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Ink Blot

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Everything posted by Ink Blot

  1. And this is why I love my gaming forums: I never know what non-gaming tidbit's going to pop up that will intrigue me. I've not even heard if this show, but now I may have to check it out. Sounds quite good.
  2. See: Hookers and blow. Works every time!
  3. Yeah, this is a known issue with Paladins. Check This Thread.
  4. Hell, if you're going in, go all in: Hookers and blow.
  5. I realize the original thread is old, but this ties in with you and Sensuki's other thread about attributes where the discussion is also focused on adjustable AoE radii. I was thinking about this and instead of a zone of non-friendly fire, I kind of like the idea of adjusting to a larger size having a reduced effect in some other aspect. What struck me was perhaps as you adjust the AoE for something like a damage-dealer like Fireball, have the damage decrease with the increase radius and vice versa. Not sure how the numbers would work out there (I'm sure you can do the math though, Matt!), since damage is tied to Might, so adding a damage enhancer for INT as well may not be optimal.
  6. Well more of a separate tab in the inventory for the crafting items. You can see it in when selling items at the merchants. It's between the party inventory and the stash on the right side of the inventory display. Otherwise, just hit the Crafting button in the inventory window (bottom left) when not at a merchant.
  7. Perhaps Dyrford is located on an Ess bend in the river, where it is flowing North for as while before turning back to the south?
  8. Yeah, no worries. I'm not sure if it suffers from the quirk that money did, but put crafting materials (or anything you think may be a crafting item) in your main's inventory. If it's a crafting item it should automatically move to the crafting item stash.
  9. Making it necessary for the 'best' gear is one thing I've always disliked about crafting in games. I hope it's not something that crops up in this one. For those that love crafting, sure, have it so you can make items as good as what you can find or buy. As for the stash, crafting items have their own separate one. So you don't even have to worry about it. Just ignore that stash and you'll never even know you have the items.
  10. Thanks for the confirmation/reassurance. I figured you guys were looking at all the threads you could find, but it's nice to have it confirmed. I'll admit, I was thinking of posting a similar thread. Sensuki beat me to it.
  11. I always make the observation that this is sometimes the only intelligent conversation one can get.
  12. Thanks, Headbomb. I try to search out every possible bug before posting, but didn't come up with your thread. Cheers.
  13. I'm finding it hard to judge, actually. Until we get some more fixes and tweaks so we know things are working more or less the way they're supposed it, it's hard to really form an opinion on the actual combat in these encounters. I've been doing the Dyrford Village/Dyrford Crossing quests over and over again, and avoiding most combat unless it's absolutely necessary. More because I'm trying various ways to solve quests (choosing different options, doing things in a different order, etc.) just to see if I can break them. So I'm kind of focusing on the quest mechanics and less on the combat other than a few select encounters.
  14. [DESCRIPTION] After selling a bunch of gear at the merchant, I noticed the party's money is displayed to 4 decimal places (722.4004 coppers). [DETAILS] Grab some loot Sell at merchant Take note of the party's money supply Repeat if necessary Eventually you'll see a bunch of decimal places [EXPECTED BEHAVIOR] Since the lowest value coin in the copper, I'd expect the money would be displayed to the nearest copper piece. If the game is actually dealing with tenths, then I'd expect it to round to the nearest tenth. Not sure if this has been reported before (something in the back of my mind says I've seen something related to this) but I couldn't find anything with a search of several different terms. Pic attached. Note the party's cash in the upper right.
  15. Not sure if this is a bug or intended. When leveling a Fighter I can choose Weapon Specialization before choosing Weapon Focus. Did so last night while leveling my Fighter character. Again, not sure if the behavior is WAD or not, as I don't know if the intent is to follow D&D on this.
  16. [DESCRIPTION] When you hire an adventurer at the inn, the newly created party member is spawned in the same space as the main, making it look as if there are still only the 5 party members on the screen. [DETAILS] Got to the inn and hire an adventurer. After the creation process don't move anyone in the party and don't use the party selection. Note the new character's portrait is now in the sixth slot. Now check on screen and try to locate the character. Highlight the main and move him/her. Note that the hired adventurer is actually standing in the same spot as the main was. [EXPECTED BEHAVIOR] Would expect the new adventurer to spawn into an empty area near the party, *NOTE* Cannot use the Character Creation/Adventurer's Hall tag as the forum says it's too long.
  17. Well, it seems it's not just my mojo that disappeared. The game's has as well I think. Getting weird behavior all over the place. No XP for completing quests, all kinds of gear showing up on the floor of the inn (not just what's in the main's hands), practically unkillable mobs, etc. Reinstalling. Hopefully that will get things straightened out.
  18. Deep Wounds is a known issue. NCarver addresses it Here. One thing he doesn't mention is whether or not it stacks (it shouldn't, IMO). But anyway, they're aware that it's way out of whack.
  19. If we could actually heal health, I could see something like this in the game. Hell, it seems to borrow relatively heavily from 4e as far as battle mechanics goes, so why not this as well? Maybe something along the lines of the value of the CON score being healed with that being modified either as an additonal percentage, depending on either the spell or the level of the healer (or both), or a flat value added onto the value of the CON score. As it stands, healing just Stamina, while possibly useful, can also be a hindrance (someone pointed out that if you keep healing Stamina and part of the damage dealt to you is also dealt as health damage, then healing Stamina ends up just costing you more health in the long run).
  20. I believe they do. Like any place, though, I believe you need to ask the locals what they like.
  21. They plan to support modding as noted in Update #16: Our plan is to release our file-format information and expose as much of the data in the game as possible for you to extend and edit. We traditionally do not "hard-code" numbers so that our designers, and you, have the power to easily change and iterate on RPG data. We also plan on releasing localization tools to let communities around the world create localized versions for languages we are not translating Project Eternity into. As we get more familiar with Unity during production, we will be extending Project Eternity even more for mod makers. Look forward to announcements in the months ahead as we make further progress and can provide you with more information about tools and mod support. You can read the full blurb here: https://www.kickstarter.com/projects/obsidian/project-eternity/posts/323119
  22. Well, I'm up here in Canuckland, so we'll just have to all meet up in Oz and test out the local brew. I'm sure Sensuki has a couch available. Or a floor.
  23. I like both TB and RTwP (although I tend to prefer the latter). I think PoE could work extremely well as a TB game though. That being said, I'd always vote RTwP first. No, it was planned as a TB game right from the beginning.
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