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Everything posted by Elerond
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About stamina/health and an idea how to fix it
Elerond replied to Zwiebelchen's topic in Backer Beta Discussion
I think that removing need to rest maybe isn't way to go to prevent rest spamming PoE even though it probably would be quite effective way to stop people doing so. -
About stamina/health and an idea how to fix it
Elerond replied to Zwiebelchen's topic in Backer Beta Discussion
And fighter would be nearly immortal with their constant stamina recovery. Numbers have to be balanced, definitely. It's just the overall concept I'm talking about. Fighter stamina recovery could always be nerfed to accomodate such a change in rules. That would need also serious balancing on other abilities that fighter has or other wise they lose lot of power compared to other classes. And also Barbarian would need quite lot balancing in such system not to be too superior, also monks could become even more ultimate warriors than what they currently are. -
About stamina/health and an idea how to fix it
Elerond replied to Zwiebelchen's topic in Backer Beta Discussion
That basicly, again, forces meta on top of you. You can't know what's behind the next corner unless told so by NPCs. Also, higher difficulty levels are a thing. Even on most highest difficulty level with every extra difficulty option turned on you don't need spam rest (which you cannot even do as your resting is so limited). You don't need to know specific encounters to survive them without scratch you only need to know how game mechanics about work. Although if players don't scout ahead will have much harder time ahead of them. -
About stamina/health and an idea how to fix it
Elerond replied to Zwiebelchen's topic in Backer Beta Discussion
And fighter would be nearly immortal with their constant stamina recovery. -
And it is illegal to share or even download them in many countries because of piracy laws. As stolen (which these in my understanding are) photos aren't same as photos taken by paparazzi.
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- Lea Michele
- Jessica Brown Findlay
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Not really, both had a premise based on the fact that games are violent/sexist and both ended up with the conclusion that games make people violent/sexist. Only if you make simplified their issues in such state that it isn't anymore issue that they have and way they represent things. But it is good make accusation that are full of fallacies and lies because it makes argumentation much more easier than trying using arguments that take more comprehensive perspective to issue.
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True non linear story line
Elerond replied to Ulquiorra's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I don't remember how things were in games before Morrowind, but in Morrowind even though you were able to kill storyline NPCs, killing them unable your ability to complete main plot and game informs player that this is the case (like for example killing Vivec) , in Oblivion and Skyrim you can't kill storyline NPCs until their role in plot is fulfilled.- 46 replies
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- Non linear
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What I would call double standard is to accuse person taking things out of context and even lying and then do that itself in efforts to make that person look bad.
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http://forums.obsidian.net/topic/61543-are-you-for-or-against-gaining-experience-points-only-for-completing-objectives/ Topic about this subject which was started day before KS campaign ended. It shows that Josh and Tim were leaning towards objective based xp systems as early as that Although all the people in Obsidian didn't share their opinion about the issue as this quote from Feargus shows http://forums.obsidian.net/topic/61543-are-you-for-or-against-gaining-experience-points-only-for-completing-objectives/?p=1244325 All quotes are found and posted by @Infinitron.
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[Description of the issue] Chanter can summon infinity number of phantom minions, may also be issue with other summoning spells [DETAILED list of steps to reproduce the issue AND what to look for] 1) Create a chanter character with phantom summoning spell 2) Go in battle and wait until you have enough resources to summon phantom 3) Summon phantom and wait until you have resources to summon new phantom 4) Summon new phantom 5) Repeat several times 6) And see how your phantom army grows [Expected behaviour] Excepted that you are able to summon only one phantom at a time [Description of the issue] When you have multiple phantoms summoned at same time and they start to die, character portraits start to disappear, same way as when companion dies. [DETAILED list of steps to reproduce the issue AND what to look for] 1) Follow steps from previous issue description to summon phantom army 2) Lead your phantoms to their doom (if permadeath isn't activated phantoms become maimed first and then you need to resolve combat or wait that enemies lose their interest and phantoms pop up again) 3) See how portraits start to disappear [Expected behaviour] Dying summons should not cause disappearance of party's portraits [Description of the issue] When summoned phantoms stamina goes zero, when permanent death isn't activated, they become maimed instead of dying, probably effects also other summoning spells [DETAILED list of steps to reproduce the issue AND what to look for] 1) Start game without permanent death 2) Create chanter character with phantom summoning spell 3) Get in fight and wait that you have enough resources to summon phantom and summon one 4) Let phantom's stamina go zero 5) End combat and see how phantom rises back up [Expected behaviour] Excepted that phantom vanishes when its stamina goes zero
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Pretty disappointed, this launches in December?
Elerond replied to khermann's topic in Backer Beta Discussion
You can also die with permadeath turned off, as first time character's health goes zero they get maimed status and if health goes zero again when character has maimed status character dies permanently. -
From what I have understood from Josh writings basic idea behind fighter is to be class option that need minimal micromanagement and can take hit after hit without going down. Where barbarian and monk need much more micromanagement to be effective. Although he said that fighter would get talents that will change him more active character, but currently (if ever) those talents aren't included in backer beta.
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So you think that Obsidian should back down from one of their goals and promises that they set in during KS campaign, which was "Avoiding combat does not lead to less experience gain. You shouldn't go up levels any slower by using your non-combat skills rather than your combat skills. We plan to reward you for your accomplishments, not for your body count.". Or do you think that asymmetry should go other way, meaning that non-combat solution should produce more experience than combat solutions?
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Pretty disappointed, this launches in December?
Elerond replied to khermann's topic in Backer Beta Discussion
Actually she would most likely been absolute fine even if she hadn't rest even single time, but they wanted to show rest mechanic and make sure that they don't replicate their demo from gamescom. The fighter has abilities that make it a better tank that she was pretty much ignoring, so she could have done better. As for resting, Adam also rested several times in the Gamescom demos, I think at the exact same places actually. So this really was a replication of the Gamescom demo, with the notable difference of a druid having been played rather than a paladin (though still a fire godlike). I meant Adam's first run in gamescom, one where his party was wiped twice by beetles -
That's true for low damage thresholds, big hitters will hurt on graze of course. And big hits from critical damage will **** you up (ie: Elder Lions) no matter your DT. I'm sorry but I'm not even a beta backer and I KNOW that as long as you graze, you will ALWAYS deal damage, even if it's just 0.1 or something. I've seen it demonstrated many times on streams. That means it'll eat away at your Health no matter what as long as it's a graze hit AND that "on hit" effects will be applied (poison, petrification, etc). Now, I don't know how precise their float calculations are regarding lost Stamina and Health, so that could be a factor, but to be clear: DT will NEVER absorb all damage once you get hit, grazed or critically hit, even if it's 1000000 times higher than the base damage taken. Well this just validate the idea that attributes means very little then? I mean, if a cheap rest boost ranging from 10% (if you have ultra maxed out 20 in attribute) to 90% (if you have 3 in said attribute) in 3 or 4 given stats means so little, what's the point then? Diverse tactics? You mean mass clusterfrak melee so damage is randomly split across the board or you mean range kitting mobs all over the place while CC-locking them? I mean, we're not dealing with ultra hardcore smart AI here so far. What's been presented is very basic tank'n spank stuff that you'd expect to be able to deal with using said tank'n spank method. Actually, you can, most fights are actually complete cake-walks by themselves and when they'll balance things out, will probably be even easier. The ONLY mechanic making them challenging currently from what I've seen (not talking about bugged out poison, etc) is the ONE mechanic that is outside the core resource based system of the entire game, and yet is only the game-over factor: Health management. Sure anyone can abuse the system, that's pretty easy, but that doesn't make anyone smarter or anything nor is it called tactics or strategies, it's called abusing the system. And I'm sorry but most casual people (not talking hardcores, not talking backers but you know, the MILLIONS of casuals that will buy this game hopefully) will behave "normally" in a given fantasy RPG setting: Big guy in big armor goes first and tanks, little dudes in the back doing damage. In doing so, they'll find themselves completely screwed over by the Health system as it is currently. And that doesn't strike you as a bit problematic? It does me but if it's based on specific abilities, that can be easily balanced out I think, which is what they're still doing, so I'm not worried for the long run yet. On the contrary, what I've explained is the logic of the core system as it is. Not saying it's godlike or cheesy, it's just what it implies. Also, as it is now, I can already foresee people having 3/4 of their team COMPLETELY NAKED, wielding just one ultra slow MASSIVE 2hd hitter and running with it. The attack speed in such condition is INSANE and you chew through health/stamina at incredible rates. Character's don't seem to take health damage from hits that do less than 1.0 stamina damage, which means that enemies that don't have high base damage can't do anything against fighter in high DT armor. Your character should get hurt if they get critical hit from high level enemies. So I don't see any problem that Elder lions or Ogre for example can smash character with somewhat high DT with critical hit. They give you minor boost (+2 mig gives 4% damage and healing boost and +2 dex gives you +2 in accuracy, and +2 con gives you 4% more health and stamina), but nothing that you can't live without or that would motivate back and worth between inn and map that you are exploring. Running naked is close combat is only good tactics for monk, other classes have much better luck by using at least some sort armor. Heavy hitter with leather armor (8 DT - 20% attack speed) is much better than running naked with two handed weapin (0 DT and nor combat speed minuses) because 8 DT actually stops most of the grazes from the enemies Diverse tactics mean that you don't always but single character in harms way when others fight from range, but do some circulation in your front line. One tactic is to abuse poor pathfinding that enemies currently have, which allow zergling singular enemy so that you get them attack one of your characters and then others will block it way and kill it when it tries to find its way to that it tries to attack. Other tactic is to equip firearms (which are currently super effective against everything) to all your party members and use scouting to get close enough to small number enemies and kill them with single volley. Or abuse some very over powered abilities, like Ciphers "Soul Ingnito" that kill any single enemy in the beta. But with some balancing these tactics will change much less effective. And if there is buffs and debuffs that allow your party get so big difference against enemies that they always hit critical hits then those buffs and debuffs also need balanced.
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Pretty disappointed, this launches in December?
Elerond replied to khermann's topic in Backer Beta Discussion
Actually she would most likely been absolute fine even if she hadn't rest even single time, but they wanted to show rest mechanic and make sure that they don't replicate their demo from gamescom. -
Most of time grazed hits don't do damage on your ultra decked fighter because of their armor's DT, which is usually higher than damage from grazed hits even if those hits are done with weapons that are good against that type of armor. There is no minimal damage that goes rough armors' DT. Currently bonuses in combat that you get from +2 Mig and +2 Dex are so small that they actually do little difference at the end, even with you heavy hitters. So it isn't actually worth run back and worth between in and map that you are currently exploring. If you have one character with low health and others have 100% then your combat strategies are very much surrounded around that one character, and I would recommend to try bit more diverse tactics. PS. your cheese tactics is quite mediocre to some other tactics that you can use, which don't even need buffs or debuffs to kill enemies with single hit.
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The contribution women make towards gaming development
Elerond replied to BruceVC's topic in Way Off-Topic
Then prove it. Disown this type of stuff and double standards based on gender that negatively affect men. So if I link one video, forum post or article that say it OK to harass and threaten that for example Anita Sarkeesian over her videos it will prove that everybody that don't agree with her videos are okay with such behavior until you can prove otherwise? Is that how proving things work in now days? -
It is typical in software development that there is at least one new build every day, although Fridays there can be some reluctance to post any big changes in repository as typically nobody from programing team get to go home before latest build in repository is stable. Of course I don't have any real knowledge how they do these things in Obsidian, but I would guess that things aren't that different from companies that I have worked and work now.
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By checking how many people downloaded it off Steam? Good point, you glorious wretch! Okay, so assuming you can see exactly how many people downloaded the demo, see how many people played for a substantial amount of time, see how many people post on the topic here in this forum, and then comparing it to the number of people who even generated the key, do you really believe that the number of people represented here should carry the day? Dude, how many people have even voted in this poll, let alone posted in this topic? Game's uploader can see how much people play on average, how much people that have played most have played, what is median number hours that people have played, how many people have played under one hour and etc. statistics. And there is probably some statistics tools of their own in beta that give them information what people do in beta.
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This discussion has been done multiple times in past two years in these forums, and I just don't feel to repeat my opinion about it time and time again. Same thing as with romance topics, I told my opinion about it two years ago, but now I just can't be bothered to write it again when new topic pops up, even though developers decided to go against my side of that debate. And it don't help my apathy to write my opinion in this topics when there seems to be no room for constructive discussion as both sides have their opinions wrote in stone and there is even smallest hint that people would budge from their stance to one way or another.
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Currently prices are bit lower in euros than what they are in dollars. 4.49/5.99 = 0.74958 and 7.49/9.99 = 0,74975, where current exchange rate for euros with dollars is 0.7590.
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I could see specialized arrows as quick slot items that you can use same way as scrolls and potions (although using them would need bow be equipped in one of the weapon slots), but I really don't see any compelling point for make player manage normal arrows/bullets/bolts.
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Pretty disappointed, this launches in December?
Elerond replied to khermann's topic in Backer Beta Discussion
They have time to make multiple iterations of those in couple months. Which of course don't mean that they can surpass BG1 in quality, but then reason is probably somewhere else than they didn't have enough time. -
It looks like that Nordic Games removes their catalog from GOG for some reason and Frictional Games removes their older stuff, leaving only Amnesia 2.