Everything posted by Sensuki
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Level scaling - don't scale individual enemies, scale ENCOUNTERS
^ Heeeeellll no.
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Obsidian deserves respect for their integrity
As I pointed out in a different thread, even though I dont like cooldowns and they are a departure from the IE system, they could work if they get the numbers right. Dragon Age was really slow and clunky combat that just felt plain terrible, but the game doesn't want to be as fast as Diablo 3. I was thinking more along the lines of something you'd see in an RTS would be about the combat speed that you'd want. I will reserve my judgement until after I have seen the combat in play but I have to say I really, really hope it feels nothing like Dragon Age or an MMO.
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Stretch Goals and Backer Rewards - What do you think?
The first line for normal NPCs The first piece of dialogue before the first dialogue choice for party NPCs Fuller voice for major characters
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Stretch Goals and Backer Rewards - What do you think?
Actually yeah I am going to chuck double stress on more assets such as monster models that's something that REALLY went down the drainpipe after Baldur's Gate 2.
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Level scaling - don't scale individual enemies, scale ENCOUNTERS
COMPLETELY AGREED
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[Merged] Cooldown Thread
Cooldown systems such as Dragon Age and Diablo 3 make me shudder. On the other hand ... http://www.youtube.com/watch?v=Ldq1afiKQb8 If the game felt more like DotA except with waaay more abilities (not the look, but the smoothness / flow of combat), slower combat, move speed and pause .. that could be interesting. Although it wouldn't feel like an IE game I don't think ... (well who knows really). Dragon Age combat is too slow and clunky Diablo 3 is too fast.
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Stretch Goals and Backer Rewards - What do you think?
wrong thread
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"Semi-random loot lists" confirmed
I prefer the BG1 system over the IWD1 system. For instance in a previous IWD game where I got a certain item I enjoyed but didn't get it in the second game, and got a worse one (or one that I didn't want), I reloaded and fought again until I got that item. If they're trying to reduce reloading (a la use of cooldowns), why have a random item system (unless it doesn't involve magic items, but I assume it might).
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Gender Prejudice
**** political correctness. It would be cool to play a game like that, but perhaps not this game.
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Stretch Goals and Backer Rewards - What do you think?
I'm probably just going to second a lot of things already mentioned - More assets (weapons, monster models etc) - Major sidequest / faction quests is a good idea - Hire extra artists / programmers etc etc - like the Wasteland 2 Chris Avellone thing, that was a good money booster - Orchestral soundtrack - Hire some of our old voice actor favourites from Baldur's Gate, Icewind Dale, PS:T (Kevin Michael Richardson, Jim Cummings etc etc, you probably know who your favourites were) - Documentary - Russian, Polish, Italian translations is definitely a good idea
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Project Eternity Composer: In-house or External
http://www.youtube.com/watch?v=8V4hGTFQCtY
- Combat log
- [merged] Vancian Magic System and cooldowns
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165 get there ... get there (Pre-50K thread)
165 backers to go. Hopefully by the time I wake up in the morning. Wonder what Update 13 will be ! Besides changing an element of the game, what surprise are you hoping for in the next update? I'm hoping that they post some concrete information that they've decided on such as races or classes, or (dare I say it) a look at something they've made with unity already.
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Those beatiful small things in old RPGs
Am I the only one who interfeered in that fight? I did the first few times as well lol
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Those beatiful small things in old RPGs
The one where Garrick was speaking on behalf of the gnome was funny too. There were a lot of good comedic moments like that.
- Romance companions
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Project Eternity Composer: In-house or External
Vas - A Feast of Silence (will link later) would be a good fit for the above comment Whoever mentioned Lisa Gerrard. Great live voice, not quite as good recorded. And she's EXPENSIVE. She declined the offer to sing on the Gladiator soundtrack at first, and only accepted when they offered her more money. That said, seeing her live in 2007 was the best musical experience I've ever had, and I can't wait to see Dead Can Dance next year
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Those beatiful small things in old RPGs
Rumar! RUMAR! d-d-darling?
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Optional Expert Mode Features
The way I interpreted it was Expert mod is like 'classic mode' : ie - no help, no babysitting. think Baldur's Gate 1 / Icewind Dale 1 style. Normal is like : modern features included so that non-IE gamers can relate to the game (quest markers, numerical reputation scores, feedback, max HP after rest, max HP during level up, stuff like that)
- 25 replies
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- expert mode
- hardcore
- wounds
- limb
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Tagged with:
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[merged] Do you think the Kickstarter could have been better
Hopefully the 50 Thousand surprise is good, I'm on the edge of my seat, ~ 280 backers to go. Get the word out
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Limiting Combat Roles by Class
Being DotA player I'd hate to see the 'holy trinity' as previously mentioned, seep into a cRPG like this (tank, carry, support).
- You need more far reaching and visionary stretch goals!
- How about postponing the releasedate to december 2014
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Monetary system
Gold won't have weight. So essentially you're not carrying it around. I don't care if it's kind of like digital money Not really an important aspect (or focus) of the game.