Everything posted by Sensuki
- Are cloaks and horses in?
- Are cloaks and horses in?
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Icewind Dale Input
I usually go Fighter, Ranger, Paladin, Cleric, Thief, Mage. Oh how boring. But it works. I think I started changing the Thief to a Fighter/Thief though. Race isn't really that important but Elves cost more gold to resurrect.
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Build Thread
Intel i5, budget mobo and 8 or 16GB RAM should fit the bill if you are a set and forget person (ie not an ocd overclocker). 8GB is prob fine, I've been running 4 until recently and that was enough to run win7 and any game, I only upgraded because I'm using GNS3 to emulate lots of routers. I usually buy secondhand, you'd easily be able to get a good intel cpu secondhand for 2/3 or less of the retail cost or whatever.
- Character shadows that improve blending in with environments
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Next Gen
No no you missed my point. Josh Sawyer has explicitly stated that the game is being designed (the interface, etc) so that you can play primarily mouse only. Personally I find using the mouse only in the IE games is a more relaxed form of play, I use spacebar for pause and unpause and that's about it. You will be able to do the same in Project Eternity (as well as click the pause button).
- Are cloaks and horses in?
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Are we getting the PE we were led to believe was on the horizon during the KS?
How are attacks and defenses represented in the character sheet and combat log ? Will the 'attack bonus' be displayed by the equipped weapon / will the character sheet display the bonuses like they did in the IE games where (pretty much) every little bonus from race, class, prof, buffs and gear were documented? We are used to seeing attacks represented with a + and Defenses as a static number. Also will the defense being attacked be displayed in a combat log representation of a roll ?
- Update #61: In-game Art
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Next Gen
If that's the issue I believe the game will be playable with 99% mouse use. Turn your mouse sensitivity up and voila, most of your problems solved (unless I'm missing something here).
- Update #61: In-game Art
- Update #61: In-game Art
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Project Eternity enters production?
While most of the Kickstarter projects (or all of them) have taken longer than the estimated time, Obsidian has been wise and kept the team size down during pre-production. For 6 months there was less than 15 people working on the game. IMO the longer pre-production with the smaller tema size means only means that production and the game will be the better for it.
- Project Eternity enters production?
- Project Eternity enters production?
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Next Gen
Shame on you console gamer.
- Project Eternity enters production?
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@devs How does the team look at the moment?
It's time for your meeting with the investors guyz!
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The core rules of P:E, Pen & Paper style
Most of the stuff I didn't like has been taken out (cooldowns, no miss, crafting system) anyway. And the other stuff we don't have much info on yet, just a drop in the pond. The best thing the designs have going for it IMO is the amount of options: core character building has the traditional stuff along with Culture and Ethnicity among other things, and you get to pick your start gear unlike the IE games (unless you count BG1 haha). Then there are also lots of different weapons and armor and the system promotes the use of all of them (or well, generally, stuff may need to be tweaked to be better/worse later on).
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The core rules of P:E, Pen & Paper style
Indeed. I count myself one of those people and I have very mixed feelings about the various presented mechanics, ranging from optimistic to indifferent to very disappointed.
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The core rules of P:E, Pen & Paper style
In fact, we use a lot of percentile modifiers and damage ranges that would be very slow and difficult/impossible with standard dice. Sure but you'd just slightly change the rules / repurpose them for P&P if you were doing a conversion. I was thinking of doing a pseudo-PE P&P session with some mates later in the year instead of playing D&D so that's what I was going to do when more information is available. Longsword 5-8 would just be 1d4+4. Percentages would require a bit of thinking though. Attack speed would be one of the more difficult ones I imagine, but percentiles could probably be re-staggered (in 5% blocks) into a d20 equivalent fairly easily.
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The core rules of P:E, Pen & Paper style
The standard rules seems like they will convert pretty well to P&P Attack Resolution has to be cut down to 5% chunks to fit a d20, so 1 = miss, 2-10 = graze, 11-19 = hit, 20 = crit (where accuracy - defense = 0)
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Project Eternity's longevity will be determined by its modability
Sensuki replied to Death Machine Miyagi's topic in Pillars of Eternity: General Discussion (NO SPOILERS)Someone just has to write a program like FastFile Tool (for *.ff) that can read and extract Unity content files and we're good to go.
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About hate-mail and other online abuse.
Burn at the stake you promancer!
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About hate-mail and other online abuse.
I am definitely an annoying SOB when I disagree with a design decision or a mechanic because I am really invested in this game. I do not think I come off as malicious though.