-
Posts
477 -
Joined
-
Last visited
-
Days Won
1
Content Type
Profiles
Forums
Blogs
Everything posted by Aedelric
-
What is the point? The point is the story, the quest, the fun of the journey and the completion. None of which is defined by urgency. You are wrong to believe that the lapse of time is the only way to have consequence. You can have consequences that matter through player actions and choices throughout their adventure. Your health argument is strange and not really a good example of your point.
-
Your opinion on mounts?
Aedelric replied to hideo kuze's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
http://forums.obsidian.net/topic/60826-rideable-mounts/page__hl__mount http://forums.obsidian.net/topic/60588-mounts-and-mounted-combat-should-they-be-added-as-a-stretch-goals/page__hl__mount?do=findComment&comment=1204362 How many topics do we need for a feature that most people seem to dislike? -
Boss death scenes and random enemy death animations are fine. Being taken out of the game to watch a cut scene is immersion breaking and takes valuable time away from planning your tactical combat. I would also not be keen on any animations that wastes your character/companions time in oder to perform.
-
Drows in this game ?
Aedelric replied to Skysect's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Drow or dark elves is one race I would rather not see, if we have bad elves I would rather they be more unique and have sound sociopolitical reasons for being so, also dark skin for an underground race, not well thought out. Apart from that I am not a fan, `Oh! we are evil because we like doing evil things for evil's sake... Oooo!´. -
Achievements
Aedelric replied to buggeer's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
A console annoyance, achievements add nothing to the game, it just takes resources away from genuine content creation. -
Fishing
Aedelric replied to Stuttery G's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Making armour and weapons are all fine and dandy. But fishing is something else, it does not add anything that affects the game, beyond depth as you say. But lets face it, the depth is superficial at most and the actual use is minimal. Anyway, when I think of isometric fishing it brings me back many, many years to Ultima Online, it was not what one could call fun. What would your companions do while you postpone your adventure to save the land in order to catch a salmon? Stand around and take in the sun? -
I do not want taken by my hand and guided through everything, we are not idiots, so drop the tutorials. Characters mean everything in RPG's so character design should be very detailed and flexible. Unfortunately in a lot of games the choices are superficial, like in Forgotten realms you can pick the god you follow, which is the last you ever hear of it. I hope Project Eternity is different and our choices matter.
-
Fishing
Aedelric replied to Stuttery G's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
How is a fish going to help us? I doubt after selling twelve fish you could pay for for even a new pair of boots let alone elven enchanted boots. I am for mini games, but they have to affect the game in some way. -
Big city? I hope so, where else am I going to go to get smacked around the back of the head and robbed clean.
- 31 replies
-
- exploration
- city
-
(and 2 more)
Tagged with:
-
A dog companion?
Aedelric replied to bonarbill's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I am not against an animal that is not a dog, but it would have to fit the role well. Thinking about it magic transmutation to other animals would make everyone happy. What I would not like is a suicidal `dog´ that charges the first enemy it sees and will fight to the death. I would like one with some intelligence and, but also animal instinct willing to flee. Also not being a traditional companion it's actions should be slightly random, like leaving my group to go chase a cat or fight another dog or mark it's territory. As for skills, I am open to it gaining skills in the traditional exp form, but what would be great is actively teaching it, like a real dog. We would teach it to sniff out invisible characters, hunt out traps and non-combat skills like finding stashed loot. This would be a fantastic addition to me if implemented right, I would probably even just have a solo playthrough with my pet. Also, we should be able to name it! -
Do not make the game isometric
Aedelric replied to Bercon's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Because people always want the game they dream for, not what they are marketed. This topic deserves to be closed. -
A dog companion?
Aedelric replied to bonarbill's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
100% yes. But unlike other games, I want to be able to train him. -
Do not make the game isometric
Aedelric replied to Bercon's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
Isometric all the way, I want painted backgrounds, the only concession to modern graphics I am happy to entertain is 3D character models, so long as they aesthetically fit. Project Eternity is not about beautiful graphics, it is about bringing back the RPG's we love. -
Mods often create nice communities around games, the longevity is not strictly determined by mods but it does help quite a lot, especially when the development team has large gaps between sequels/expansions/DLC's. Morrowind has had many, many mods, the community is still active today, an example is with the mega mod Tamriel Rebuilt, this all after two very popular Bethesda squeals released. Rome Total War is still alive and kicking, not long ago RTR VII was released and this after Medieval/Empire/Shugun II. Not everyone appreciates mods but most do, so many mod projects have download numbers in the thousands. If Obsidian include it as a 2.5 million stretch goal I will bet they will hit it fairly quickly, Planescape total conversion anyone?