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Uomoz

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Everything posted by Uomoz

  1. It's implied in this setting that to have powerful magics, one needs to have a strong soul. A strong soul also make you better at everything, even shooting weapons, hence the "mighty" status.
  2. I like it. It's the first thing i noticed (failing) when I first fired up the game. I feel like the arrow keys are awkwardly positioned, nowadays.
  3. Huge wilderness area require a lot of time investment/work. I believe they decided to go with smaller maps (with high content ratio) because bigger areas would have been a lot worse quality-wise if produced in the same time frame. The "quality" of most wilderness maps in BG1 was kind of terrible compared to the POI areas like cities and smaller areas. In wilderness areas, a lot of elements felt copy pasted over and over, a feeling I don't have playing PoE.
  4. I see your point but I still kind of disagree. The things you mention are obviously subjective, so it's hard to objectively state "X is spiritual successor because it has >= 66% IE feels/parameters/animations/whatever". To me PoE is a spiritual successor, but for some people stuff like combat xp is actually a deal breaker.
  5. It's not strictly quantifiable, however you look at it. It's a pile of features (some obsolete) plus feels and memories of the 90'. Pretty hard to tell how to exactly determine what a broad term like "spiritual successor" is. For some even DA is a spiritual successor to BG, can you argue against it objectively? I feel like PoE do indeed capture those *feels*, but I can't quantify or argue about how much "spiritual successor" value it has.
  6. It's definitely more pause-intense than the BG series, considering it's low level. I believe it's a step in the right direction, with more tactical meaningful choices. I generally hate TB games (except xcom, because it's sci-fi *_*), I find those boring. PoE sounds like a good hybrid of RtwP and TB, with a lot of things to think about, yet action-y when needed. Boss fights will be AMAZING.
  7. Well I would say Josh's intent is flawed. Stop trying to stamp our degenerative gameplay because he saw some let's play youtuber doing something he didn't like and concentrate on making a fun crpg. We would all be better for it. I find a lot of assumptions about JSawyer silly, feels like few people want to try giving an informed opinion without actually information.
  8. Still, even not assuming that there are more types of wolves, I disagree. The small sample of creatures in the beta have more varied stats and are definitely more interesting than most of the standard BG1 wildlife already.
  9. How can you say that the random creatures in the wild area of poe are more boring than the ones in BG1. I mean, gibberling = xvart = gnolls = etc. There wasn't absolutely any difference in approaching 90% of the standard combats in BG1. O_o EDIT: at least the beetles have some tactical POI (fear the poison)
  10. Uhh no? If this game sells and they get a new designer who actually enjoyed BG1 / BG 2.. would be nice to plan for PoE 2. Pff, the only reason PoE even exist is because Sawyer wanted to make an IE inspired game. You know what a Project Director and Lead Designer is? Who should be the one that actually replace the main head behind the game? xD
  11. HMMMM. I have no idea where those quotes come from, but clearly proves me that the ignore list is working as intended.
  12. You'll eventually deal with it. Or you'll keep doomsaying and whining for the next 4 months or so.
  13. AHAHAHAH. REad it, it's the answer to your stupid questions. The health system is 4th edition based. Deal With It.
  14. Jeez. Sawyer: melnorme said: So, after examining PoE's health/stamina system, it dawns on me that "damage spread" has changed from a tactical to a strategic concern. In AD&D, if your tank got beat up badly in a fight, you could heal him, and he could just keep on tanking until you ran out of healing resources. In PoE, since you can't heal him, you have to make sure he doesn't get hit too hard over the long term. So, his reliability as a tank is diminished and other characters must be ready to fill that role. Intentional? Damage spread isn’t really being “spread” right now due to how AI targeting works, but our system has similar underpinnings to healing surges in 4E. In both the scenarios you’re describing, healing is a strategic concern. In AD&D and 3.X, you were limited by healing resources, typically from a cleric or (rarely) a druid. You still didn’t want anyone to take too much damage over time since the healer would have to continually dump his or her limited spells into the characters to keep moving. In 4E and PoE, clerics/priests serve more of a tactical function than a strategic function. Outside of combat, 4E characters can use their own surges without needing a dedicated healer. Within combat, they usually either need to use Second Wind or have a surge triggered by a cleric or similar healing character. But even if a cleric triggers a surge (e.g. via Healing Word), it’s the targeted character that’s using it, not the cleric. 4E clerics sprinkle a little extra healing on top of the surge, but the surge is typically doing the majority of the healing. Much more than in AD&D or 3.X, you don’t need a dedicated healer in 4E in a strategic sense — though they can be incredibly valuable, tactically. For defense-oriented characters — both in PoE and 4E — their defensive abilities and their HP/surges/Health are their resources. They have high HP/Stamina/Health because they’re intended to take the lion’s share of damage. Everyone needs HP to keep moving, but when a defender runs out, the line of defense drops. PoE’s AI targeting currently dogpiles on the nearest available target, so if you send your fighter forward, he or she is going to suffer significantly more than a 4E defender would (assuming the DM didn’t just have everyone dogpile). I think that when the AI targeting improves, damage will spread out more. Additionally, I think all the front line characters need to have their health set up more like the barbarian with Thick-Skinned. After all, in 4E, surges are proportional to total health, but even so, the front line classes have more surges to burn every day. E.g. wizards have 6 base surges and fighters have 9. 4E characters also get more surges the higher their Con, so it’s not uncommon for a front-line character have almost twice as much personal healing potential.
  15. But it does, even if it's not copy pasted. Like the health system is heavily inspired by 4th, but you are clearly blind to that.
  16. You can't and that's a design decision, but to say that this system is not inspired from 4th is a gigantic fallacy from you. Like all your other arguments anyway.
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