Everything posted by Sensuki
- Couple of misspelled folder names
- UI String "Wil" should probably be "Will"
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Pretty disappointed, this launches in December?
The bugginess looks fixed, but Rose played her party as Fighter tanks while every other party member spams from range, which tends to be the most effective way to play atm (which is pretty banal) - something needs to be done about that.
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BB v271 (from PAX Stream) - Black Ability Square Present on Screen during select all
http://www.twitch.tv/twitch/c/5027673 2:50:30 ish Outline of first action bar slot visible after area transition.
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Backer Beta as presented by Jorge Salgado and Rose Gomez
Jorge has a sexy voice tho, wtf man ?
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Pretty disappointed, this launches in December?
New build v271 at Pax Prime 2hr 43 min http://www.twitch.tv/twitch/c/5027673
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no escaping?
Running away should be legit if you don't have any unconscious party members. The area transitioning is pretty strict atm. Can't even go into a house with 1 party member.
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Pretty disappointed, this launches in December?
Dunno, just felt a fair bit of rigidity from Josh during past UI discussions. I think the following is pretty reasonable: Split the UI into three chunks and be able to juggle the order of them and add some extra menu buttons and have a solid background artPortraits Menu Log Portraits Log Menu Menu Log Portraits Menu Portraits Log Log Menu Portraits Log Portraits Menu 2. As per my suggestion - move the log to the left and add some extra menu buttons To be honest #1 is probably the best solution, Wasteland 2 was able to do it I'm glad it's not just me that thinks both the Main HUD and Inventory need work
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Pretty disappointed, this launches in December?
Cheers, but I am pretty unoptimistic about any changes to UI screens other than the stash window becoming larger, nevertheless I will fight to the bitter end!
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KEEP PIRATE STYLE PISTOL PLZ
It's already in, is my point. No point editing it out, because it's cool. You can't use the pistol after the first shot already, your character just attacks with the melee weapon. If you want to re-use the pistol, equip it as the only weapon in a set.
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Pretty disappointed, this launches in December?
I am absolutely looking forward to giving some critical feedback on the core systems once the bugs with the core systems are fixed!
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KEEP PIRATE STYLE PISTOL PLZ
In a perfect world you'd have a pistol in each weapon set and one sabre, and when you switched sets, it would just switch the pistol out
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Pretty disappointed, this launches in December?
You quoted my post. You generally do that when you want to address someone.
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KEEP PIRATE STYLE PISTOL PLZ
Why bother making it a Talent, it already works now.
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Pretty disappointed, this launches in December?
You're making an awful lot of assumptions purely spawned by the fact that you disagree with me in UI Presentation.
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The music! Good or no?
The Witcher 1's soundtrack blends with the environment but they mix instruments in the foreground which adds quite a lot. I can't understand how everyone assumes that just because many of us like a more forward presentation that we like simple, catchy, instantly recognizable epic melodies or forceful music. It is simply a matter of production style and mixing. I prefer more of a chamber music production style to orchestral. It's more intimate. Everything mixed to the back is simply not as exciting. Bringing the melody forward can add so much more to the presentation and that's what I found with the Baldur's Gate 1 and Icewind Dale 1 soundtracks (and many of The Witcher 1's pieces). They don't even have to be massively forward either: Here's a good example of slightly more forward mixing of vocals, cello and organ pieces to have a larger effect, the whole soundstage escalates as the song goes on
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Pretty disappointed, this launches in December?
My thoughts as well - System and UI design are my biggest issue, some gaping holes in those.
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Resolve/Perception
Yes that's correct. I posted this in July http://forums.obsidian.net/topic/66462-understanding-combat-mechanics-or-how-i-stopped-analyzing-weapons-and-started-to-love-the-game/?view=findpost&p=1466474
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The music! Good or no?
No, I think he chose the production style.
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Placement of the skill bar and mouse movement
Radial menus should only be used in turn based. You can't be expected to use them in real time combat.
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You must gather your party before..
Additional Supply Depots Required. Oops wrong game.
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Pretty disappointed, this launches in December?
That approach worked for Dragon Age: Origins, too. Oh dear
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The music! Good or no?
Wholeheartedly agree Arsene Lupin. Pretty much every other isometric game has this.
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Pretty disappointed, this launches in December?
Yeppppp
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KEEP PIRATE STYLE PISTOL PLZ
You're way overthinking it, you only get to fire the pistol once. Count it as Two-Weapon Fighting.