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Everything posted by Ink Blot
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Same with the Witcher when it was first released. Load times on that one were atrocious, and it was made with a modified Aurora engine (the NWN engine). Devs addressed it and improved it dramatically. I've noticed longer loading times as well as the game progresses, and I have the game installed on an SSD (granted, my load times are faster than some people are reporting, but there is a noticeable difference between the beginning of the game and later on in, say, Defiance Bay when it comes to load times). So I don't think it's everyone's rig that's causing loading issues. There's some optimization that still needs to be done on the game with regards to this, IMO.
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In a way, I can actually agree with this complaint. Being an RPG, a large part of the game is exploration to discover new areas and quests. As far as I've seen so far, there's no way to avoid the vast majority of combat if you're doing any kind of exploration on the maps. I'm not sure I'd call them 'trash mobs' though. But saying you can avoid a large fraction of encounters is somewhat disingenuous though, especially if you're the type of player that wants to explore the RPG world in which you['re immersed.
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This sounds more like a failure of expectations than an objective game issue. In this game, Wizards just aren't as powerful and god-like as they were in the old D&D based games. They're still a viable class to play, but you need to adjust your thinking about how they play. I realize this sounds somewhat like a 'get gud' statement, but it's not meant to be.
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I'm not enjoying this game
Ink Blot replied to Bigby's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Well, that was only mildly funny initially. For a few moments. Then it just got tedious and annoying. (As you can tell, I'm not a fan of Minsc). As for the OP, there's no need to rake him over the coals if he doesn't like the game. However, I'd be interested in more detail on the complaints, but that would likely require some spoilers. -
You need to let go of the D&D system and roll with this one. How is 'roleplay' better in D&D when the classes are strictly pigeonholed into a specific way of playing and building? In this system, if you want to roleplay a Barbarian steeped in lore and with the ability to cast some spells off of scrolls he found... you can. If you want to go with the stereotypical dumbass "Me Thonk, me crush!" barbarian... you can. That's the flexibility of this system: you can actually roleplay a character pretty much the way you want.
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Update 1.04 on Steam?
Ink Blot replied to sp3cw4r's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Heh, neither is the first hotfix. -
Update 1.04 on Steam?
Ink Blot replied to sp3cw4r's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I have to believe you're correct, seeing how Patch 1.03 on GOG was only 80 MBs. -
So I wont be playing act 3 yet
Ink Blot replied to Mungri's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
If you don't care about cheevos... console. -
Update 1.04 on Steam?
Ink Blot replied to sp3cw4r's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Did you get the 1.03 Hotfix already? -
I agree with this. Why they tied discovering hidden objects and traps to Mechanics and also require you to be in scout mode is an odd decision, to say the least. I feel it should be tied to perception with perhaps a bonus to the chance as well as the detection radius if you're in scout mode. As for trap/lock XP, I believe they added it in because so many people complained about not having it. The original plan was to not give XP awards for it, if memory serves.
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New update on steam [566.3mb] ?
Ink Blot replied to Duncan's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
That's a pretty large hotfix... -
Steam vs GoG redemption ?
Ink Blot replied to endruwiggin's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
That had nothing to do with multiplayer. Obs never intended for the game to have multiplayer functionality, Steam or not.