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Everything posted by Sensuki
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As I pointed out in a different thread, even though I dont like cooldowns and they are a departure from the IE system, they could work if they get the numbers right. Dragon Age was really slow and clunky combat that just felt plain terrible, but the game doesn't want to be as fast as Diablo 3. I was thinking more along the lines of something you'd see in an RTS would be about the combat speed that you'd want. I will reserve my judgement until after I have seen the combat in play but I have to say I really, really hope it feels nothing like Dragon Age or an MMO.
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[Merged] Cooldown Thread
Sensuki replied to Ieo's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Cooldown systems such as Dragon Age and Diablo 3 make me shudder. On the other hand ... http://www.youtube.com/watch?v=Ldq1afiKQb8 If the game felt more like DotA except with waaay more abilities (not the look, but the smoothness / flow of combat), slower combat, move speed and pause .. that could be interesting. Although it wouldn't feel like an IE game I don't think ... (well who knows really). Dragon Age combat is too slow and clunky Diablo 3 is too fast.- 661 replies
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"Semi-random loot lists" confirmed
Sensuki replied to Infinitron's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I prefer the BG1 system over the IWD1 system. For instance in a previous IWD game where I got a certain item I enjoyed but didn't get it in the second game, and got a worse one (or one that I didn't want), I reloaded and fought again until I got that item. If they're trying to reduce reloading (a la use of cooldowns), why have a random item system (unless it doesn't involve magic items, but I assume it might). -
Gender Prejudice
Sensuki replied to DeDaL's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
**** political correctness. It would be cool to play a game like that, but perhaps not this game. -
I'm probably just going to second a lot of things already mentioned - More assets (weapons, monster models etc) - Major sidequest / faction quests is a good idea - Hire extra artists / programmers etc etc - like the Wasteland 2 Chris Avellone thing, that was a good money booster - Orchestral soundtrack - Hire some of our old voice actor favourites from Baldur's Gate, Icewind Dale, PS:T (Kevin Michael Richardson, Jim Cummings etc etc, you probably know who your favourites were) - Documentary - Russian, Polish, Italian translations is definitely a good idea
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Combat log
Sensuki replied to armitage's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I always used the To Hit rolls option in all the IE games that had it. I thought it was weird at first that your character would only do damage on 1/10 swings of his sword. Turned on to hit rolls, oh right, useless animations. -
165 backers to go. Hopefully by the time I wake up in the morning. Wonder what Update 13 will be ! Besides changing an element of the game, what surprise are you hoping for in the next update? I'm hoping that they post some concrete information that they've decided on such as races or classes, or (dare I say it) a look at something they've made with unity already.
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Romance companions
Sensuki replied to Lady of payne's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
inb4 lock- 7 replies
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- 1
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- Romance
- companions
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Vas - A Feast of Silence (will link later) would be a good fit for the above comment Whoever mentioned Lisa Gerrard. Great live voice, not quite as good recorded. And she's EXPENSIVE. She declined the offer to sing on the Gladiator soundtrack at first, and only accepted when they offered her more money. That said, seeing her live in 2007 was the best musical experience I've ever had, and I can't wait to see Dead Can Dance next year
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Optional Expert Mode Features
Sensuki replied to IcyDeadPeople's topic in Pillars of Eternity: Stories (Spoiler Warning!)
The way I interpreted it was Expert mod is like 'classic mode' : ie - no help, no babysitting. think Baldur's Gate 1 / Icewind Dale 1 style. Normal is like : modern features included so that non-IE gamers can relate to the game (quest markers, numerical reputation scores, feedback, max HP after rest, max HP during level up, stuff like that)- 25 replies
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- expert mode
- hardcore
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Monetary system
Sensuki replied to ivenesco's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Gold won't have weight. So essentially you're not carrying it around. I don't care if it's kind of like digital money Not really an important aspect (or focus) of the game.