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Nonek

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Everything posted by Nonek

  1. I've been wondering about this myself, could heroes, legends and religion be considered the Pillars of Eternity? The way that they echo down through the ages and endure when the original participants are long gone, the way that in our world we say that a wealthy man is as "rich as Croesus" the foolish last king of Lydia, or strong as Hercules etcetera. Are these cultural points of commonality what bind us together, or what drive us apart, and do qualify as Pillars of civilisation. In the world of Eternity however it might well be that strong souls are regarded as the Pillars of Eternity, those that by their deeds shape races, countries and cultures. And that either ascend to divinity (if they do) or are born over and over again.
  2. Had the dog trying to crawl into my lap this afternoon and evening, poor beggar's still anxious about fireworks, unfortunately a fifteen stone Mastiff is quite a cumbersome adornment.
  3. I believe the gentleman is Basso the Boxman from the three previous games, ironically though his voice has a sight more character and nuance than what i've heard of the new Garret, who sounds as dull and generic as it is possible to be. Edit: Dishonoured should be flattered.
  4. I think there's a certain amount of fun to be had in standing against massive odds, replaying a little Thermopylae if you will, and certainly a massively scarred and experienced veteran might be quite imposing and distinctive. Obviously if this is the protagonist and he has no hand in slaying any of his nemeses, well that creates a little bit of a dissonance, sometimes a matter is personal and one can see why the player would want to have a hand in the final blow rather than tackle minions or just be hit. Still this is the burden of a class system, which the Kickstarter pitch fairly much mandates. Edit: I won't bring up the matter of gameplay outside of combat, and the fun factor of it, as this seems beyond the ambit of the thread.
  5. Through no fault of their own Obsidian have inherited these names from D&D, thus my thread on alternate names so that a player does not stumble into a class whose playstyle he finds unlikable. However this can surely be avoided with an informative tutorial or set of tooltips/manual. I do believe there needs to be some clarity when identifying the classes, for instance identifying the poor weapon skills of the Fighter, the superior martial skills of the Rogue, the Paladins mainly inspirational role and the Dervish like spinning (I assume) of the Barbarian. For someone like myself who left AD&D a long time ago and still holds an 18(--) strength fighter to be a veritable juggernaut of destruction on the battlefield, this obviously is rather a strange stuation and explains why my playthroughs of later edition TSR CRPG's (IWD 2 and NWN 2) were so poorly optimised, as I knew nothing about these new roles. Still not a problem for somebody following the development closely as I am.
  6. I can't quite recall but did Mr Sawyer state that these bonuses persist until one rests again? If so this would be quite a nice method of incentivising a player to not rest spam, very nice design in my own humble opinion.
  7. I played Ultima Underworld 1&2 in 3d twenty years ago, and that game shames most modern 3d games in terms of features, reactivity and scale. Indeed most modern 3d games are either linear corridors or puddle deep in comparison, so factually I don't believe that we were restricted to isometric at that time. Rather I prefer this perspective, certainly the ten million plus sales of Diablo 3 would argue that many others do as well. However I don't believe that every game must be restricted to first or third person view to be successful, it should cater to whatever its audience wants, and implying such meaningless restrictions to a medium is rather narrow minded. No insult intended of course, but i'm rather against stifling creativity for the sake of what is fashionable.
  8. On my monitor an update tapping, something to wake me from my troubled napping. And so I did hie to my study and lock the door. Pillars of Eternity Mister Urquhart thundered, and in my mind on the new name I wondered. It shall be called Poe, forevermore.
  9. Fantastic update and thank you very much for the early release of said update. Everything looks very fine, very fine indeed, however my one gripe would be on the cleared and restored stronghold: There is too much greenery present around the walls, I would want at least a few hundred yards of killing ground ideally. The peddlers and traders who seem to be gathering around the walls are to be expected and possibly encouraged, however I wonder what the situation is in regards to local townships and such? Once again very much appreciated.
  10. Theakston's Christmas Ale, very palatable pint, good body and a nice aftertaste.
  11. That is priceless, you can see why the makers might grow a trifle exasperated when having to stomach advice from such barely literate cry babies. When did all this bawling for emotional engagement begin, and why are people so oblivious to the irony of a nice little satire like the Stanley Parable, the game is not exactly subtle in its approach. Edit: I notice they haven't fixed the weird hip and crotch animations in DE:HR.
  12. Oh and may I say that allthough sickening, one may manipulate Kaelynn the Dove quite masterfully. Obsidian are actually quite good at this in comparison to a lot of firms, whose treatment is usually laughably blunt. Somebody reminded me of this in a topic the other day, I forget whom however, I do apologise.
  13. Mister Obyknven, I do apologise but as of the current moment the British government hardly has a pot to piss in, if you wish for reparations then i'm afraid all we can offer is to share in our huge amounts of debt, which means that you would now owe the IMF two trillion pounds or thereabouts. However we as usual can offer luxurious accomodation, solid investments and high end shopping to the respected gentlemen and ladies who have made such a success in your respected native land, and wish to now reap the rewards of their endeavours. The government did contact her Majesty on this matter, but her consort answered the phone unfortunately and was less than circumspect. I believe his exact words were: "Make us Bolshy!" However we all know that the Prince's humour can be somewhat adversarial, and so have taken this reply as declining to comment. Edit: What's that cycloptic pretty boy midget doing in a Nazi costume? Hardly the image of racial purity the Hun wished to project what.
  14. One question if you gentlemen would be so kind. If Eternity is successful (as i'm fairly sure it will be) and spawns a lucrative franchise, will the expansions add to the base game with areas, feats, characters and what have you, or do you envision them being seperate affairs like for instance Dead Money in New Vegas? Personally i'd prefer an integrated gameworld slowly expanding I think, but would not be against seperate areas like the above mentioned adventure. Furthermore, and I hope i'm not being presumptious, do you envision returning to the same areas and situation if you should happen to develop a sequel? The reason I ask is that so few gameworlds now seem to favour slow iteration, where our actions are seen to have occured and the theatre of conflict changed with our passing. Ultima for me seemed so authentic partly because of the impression my Avatar had left upon it. Please note this does not mean i'm in any way against introducing new areas, i'm all for dynamic, strange and striking locales, just that existing areas can be built upon and taken advantage of so that the gameworld seems to expand rather than retcon with every game. It seems such a waste when all of the hard work a developer provides is forgotten, or worse yet is derided in favour of their latest product, rather than being taken advantage of and expanded upon.
  15. I'd also add that turning Marburg, persuading Parker of his mistake and betraying Leland might qualify. Manipulation in Dead Money was rather well done as well, especially if one got a little too confident with Dean Domino. That said I think your idea is a splendid one, and hopefully the new dialogue system will allow us to play a game of verbal chess with our antagonists and maybe allies, without the you win buttons.
  16. Apparently the Witcher games have sold six million units, didn't know that they were so popular.
  17. @Karranthian, that's the one, the compensating for something armour. Pinnacle of the craft. @Tsuga, apparently he was only competing in the foot melee.
  18. I'd just like to add, we're still smug.
  19. That's the Royal Armouries reproduction of Henry the Eighths battle armour from the Field of Cloth of Gold isn't it? Far preferred the first harness he was due to wear for that event.
  20. Intimidation bonus for a worn helmet? The echoing voice, the lack of identity etcetera.
  21. Fascist movements, I do believe they're referring to Mr Cleese's funny walk.
  22. Such individuals are tolerated in Dover due to their exemplary work in deterring French visitors, I believe it's a lesser evil.
  23. I do agree about willpower being one of the most important aspects of the film, indeed it is Conan's superior will that saves him when he stands in the same position as his mother, in fact she almost seems to lift her head giving Thulsa a cleaner stroke. I think this is most clearly demonstrated in another scene from the books, Howard's little dig at christianity where Jesus suffers in silence on the cross, Conan in comparison kills and drinks the blood of his tormentors. A pivotal moment for the character. The deleted scene between Subotai and Conan is rather nice as well, echoing what you said about the futility of his revenge.
  24. Unfortunately there have been many instances of this supposed "honour" killing (I see nothing honourable in multiple assailants butchering women) in England, this needs to be stamped out with far harder sentencing, and acknowledged as both evil and wrong.
  25. I must admit I do find Cultist's meme heavy humour rather enjoyable, for my sins. Edit: Personally i'd assume that in general the anime featuring children is for children, and those featuring adults are for adults, though I have to admit that telling the two apart is sometimes difficult considering the heavy stylisation. I always get the gender of Final Fantasy protagonists wrong for instance.
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