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Sensuki

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Everything posted by Sensuki

  1. They are listening, although I wouldn't expect to see any mechanical changes in this patch at least. One step at a time.
  2. I have inserted a picture but it's not showing up unless I try to edit or quote the OP.
  3. Is there any particular reason why Fortitude and Reflex are always 12 points higher than Will at level 1? [steps to reproduce] Create any character that does not get a bonus to Intellect or Resolve (as they increase Will Defense) Do not level up any attributes, make sure that Intellect and Resolve are both at 3 Start a game and open the Character Record Will Defense will always be 9, whereas Fortitude and Reflex will be something like 21-24 [Expected Behavior] Not sure because the Class Descriptions in the Character Creation Menu do not have any values for Fortitude, Reflex and Will and the values in the Inventory and Character Record do not have any mouseover tooltips explaining where the bonuses come from [Other remarks / Comments] The game is applying Intellect and Resolve to Will, but I don't know if it's applying any starting class bonuses that they're supposed to have, OR Fortitude and Reflex have been accidentally bumped by 12 points at level 1, and should actually be 9 each at 3 points in their respective stats.
  4. What class though? I imagine that wouldn't have been hard with a Chanter, Cipher or Druid PC.
  5. I know 7 of the companions as found in the game files, PM me if you absolutely must know as I don't want to spoil it for everyone.
  6. I personally like how the DotA 2 Dev forums are run, they have comprehensive known bug lists - http://dev.dota2.com/showthread.php?t=127919 That said, I believe that requires manpower.
  7. Well in the IE games you knew when combat started because the combat music started blaring the moment you ran into an enemy. It also helped that the combat music was pretty full on in a lot of the titles. BG1 for example. If you had the music off you had to look at the combat log / if one of your characters was hit, their marker on the map would flash red as would their portrait outline.
  8. You're onto something super-slick and intuitive there! It really would benefit from simplification. It will be part of my next thread, I've got a bunch of combat tuning suggestions lined up, probably going to include attributes, animations, recovery time, weapons and some other stuff edit: with the maths to back it up
  9. I'm probably going to suggest that at least for weapons, animation & recovery lengths be determined on a per-weapon basis like they are for ranged weapons (where they have longer recovery depending on the reload) AND that the Base Attack Time (Animation + Recovery) be displayed on the weapon, where the actual value with modifiers can be displayed in the inventory next to a damage per hit tooltip. I also think the weapon style system is a bit ehhh as well, I think TWF Half Recovery speed and removing the 50% slowdown from weapon style and shields would be much better. Then you can tune the speeds and damage ranges of weapons individually for more variation! This way it's a unified system with transparency, more room for variation and only ONE exception - that TWF is quicker
  10. Or you could just switch to a 2H weapon of the right damage type. Pollaxes do best of Slash/Crush and then have an Estoc in the other slot (which is far and away the best melee weapon atm). That seems to be the way to go atm.
  11. Her voice is sooo similar to the IGN chick
  12. I think that means Sound Design and music, not Voice over recording which AFAIK is done right at the end after the writing is finished.
  13. It could also be to do with the Pathfinding system as the character appears to 'run into' something. Hopefully it's fixable anyway.
  14. Well the IE games were a bit cheesy in general. I think the VO direction reflects the overall tone of the game.
  15. They also changed design directions many times, sounds like a nightmare of a project that really should have been Diablo 2 with 3D graphics.
  16. I didn't post the thread and even over at the Codex where I posted the files I said that I thought it was temp I thought it was passive aggressive because it was an indirect aggression, but fair enough. I've also been digging through the files to get a feel for "how the sausage is made". I've discovered that modding items should be fairly easy to do as long as there's a program that can re-pack data into the Unity files (which I *think* there is, but not 100%). ADDING items will be more difficult though.
  17. Three, although one of they may or may not have undergone a sex change (unsure at this point) dat passive aggressive
  18. I know 7 of the companions as referenced in the game files but I won't post them here for those that want to stay spoiler free. Feel free to PM if you want to know
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