Everything posted by Sensuki
- I've got an email interview with Obsidian for this week
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I've got an email interview with Obsidian for this week
I'm going to try and avoid simple one line questions like that because those are things that they probably haven't decided yet, as Josh or Feargus previously stated most of the stuff just exists as brief scribbles on whiteboards or they've talked about the general concept or idea behind stuff. No doubt Tim is cracking away designing systems. For instance, your first question there they said that characters will hit more likely than not (unless you're a level 5 guy attacking a level 20 monster etc) in a post somewhere on the forums Concentration checks, you'd assume, would at least be on in expert mode. edit: I might consider asking about checks, but more in the context of what they can do now that they're not limited by a 20 sided die.
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I've got an email interview with Obsidian for this week
I'm doing an email interview with Josh (I think, although others may answer my questions if they're more appropriate) for the Australian website Cybergamer (which has a European sister site). My interview will try to avoid any of the questions that interviews/articles have asked already and things that the devs have answered on the Kickstarter Q&A, the forums or their personal sites (Sawyer's Formspring etc). The planned interview will be split into three sections (Personal, Design, Mechanics). I will ask very specific design and mechanics questions to try and generate better / more informative answers. I think I have a bit of room for an extra design or mechanical question or two, so if there's anything you want to know that fits the bill of the interview then feel free to post your question here and if I like it I'll try and fit it in. I expect that I should get a reply tomorrow, if so the article should go up in 36 hours or so. General topics I've already got covered
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A Discussion of Tiers and Backer Rewards
To be honest I thought the opposite. If the $20 tier wasn't limited to 25K, you'd get more overall backers (price elasticity of demand), but the question is would you get more money if that was the case (I think yes, but others may disagree).
- Update #18: George Ziets, Paladins, Add-Ons, Rewards, and More!
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55,000 wo0o0o0oo
I know I read them, spawned from that update including the marshmallow lady
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55,000 wo0o0o0oo
I don't know why, but when I saw the Giant Marshmallow thing it reminded me of this
- Let's talk console commands and mods
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Drugs
Marijuana is the cure for cancer guys, it's the evil pharmaceutical companies for preventing it's finding! (No I don't smoke it)
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55,000 wo0o0o0oo
There better be a 300HP Gelatinous Cube in this dungeon and Ghosts!
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55,000 wo0o0o0oo
I have a feeling we might make it to 7 or 8 levels ... and I hope its bloody hard to get to the bottom! 10 or 11 would be glorious but it makes me wonder if 10-11 levels means a decrease in the overall area size or something
- On loot, and what you think of it for Project Eternity.
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Character creation
I loved rolling, op stats for the win
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55,000 wo0o0o0oo
- What do you want in the expansion?
Too early to discuss the expansion for me, since we don't know what will be in the actual game When that comes out, sure then I'll know what I want.- Level up rate?
Yeah that was already one of the planned topics to cover. Here's a list of stuff I've got so far (wish list, don't yet know interview format or length). Where the Inspiration behind the souls aspect came from Class Homogeneity Which art style the area art, paperdolls and portrait art will be like Avatar customization & reflection of that on the paperdoll RTS influences (IE warcraft 3) Frame Rate Attack Animation / Speed Factor question Party AI button / Object Highlighter Level / Power / XP progression (including [not asking for a spoiler] the aim of low-level feel (3E or 4E for example))- I don't want PE to be another Icewind Dale
I remember the first time I found the main crypt in the Vale of Shadows and thought, now THIS is a dungeon.- Huzzah, barbarians and ciphers are in!
Me too.- Huzzah, barbarians and ciphers are in!
YEAHHHHHHHHHHHHH- I don't want PE to be another Icewind Dale
http://www.youtube.com/watch?v=bSrf8EgSyDg Played and completed are two different things, how far did you get ?- I don't want PE to be another Icewind Dale
They already have. Look at the comment above yours.- Raw experience, or experience that scales with your level?
- On loot, and what you think of it for Project Eternity.
Baldur's Gate 1 style please (and the difference between Baldur's Gate 1 and 2 for me is) Fixed item placement but random minor treasure on trash mobs No random magical item drops (looking at you Icewind Dale 2) No convenience item stacks (magical arrows and healing potions were EVERYWHERE in BG2) Every man and his dog shouldn't have heaps of magic items (In BG1 named enemies sometimes had one (or rarely, two)). Secret Treasure in tiny holes on the map like Ankheg Armor & Ring of Wizardry, non-highlightable.- I don't want PE to be another Icewind Dale
Just wondering, what mechanics do you want to hear about?- I don't want PE to be another Icewind Dale
I'm glad they mentioned Icewind Dale. Icewind Dale had some great elements. The specific things I've seen Josh mention about Icewind Dale are the dungeon-delving and the Fantastic 2D Backdrops ... - What do you want in the expansion?