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Everything posted by Karkarov
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Hiding helmet option
Karkarov replied to namelessthree's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Apparently Godlikes can't wear helmets. Too many horny protrusions on their heads. I agree though that I always have them wear a helmet, it is a gear slot and makes sense. That said though people like looking at the characters they created and I do like the hide helmet option when it is available because lots of developers suck at making nice looking helmets. -
Hiding helmet option
Karkarov replied to namelessthree's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Actually thinking about the Big Head mode it would be nice if some of the helmets were ridiculously over sized. Imagine BG1 with a Amn Guard helm and big head mode? Hahahahahahahahahaha. -
Well one could say the same to you since you are going a bit off the deep end being an ass. I will be a adult and say I was wrong about the development credits. It doesn't change the fact that Modern Bioware has almost none of the same people working for it as worked on BG, or that they as a company do not associate themselves specifically with BG though many other developers do. Nor does it change my opinion about who is or is not the better villain.
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Bioware didn't make Baldur's Gate, Black Isle did. There are tons of game companies out there who claim to be "by the makers of (or minds behind) Baldur's Gate", these days Bioware doesn't even need an introduction and if they did they would say "The people who made Mass Effect". I am not trying to be a jerk here and honestly I like your post, I just want to be clear Bioware didn't make Sarevok or Irenicus. I still feel Saren is a better enemy than either, though it is a close thing with Irenicus.
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BIG HEAD mode is in
Karkarov replied to Labadal's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Indeed Lephys. If it weren't for your efforts we would never be able to keep our heads above water. As an aside, seriously guys? Why does every thread on this forum have to be super serious and go anal retentive? There was no effort put into making Big Head mode specifically, the testing involved was going to be done regardless. To even insinuate resources are being taken from core game mechanics to make this happen is laughable. Little eater eggs like this are part of what make games fun, and we as gamers should ALWAYS get behind developers who want to inject a little more of themselves through humor or whatever means in our games. Lastly for all we backed Eternity and care about it I hate to be brutal but this is Obsidian's life and prosperity, not their buck 20, not their hobby, not something they do to relax. They deserve to have a chance to laugh while making this game and have fun with it, don't try to take that away. -
Icewind Dale games are dungeon crawlers, your parties motivation literally has no bearing on the game at all. So yeah.., it sucks for an evil party, it sucks for any party to be honest unless your role playing a group of random do gooders whose only motivation is to do good and there is nothing else to them. It is only of the reasons why it is not even close to the best IE games, despite being the best mechnically save maybe NWN2 (minus the bugs).
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Game looks great, but...
Karkarov replied to Zwiebelchen's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
You guys REALLY need to wait for the real game not a compressed video on some website where you are forced to choose a barbarian in rags. The character model does look ugly, it also happens to be wearing ugly gear with ugly color choices. I am sure that isn't a contributing factor at all. Meanwhile we are two weeks from a "near final" beta. It is too late in the game to do some massive overhaul of character creation. You could argue that it is not a "near final" beta but I would remind you this is the same company that wouldn't let media outlets have control of the demo for fear of them showing or seeing something that was not polished enough for their liking. -
Right there. Mass Effect 1 is it's own stand alone game. Yes the story clearly was meant to continue but it didn't "have" to. It was the last game Bioware made before the EA acquisition and I dare it is probably the best game they ever made as far as I am concerned. It definitely has the best villain they ever came up with in the form of Saren.
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I don't know what's with all the hate. I will be happy to play Dragon Age: Inquisition and I am willing to bet it turns out to be a fun game. I also really liked Mass Effect (so sue me). I am known among friends for bitching at people for deriding a movie too hard by saying "Every movie doesn't have to be the Shawshank Redemption or Schindler's List". Well every RPG doesn't have to be BG2.
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BIG HEAD mode is in
Karkarov replied to Labadal's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I am sorry ashton, were you trying to make a joke? It must have gone... over my head. -
This is a cumbersome way to accomplish a task that, if made easy, could bring hundreds of thousands of additional dollars to Obsidian over the next couple of weeks as backers who weren't able to add the backer beta originally (like myself) scramble to do so. I wont say you are wrong. If anyone wants to see the "official" answer and best email for this look no further than this post. http://forums.obsidian.net/topic/66352-upgrading-from-digital-to-box-set/?p=1460273
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BIG HEAD mode is in
Karkarov replied to Labadal's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Lets say the resource requirement wasn't an issue But Bruce, the resource requirement is an issue. Exactly, a hypothetical comparison at least needs to make sense to be reasonable. These two features don't even have anything in common to begin with... of course I could imagine both being implemented with bioware like sex scenes would be pretty hilarious. Well.... let's not get ahead of ourselves. -
Conversation interface
Karkarov replied to Lord_Darkmmon76's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
The conversation UI could take up the entire screen and you wouldn't technically be losing any functionality since the game is paused. I can sort of understand having a more minimal dialogue UI in a game where conversations happen in real-time and you might want to do other things concurrently, but it doesn't apply for PoE. Yeap, that. I am the much hated champion of the minimalist UI mockup wars of olden times and even I will tell you when you are paused in conversation you need a bigger convo box. When the action starts (and that additional view space is needed) the convo UI won't be there anymore. -
Except they said Objective EXP, not kill EXP. In the Mega Dungeon your objective could be reaching the next floor, which on some levels may be doable via stealthing but on many may not be possible without combat. It could be reaching a "checkpoint" on that level.... which just so happens to have an enemy group sitting on you have to fight to reach. I doubt you will need to clear 10 or more encounters in the megadungeon without getting some kind of exp reward. There are lots of ways to reward EXP for combat accomplishments without actually giving you exp per kill. Also people keep ignoring the fact that you still get rewards for combat. You get money, items, whatever. Just not EXP for your kills. Unless killing someone was a quest objective...
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BIG HEAD mode is in
Karkarov replied to Labadal's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
No, I think you had it right the first time. After all... Sawyer can be rather big headed. -
BIG HEAD mode is in
Karkarov replied to Labadal's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Man the turmoil in this thread sure came to a head didn't it? -
How can this still be going on? We have objective based EXP in Eternity people, debating it any further at this point is the quintessential beating of a dead horse. It is literally too late to change the system in any meaningful way and this has already been debated into the ground more than once. Lephys, I think you are an okay dude, I like most of your posts and think you have a lot of good points most of the time. However, you do have a penchant for making really really long complex responses when you could have stated them in a much more straight forward and simple way. It is hard to keep up a conversation with someone if you write one sentence and they reply with three paragraphs. Also you do have a habit of belaboring the point maybe more than you need to. All that aside who is right and who is wrong is meaningless, Obsidian is too far into developing the game to change how EXP works. Once the beta hits we need to be ready to move our feedback away from these broad sweeping categories we have been hammering for over a year and scope in on specifics. Like "I feel the Dire Fireball spell AOE is a little too small compared to the normal fireball, since it has fewer uses it need a little more bang for your buck to really be worth the trade off of fewer casts." Stuff like that. The days of large changes that effected the core mechanics themselves are gone.
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I think you have that backwards. You create a character, then you assign stats to suit the character you are creating. It has been over a decade since I played a game (out side of games that have static protagonists or are pure dungeon crawls) where I had to "roll" a character and take what I got. Almost every role playing system is based on point buy's and so is Eternity. So again, you get to decide what you want to play and distribute those stats based on those decisions. If you are distributing stats and then saying "what does this guys stats say about them" then you are doing it wrong. That is called "Roll Playing" or to some extent being a Munchkin. I have made it clear in multiple posts all over this forum I am not big fan of either.
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Game looks great, but...
Karkarov replied to Zwiebelchen's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Just to throw this out there but the character model from the combo I image I posted on page one is in fact from the character sheet screen. So at least we got a decent quality look at it somewhere in the thread. I know you posted it up as well and I don't know how or why it happened but yours came out really blurry. -
Game looks great, but...
Karkarov replied to Zwiebelchen's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Sorry but Is your avatar a pic from NWN2? My avatar? No. It is a screen capture of my character from a game called Dragon's Dogma. It is an action RPG that released on PS3 and Xbox 360 in 2012. -
Inconsistent UI (PC Gamer Demo)
Karkarov replied to dasfalke's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Eh I will be surprised if they didn't actually create the UI elements at a very large resolution then just have them scale down based on the res you play at.