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Everything posted by Wintersong
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Short answer: No. Altough... Does it include the hero getting annoyed by your interferences/ideas/voice/class/stats and be able to kill you? Or send you to combat naked? Or leave you in the tavern and never come back for you except for maybe using your inventory spaces? Does it include that he can try to romance you? :devil: I deeply apoligize for the bad jokes.
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Food
Wintersong replied to Galdegir's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I'm a bit puzzled by the idea of "You enter a dungeon, run through two levels, run out of food, go back to town and restock, enter the dungeon again, run through the two same levels, run out of food again, go back to town and restock........". Seems like weird idea and bad system going on there. And not just because of the food but also because of the dungeon design. If stocking food to the maximum capacity still doesn't allow you to finish the dungeon, then the dungeon is badly designed. Either your party is missing alternatives (magical containers, rare foods/rations, some kind of magic item/spell, hunting "food" in the dungeon itself), maybe the dungeon creator assumes that characters will have to starve a little to complete the dungeon (and GET OUT later) or more likely the design simply sucks because it ignores the implemented food system. Plus a dungeon can be very different depending of its inhabitants. Maybe at some point there are some kind of subterranean farms. Or animals that can be used as food (in the possible addition to the killed enemies!). And let's not forget about the possibility of the inhabitants also having their own rations with them. Dungeon ecology and stuff. If any kind of food system is added, you cannot forget about it when designing stuff that may have an impact on it. -
A dog companion?
Wintersong replied to bonarbill's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Give me a displacer beast as pet! -
$110 digital tier question
Wintersong replied to joshck94's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
At this point they don't know if it will be really beta or early access, despite calling it beta right now. At least that what has been commented a couple of times in the comments section of the Kickstarter. I hope that they decide about that soon because they are a quite different thing. @O.DOGG We have been thinking about that as well. What we are leaning toward is that it is really early access to the game an not specifically BETA access. Again, still working it out. Sep. 27, 2012 on Project Eternity. -
I don't remember Dark Sun games having multiplayer. Or Ravenloft games. Or Eye of the Beholder series. Wizardry? Nope. Dragonlance? Noooope. Many others? No. If the decission was up to me: no even if that means not being able to create my own party (which I only used in ID, not in BG). As it's up to Obsidian, whatever they think it's best. As long as they don't.. er... streamline? dumb down? lower? the single player content for it.
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Food
Wintersong replied to Galdegir's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Someone in some thread mentioned that food could be autoconsumed by the characters when reaching certain thresholds, so implemented that way, it'd be less of a "chore" while still having to manage an important aspect of life and adventuring. Especially if, unlike games like Eye of the Beholder, there are no Create Food&Drink spells. The iron rations in D&D are for about week so it wouldn't be too much trouble as long as you don't go too long without restocking from time to time. Or hunt stuff for something more than wolf pelts to sell. Unlike you, I'd not want this option included in the extra difficulty modes (if funded). I would like it to be in the base game. Sleep? If a character doesn't sleep for a very long time, kill it (after some cumulative penalties to stuff like all the stats, skills and such). Strenuous activities should make more often to take some rest. I liked BG's system (which can be improved a lot). This kind of stuff adds to the challenge. The problem, aside from people who only want their deep gameplay in other areas*, is that the systems can be a pain in the ass in not well done/developed. Or totally pointless is not well/done developed. In Eye of the Beholder it wasn't something bad, imho. It just required you to hold on your rations that you were finding in your exploration. And once your cleric (if you had one...) had access to Create Food spell, you could throw away most (if not all) of the rations and leave more room in your inventory for more items (scrolls, ammunition, extra weapons...). Personally, I like challenge beyond beating the crap out of some bandits in crystal armor or passing a diplomacy check against the Dark Queen of Cats. But I also like to play strategy games, in addition to playing/DMing PnP games, so maybe I'm biased. * which is ok, don't get me wrong. -
I'd not mind as long as the system is well done. How? I'll let more intelligent people think about it before deciding if it should be included. Hell, I'd not mind to also have different types of coins and not just gold. A gold coin for a peasant is no joke at all . And treasures should be more realistic (too?): Wolves dropping weapons or armors? I could accept that maybe the wolf ate some coins while devouring someone but... a longsword? Studded leather? Every lousy bandit dropping a bunch of gold coins??? Every treasure being tons of gold and some gear? What happened to trader bars? Sculptures? Silks? Gems? Things like gems can we worth lots of gold for very few weight. I know it's a bit off topic but I do think that it can be related to having gold with weight.
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They are not dead. They have been quite healthy in the countries that actually cared about them instead of the PewPew games.
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- project eternity
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Altough I'm in the camp of "Being nice is its own reward" (plus I got forum title!!!), if the OE were to have a cameo in the game (because Obsidian says so), I must say that the most sensible way would be through lore. And easier way too. That said, having it as a whole faction with quests and all sounds really cool (even if no real members of the OE were depicted). The enemy group one is not of my interest but... if they were to use all the real members of the OE for it, they would need a real battle between armies!!! Or a few overpowered PC&company versus the hordes of the OE. I have no real interest in merchandise.
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- Obsidian Order
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With R&D? Bad example incoming... We have a complete list of skills and anyone can buy points in them no matter what "class" you are by paying the associated cost. Each class is actually an archtype which defines a training. That training has associated some skills, allowing you to buy ranks in them cheaper than without the training of an archtype. The archtype also unlocks for purchase archtype-specific traits/talents (powers and stuff) based on the level of certain skills. Non archtype-specific traits/talents are unlocked for everybody that meets the skills requirements. New archtypes can be gained by proper training in them (may require monies, contacts, questing...). A Divine archtype would unlock (more easily) divine traits/talents by investing in the asociated skills. Similar for an Arcane archtype or a Martial one. In the end, it's about the skills and the ranks you buy in them. And allows "multiclassing" even if the character only has one archtype. As I said, not a good example but I hope it's not too bad either. For the record: I'm fine with a class system. As long as I can get some kind of "swashbuckler" going on (or figher/rogue), I'll be pleased. Or just let me dual wield.
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Unlike beard stuff, women can be naked too so... maybe?
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- kickstarter
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What happened to the old tradition of posing naked in a calendar?
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Just how Easy will Easy be?
Wintersong replied to jtav's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
It's "nice" to see that the white tunics keep themselves busy in their manhunts. @jtav: If Obsidian adds an Easy difficulty (or the Normal difficulty is what in the old days was considered Easy), I'd guess that you'd have a similar experience to BG/PS:T. But at this point is speculation. -
I don't think that names should be translated ever. It's true that we say "Nueva York" instead of "New York" or "Londres" instead of "London". But William Shakespeare is still William Shakespeare instead of Guillermo Agitalanza (let's ignore that origin of "William" as name, and let's focus on its castilian equivalent). I remember the D&D 3rd edition books and how they decided to be "original" about how they translated the names. So "Neverwinter"? Well, apparently "Nuncainvierno" was not good enough and they called it "Noyvern". Totally wtf moment there, with no real meaning that I know of. As in Forgotten Realms, if PE uses (american) english as the equivalent to "common"*, I think that it's fine to just keep the names and translate only when it really makes sense. Like going from "Baldur's Gate" to "Puerta de Baldur". Or in PE's case, from "Steel Crown Tower" to "Torre Corona de Acero". * as in "We are not Tolkien and we are not creating new freaking languages for the game!".
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First: those options are awesome. And that you can combine them like a bunch of Constructicons into Devastator is even more awesome. Really great stretch goal. Just try to add as soon as you can something at bigger money amounts. Altough we still have more than two weeks, the sooner the people know, the better than they can be achieved. Not that PE isn't generating money everyday in good quantity. Oh, if there is an easy mode, could be get some of those visual indicators out of the normal mode or maybe have them as optionals? Maybe I don't want to play Expert my first time but neither want to see how the influence with my companions flows. Just checking before the development starts rolling an its too late. Not really sure I understand the "Godlike". Old AD&D 2E, aasaimar are descendants of angelical beings that had kids with mortals, tielfings are descendants of devils/demons that had kids with mortals, and genasi more of the same but with elementals. Are these "Godlike" similar in the idea of "descendants of mortals that had some romance* with divine beings"? These divine beings are just the Gods or do other kind of divine beings exist as servants of the gods? Is the "divinie blood" of these races actualled diluted over time or has it remained a strong influence despite the generations? * Muahahahahaha!!!
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