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Everything posted by Nonek
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No Nonek, your interpretation of what she is saying is lacking...very lacking You can't compare the dead soldier to the grief of surviving family members..the dead soldier is now dead and no longer has feelings, you accept that right? So all that is now left is the residual emotional impact from his death..and only the living will experience that. And everything they are going through is because they loved him. So I'm not sure how you can see this as something "lucky" ..its not a question of luck. There are no lucky people here Nonek...people are grieving There are just different degrees of loss..surly you can empathize with that? No yours is simplistic and childish reasoning Bruce, one has one life and for that to be snatched away is the greatest tragedy there is, this should be known to anyone with a basic education. The living can move on, deal with their grief, and have hope and a tomorrow, the dead have been robbed of everything, the living have life and infinite possibility at their disposal, the dead do not. There are different degrees of loss, and the dead have lost everything, while the living can rebuild. A ten year old should be able to work this out. Sheer idiocy.
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So the Tommy loses everything and any chance of ever having a life to lead, and he's the lucky one? Whereas the ones who have life, hope and a chance to rebuild are much worse off than the rotting corpse? This is utterly idiotic.
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I am fairly much in the same place, wandering around, listening to the music and watching the days and nights pass in and around Murky Waters, ocassionally completing a quest when I feel the urge, or gathering various components. If the Wild Hunt can evoke the dreamy fairy tale ambience of chapter IV somewhere in its gameworld, then I for one will be more than content.
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It's a depressing and worrisome fact that ones voting decision is still so torn at this late hour.
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No. Men are more than 3 times more likely to be victims of murder. It's a warped logic. The masive rates of suicide amongst young males are also often glossed over, along with the disproportianately higher rates of violence against and amongst men, but then again this does not fit the narrative that only women are victims and so is safely ignored. The Hilary Clinton quote is disgusting, one thinks of the approximately eight hundred and eighty thouand men whom served and died in the first world war, sitting in flooded trenches watching the bodies of their friends drift by in the water, and knowing that when the whistle blows they will be mowed down in a similar fashion and lose everything they ever had or might have. Tolkien a stoic and reserved Englishman if there ever was one shows how deeply this affected him in his writing on the Dead Marshes, and perhaps why he along with many others chose to pursue escapism after their service. This shouldn't be devalued by a politician trying to play a victim card and slander the real victims who fought and died for the world. Still it is her right to state these lies.
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It might be prudent to make a brief and to the point update on rewards, personally I backed digitally so i'm not affected as much as Mr Yaggaz, however an ETA on the documentary and novella would be nice, the novella especially as I very much enjoyed the comic for New Vegas. No rush however as these are secondary concerns to patching and getting physical backers their games.
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So is Patroclus the body in Achille's cold cellar (?) in the Iliad, or does that not fit? It still sounds like a very desperate attempt to leverage a trope here out of a classical revenge motivation, though I admit that I didn't read many American comics as a child, well almost none at all. Edit: In roleplaying games it usually seems to be a mentor or father/mother figure that serves as this revenge motivating figure.
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On a slightly related note, I personally thought that the mod maker Totalbiscuit interviewed whom made SMIM was a little too invested in Bethesda, and gave them the benefit of the doubt rather than exercising due criticism. The fact that he was okay with giving Bethesda a 45% cut for himself improving their game is a personal thing, and one I can't comment on, though I would certainly not give anyone that much of my wage for no return or participation. However his faith in Bethesda to not make unfinished games seems a little naive, after all the PC port of almost every recent Elder Scrolls game has been laughable, and modders doing their work for them is something they seem very comfortable doing so far. Add in a financial reward for Bethesda doing so again and it is natural (and wise) that anyone will be sceptical. Besides the best Bethesda content was that made by Obsidian in my opinion, large, good value for money and of superior quality.
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I'm curious about this "Woman in a refrigerator" trope, and I couldn't think of a better place to ask a few questions: Why is it just not called revenge as it used to be? Is affection for a loved one now a negative thing? Is apathy desirable? Is it only women whom can be in this metaphorical refrigerator, if it is a man, a ghost or anything else is that alright? Does this strike anyone as a slightly desperate try to justify a trope? Why is this demeaning, are the victims supposed to be invulnerable and uncared for for some reason?
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Well at least Ciri doesn't roll, the blinking reminds me of Kain's evasive move in LoK: Defiance. Personally I was never particularly fond of Ciri though, too much of a Mary Sue for my liking.
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Personally this whole situation has persuaded me to donate more to mods, but then again I usually only download large mods for old games, and frankly they are often worth the price of the game on GOG in my opinion.
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https://www.youtube.com/watch?v=5aavBAplp5A
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Yes that's one of my problems with the game, I also saw no shield use which would seem to be obligatory for a game modelling a fairly realistic combat system. And like Hurlshot points out I can't help but feel that combat with the mouse may feel a little floaty and imprecise, like the controls of QWOP to a lesser extent. I also saw no missile weapons, which should be viable. All of that being said however, it does look quite ambitious and innovative. Edit: Though maybe the physics are modelled a touch too delicate.
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The "interview" with Ms Sommers is a little farcical, the host barely lets the woman speak, or grills her in any way as the piece is far too short and biased. Though I do agree with the general sentiment of the piece, that the real world of business and life is going to be a cruel awakening for these people whom are used to their hugboxes and everybody taking account of their feelings. They will be eaten up and spat out by those whom are used to competition, merit and struggle and not particularly interested in others feelings.
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Speaking of combat that doesn't suck, i'm still in two minds over the Sui Generis game "Exanima." It's just released on Steam early access and is also downloadable from Baremettle's website: https://www.youtube.com/watch?v=WuwSKCahTWU
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One thing i've always wondered about trans people whom are identifying themselves as women is how they handle the fact that they have no female reproductive organs? Through bitter personal experience I know how a woman can feel that she is "not a real woman" when her fertility is brought into doubt, though modern medicine has made leaps and bounds to cure this in recent years, so I wonder how a person whom has no chance at all of conceiving or delivering a child deals with that? I suppose eventually artifical wombs and surgery will advance to the point where a man can become a woman and vice versa, and then there will be no transgender people, as in the latin meaning of travelling to another gender, as they will be just gender reassigned individuals.
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Arcanum remake in the ToEE engine, now that's a mod i'd pay for gladly.
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Thi is why you keep a goodly supply of Wive's Tears upon you at all times, the recipe can be obtained from a Woodcutter in the Swamp in Chapter 2 if I remember correctly. I just wobbled my way to Kalktein's residence and rested there however, much closer. Yeah, I read about Wive's Tears online, but I never figured out where to get them. Two ways that I know of: The first is to talk to all the lumberjacks in the swamp, one of them will give you Wive's Tears and some other quite good equipment for around three hundred Orens I think, as he wants to go home early but not miss out on his pay. The second is to talk repeatedly to the barmaid in the New Narakort in chapter 3, eventually she'll give you the recipe, though you may have to give her a set of gloves first so keep some handy.
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To spice up the swamp i'd recommend not taking Gramps immediately to the Melitele shrine, as the old chap has much to say on various other places, and ideally not attaining either of the Swamp Tower books before talking to him and Vaska. Both of these characters give subtle hints on their previous vocations that add a little depth to the otherwise grindy experience, and with Vaska hint at what is to come in the fourth chapter.
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Thi is why you keep a goodly supply of Wive's Tears upon you at all times, the recipe can be obtained from a Woodcutter in the Swamp in Chapter 2 if I remember correctly. I just wobbled my way to Kalktein's residence and rested there however, much closer.
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An Honest but Harsh Review on the Setting
Nonek replied to guguma's topic in Pillars of Eternity: Stories (Spoiler Warning!)
Or you could just use every languages influence to name a simple place such as Torpenhow Hill, which translated means Hill, Hill, Hill, Hill. Or Cartagena, meaning New Carthage, while Carthage translated as New City, so we have New New City, it makes me wonder of there's a New Cartagena anywhere? I like the oddities of language. -
An Honest but Harsh Review on the Setting
Nonek replied to guguma's topic in Pillars of Eternity: Stories (Spoiler Warning!)
I was quite pleasantly surprised by the amount of detail that Mr Sawyer invested into making use of "Celtic" and Old English/Norse names and places, with the divide between the two and the various other languages seeping into the Dyrwood. Usually in games one sees a few popular words of Gaelic or Old Norse, but no coherent explanation or reasoning for their inclusion other than flavour, take the recent Kingdoms of Amalur game as a prime example. As a student of history at one time this serves to frustrate me to no end, I enjoyed twisting my tongue around the Glanfathan place names as I do their real counterparts, and recognising the Old English that I came across. -
Will we ever see an cRPG with semi-realistic combat?
Nonek replied to eschaton's topic in Computer and Console
Reminds one of Ivanhoe, more than half the novel our young hero spends in his sickbed, recovering from his wounds. Or Betrayal at Krondor, though with herbal kits and restoratives one could increase ones healing rate. -
Hatred, hatred never changes.
