army grows [Expected behaviour] Excepted that you are able to summon only one phantom at a time [Description of the issue] When you have multiple phantoms summoned at same time and they start to die, character portraits start to disappear, same way as when companion dies. [DETAILED list of steps to reproduce the issue AND what to look for] 1) Follow steps from previous issue description to summon phantom army 2) Lead your phantoms to their doom (if permadeath isn't activated phantoms become maimed first and then you need to resolve combat or wait that enemies lose their interest and phantoms pop up again) 3) See how portraits start to disappear [Expected behaviour] Dying summons should not cause disappearance of party's portraits [Description of the issue] When summoned phantoms stamina goes zero, when permanent death isn't activated, they become maimed instead of dying, probably effects also other summoning spells [DETAILED list of steps to reproduce the issue AND what to look for] 1) Start game without permanent death 2) Create chanter character with phantom summoning spell 3) Get in fight and wait that you have enough resources to summon phantom and summon one 4) Let phantom's stamina go zero 5) End combat and see how phantom rises back up [Expected behaviour] Excepted that phantom vanishes when its stamina goes zero
-
Pretty disappointed, this launches in December?
Elerond replied to khermann's topic in Backer Beta Discussion
You can also die with permadeath turned off, as first time character's health goes zero they get maimed status and if health goes zero again when character has maimed status character dies permanently. -
From what I have understood from Josh writings basic idea behind fighter is to be class option that need minimal micromanagement and can take hit after hit without going down. Where barbarian and monk need much more micromanagement to be effective. Although he said that fighter would get talents that will change him more active character, but currently (if ever) those talents aren't included in backer beta.
-
So you think that Obsidian should back down from one of their goals and promises that they set in during KS campaign, which was "Avoiding combat does not lead to less experience gain. You shouldn't go up levels any slower by using your non-combat skills rather than your combat skills. We plan to reward you for your accomplishments, not for your body count.". Or do you think that asymmetry should go other way, meaning that non-combat solution should produce more experience than combat solutions?
-
Pretty disappointed, this launches in December?
Elerond replied to khermann's topic in Backer Beta Discussion
Actually she would most likely been absolute fine even if she hadn't rest even single time, but they wanted to show rest mechanic and make sure that they don't replicate their demo from gamescom. The fighter has abilities that make it a better tank that she was pretty much ignoring, so she could have done better. As for resting, Adam also rested several times in the Gamescom demos, I think at the exact same places actually. So this really was a replication of the Gamescom demo, with the notable difference of a druid having been played rather than a paladin (though still a fire godlike). I meant Adam's first run in gamescom, one where his party was wiped twice by beetles -
That's true for low damage thresholds, big hitters will hurt on graze of course. And big hits from critical damage will **** you up (ie: Elder Lions) no matter your DT. I'm sorry but I'm not even a beta backer and I KNOW that as long as you graze, you will ALWAYS deal damage, even if it's just 0.1 or something. I've seen it demonstrated many times on streams. That means it'll eat away at your Health no matter what as long as it's a graze hit AND that "on hit" effects will be applied (poison, petrification, etc). Now, I don't know how precise their float calculations are regarding lost Stamina and Health, so that could be a factor, but to be clear: DT will NEVER absorb all damage once you get hit, grazed or critically hit, even if it's 1000000 times higher than the base damage taken. Well this just validate the idea that attributes means very little then? I mean, if a cheap rest boost ranging from 10% (if you have ultra maxed out 20 in attribute) to 90% (if you have 3 in said attribute) in 3 or 4 given stats means so little, what's the point then? Diverse tactics? You mean mass clusterfrak melee so damage is randomly split across the board or you mean range kitting mobs all over the place while CC-locking them? I mean, we're not dealing with ultra hardcore smart AI here so far. What's been presented is very basic tank'n spank stuff that you'd expect to be able to deal with using said tank'n spank method. Actually, you can, most fights are actually complete cake-walks by themselves and when they'll balance things out, will probably be even easier. The ONLY mechanic making them challenging currently from what I've seen (not talking about bugged out poison, etc) is the ONE mechanic that is outside the core resource based system of the entire game, and yet is only the game-over factor: Health management. Sure anyone can abuse the system, that's pretty easy, but that doesn't make anyone smarter or anything nor is it called tactics or strategies, it's called abusing the system. And I'm sorry but most casual people (not talking hardcores, not talking backers but you know, the MILLIONS of casuals that will buy this game hopefully) will behave "normally" in a given fantasy RPG setting: Big guy in big armor goes first and tanks, little dudes in the back doing damage. In doing so, they'll find themselves completely screwed over by the Health system as it is currently. And that doesn't strike you as a bit problematic? It does me but if it's based on specific abilities, that can be easily balanced out I think, which is what they're still doing, so I'm not worried for the long run yet. On the contrary, what I've explained is the logic of the core system as it is. Not saying it's godlike or cheesy, it's just what it implies. Also, as it is now, I can already foresee people having 3/4 of their team COMPLETELY NAKED, wielding just one ultra slow MASSIVE 2hd hitter and running with it. The attack speed in such condition is INSANE and you chew through health/stamina at incredible rates. Character's don't seem to take health damage from hits that do less than 1.0 stamina damage, which means that enemies that don't have high base damage can't do anything against fighter in high DT armor. Your character should get hurt if they get critical hit from high level enemies. So I don't see any problem that Elder lions or Ogre for example can smash character with somewhat high DT with critical hit. They give you minor boost (+2 mig gives 4% damage and healing boost and +2 dex gives you +2 in accuracy, and +2 con gives you 4% more health and stamina), but nothing that you can't live without or that would motivate back and worth between inn and map that you are exploring. Running naked is close combat is only good tactics for monk, other classes have much better luck by using at least some sort armor. Heavy hitter with leather armor (8 DT - 20% attack speed) is much better than running naked with two handed weapin (0 DT and nor combat speed minuses) because 8 DT actually stops most of the grazes from the enemies Diverse tactics mean that you don't always but single character in harms way when others fight from range, but do some circulation in your front line. One tactic is to abuse poor pathfinding that enemies currently have, which allow zergling singular enemy so that you get them attack one of your characters and then others will block it way and kill it when it tries to find its way to that it tries to attack. Other tactic is to equip firearms (which are currently super effective against everything) to all your party members and use scouting to get close enough to small number enemies and kill them with single volley. Or abuse some very over powered abilities, like Ciphers "Soul Ingnito" that kill any single enemy in the beta. But with some balancing these tactics will change much less effective. And if there is buffs and debuffs that allow your party get so big difference against enemies that they always hit critical hits then those buffs and debuffs also need balanced.
-
Pretty disappointed, this launches in December?
Elerond replied to khermann's topic in Backer Beta Discussion
Actually she would most likely been absolute fine even if she hadn't rest even single time, but they wanted to show rest mechanic and make sure that they don't replicate their demo from gamescom. -
Most of time grazed hits don't do damage on your ultra decked fighter because of their armor's DT, which is usually higher than damage from grazed hits even if those hits are done with weapons that are good against that type of armor. There is no minimal damage that goes rough armors' DT. Currently bonuses in combat that you get from +2 Mig and +2 Dex are so small that they actually do little difference at the end, even with you heavy hitters. So it isn't actually worth run back and worth between in and map that you are currently exploring. If you have one character with low health and others have 100% then your combat strategies are very much surrounded around that one character, and I would recommend to try bit more diverse tactics. PS. your cheese tactics is quite mediocre to some other tactics that you can use, which don't even need buffs or debuffs to kill enemies with single hit.
-
The contribution women make towards gaming development
Elerond replied to BruceVC's topic in Way Off-Topic
Then prove it. Disown this type of stuff and double standards based on gender that negatively affect men. So if I link one video, forum post or article that say it OK to harass and threaten that for example Anita Sarkeesian over her videos it will prove that everybody that don't agree with her videos are okay with such behavior until you can prove otherwise? Is that how proving things work in now days? -
It is typical in software development that there is at least one new build every day, although Fridays there can be some reluctance to post any big changes in repository as typically nobody from programing team get to go home before latest build in repository is stable. Of course I don't have any real knowledge how they do these things in Obsidian, but I would guess that things aren't that different from companies that I have worked and work now.
-
By checking how many people downloaded it off Steam? Good point, you glorious wretch! Okay, so assuming you can see exactly how many people downloaded the demo, see how many people played for a substantial amount of time, see how many people post on the topic here in this forum, and then comparing it to the number of people who even generated the key, do you really believe that the number of people represented here should carry the day? Dude, how many people have even voted in this poll, let alone posted in this topic? Game's uploader can see how much people play on average, how much people that have played most have played, what is median number hours that people have played, how many people have played under one hour and etc. statistics. And there is probably some statistics tools of their own in beta that give them information what people do in beta.
-
This discussion has been done multiple times in past two years in these forums, and I just don't feel to repeat my opinion about it time and time again. Same thing as with romance topics, I told my opinion about it two years ago, but now I just can't be bothered to write it again when new topic pops up, even though developers decided to go against my side of that debate. And it don't help my apathy to write my opinion in this topics when there seems to be no room for constructive discussion as both sides have their opinions wrote in stone and there is even smallest hint that people would budge from their stance to one way or another.
-
Currently prices are bit lower in euros than what they are in dollars. 4.49/5.99 = 0.74958 and 7.49/9.99 = 0,74975, where current exchange rate for euros with dollars is 0.7590.
-
I could see specialized arrows as quick slot items that you can use same way as scrolls and potions (although using them would need bow be equipped in one of the weapon slots), but I really don't see any compelling point for make player manage normal arrows/bullets/bolts.
-
Pretty disappointed, this launches in December?
Elerond replied to khermann's topic in Backer Beta Discussion
They have time to make multiple iterations of those in couple months. Which of course don't mean that they can surpass BG1 in quality, but then reason is probably somewhere else than they didn't have enough time. -
It looks like that Nordic Games removes their catalog from GOG for some reason and Frictional Games removes their older stuff, leaving only Amnesia 2.
-
The Official Romance Thread
Elerond replied to Blarghagh's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I only comment on the ones I know Pride and Predjudice: Is a comment on growing up, morality, power and class divison in the english society. Anna Karenina: Is a comment on russian society, family and death. (...and like almost all russian books anti zarist) Gone with the wind: Portrait of the downfall of the southern american lifestyle. (Thats why Red Buttler did not give a damn because he symbolized the new area) Jane Eyre: Its a bout gender inequality and social class divison. Romeo and Juliet: Its about how dreams cannot survive reality. (Their are speculations that its also a comment on the queen which shakespeer disliked) All great stories use love as a vehicle to transport a deeper message. Thats why stuff like titanic is considered B-Grade. Love itself is not very interesting in stories because you dont need to explain it, you can always just say "those two are in love". It needs something else to make it important. All these stories use romance as one of their focal point to help them to tell their messages. I would point out that Titanic comments of social class structure and how some people are felt to have right to some privileges that other people don't have. It uses romance of higher class woman and lower class man to look how those classes see each other and what kind of expectations they have. And in end it takes look how some of those privileges don't die even in face of disaster that risk life all the people. Great stories need conflict that don't have singular straightforward answer which keeps readers interest up and where people can ponder things from multiple points of views. In most of these stories romance is part conflict as they take look if love between two people should negate society's expectations and rules, and etc. things. Love or any other singular thing isn't usually enough make story interesting, but instead you need mix of multiple things that create conflict in the story and how that conflict will solved in the end are usually the key to make story interesting and gives it ability to tell some sort of message. -
The Official Romance Thread
Elerond replied to Blarghagh's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Romeo and Juliet Titanic West Side Story (although this is only modernized version of Romeo and Juliet) Before Sunrise Pride and Prejudice Anna Karenina Gone With the Wind The Notebook The Time Traveler's Wife Jane Eyre Message in a Bottle As for example of critically acclaimed novels and movies that have romance as one of their main focal points. -
I thought the pets were supposed to be unkillable (but also useless) mascots - did this change? --- +1 for helmets providing some kind of base bonus. Piglet pulled agro on some stone beetles, he died, but un-equiping and re-equiping him allowed me to re-summon. His pathing was still bad after his piggy easter, however. He does his own thing. So far it's seeming like pets aren't really going to be worth it. They're cute for about 5 minutes. Hopefully the KS exclusive pet will have something more compelling for a reason to keep it around - maybe a plus 1 to perception bonus or something. It will most likely not as people demanded that KS bonus items and pets should be only cosmetic during KS campaign and I think that Obsidian will probably stick with that as it is safest choice.
-
Environmental narrative is important to make world feel 'real'. This isn't depended on any way what xp or any other mechanics game have or not have. Of course developers can drop random enemies in maps randomly and players themselves invent better or worse narratives why those enemies are there, but if developers put at least some effort in what kind narratives their environment and encounter placements tell then game will offer much consistent experience for all the players and therefore in my opinion will be much better. In my opinion Baldur's Gate used excellently it environment and encounters to tell narratives that made game much more immersive to me, which is why I hope that thins will be similar in PoE, which is why I suggested putting clear visual clue why wolves are in the tower and replacing beetles with bandits, as I can't invent any reason why beetles would terrorize a road, but I can invent multiple reasons why bandit group would do that.
-
That is mostly talk from people that don't actually know much about wolves. French for example were somewhat obsessed about wolf attacks against humans and from their documentations we can find records for under 7600 fatal attacks against humans between years 1200-1920, Moriceau, Jean-Marc (2013), Sur les pas du loup: Tour de France et atlas historiques et culturels du loup, du moyen âge à nos jours [On the trail of the wolf: a tour of France and a historical and cultural atlas of the wolf, from the Middle Ages to modern times], Paris, Montbel, ISBN 978-2-35653-067-7). I live area that has wolves and I have seen them in nature and I can tell you that they run away from humans (although it is recorded that wolves that live near humans long time will cause wolves lose their fear of humans gradually) if they have chance (driving them corner or attacking them will often cause them to attack humans doing so). Worst that wolves usually do is to attack yard animals, but even that they do quite rarely. Although when wolves attack against humans they usually attack against weaker people like children about 90% of predatory attacks (cases where wolf attacks human because they think that human is prey), victim has been under 18 and most of cases against adults victim has been woman. Reason for such is that wolves hunt weakest and most vulnerable members of of their prey and that historically children were more vulnerable to wolves as they did go unattended to pick things from forest or herd cattle or sheep on pastures and as such habits have ended in Europe at same has wolf attacks against children dropped (in Asia especially in India such attacks still occur as there it is quite normal that children go alone herd cattle), now days most predatory attacks in Europe happen when children mistake wolf as dog and try to go pet it. And world Eora in technological level where urbanization and firearms have become normal. Can't remember anyone saying that wolves were unstoppable murder machines who literally killed everyone everywhere. Attacks by wolves were common, and still are in developing countries[1]. The idea that wolves living within a four hour walking distance of a rural village in a renaissance-inspired fantasy world is somehow preposterous is actually preposterous. My point was that wolves don't attack human settlements and steal children from them, such talk is from people that haven't ever seen wolf in nature. Attacks of wolves haven't ever been commonplace thing but they aren't also rare thing to happen, but in most cases they happen because of human provocation or against single individual that comes across them in nature. That village is not in four hour walking distance if of that village (even it says so in transition information, maybe road is in very bad condition ) as there is tunnel that connect that place and that village and that tunnel isn't several kilometers long.
-
You could farm your characters to level cap in couple hours in BG by killing respawning high xp monsters like sirens for example. So? That only affects you and its your game so who the f*** cares. If you are the type of person who does that then the issue is yourself and not the game. If some fool spends his time derping on sirens for a few hours to reach max level then he's in the wrong game anyway. Plus that's easily solved by removing respawning sirens. It is comment about BG being very balanced xp wise. I didn't present any opinion one way or another about it being good or bad thing or any other thing.