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AGX-17

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Everything posted by AGX-17

  1. Hey, remember that tutorial dungeon you already played through 5 times? You are now no longer interested in starting a new Skyrim character.
  2. AGX-17

    Facebook

    Yes, it exists. Imagine that.
  3. Twattered and felt smug about living in Oregon. http://instagram.com/p/RQm6L2Gnu0/
  4. You're defining a miss in a radically different way from most everyone else here (and incorrectly, at that.) If a police officer or soldier wearing ballistic armor gets shot in the chest with small arms fire, they don't just brush themselves off and call it a "miss," they call an ambulance or medic to treat the potentially severe blunt force trauma they just suffered to the chest. Power does not equal accuracy. I shouldn't have ever had to type that sentence in my entire life, yet here I am. Because you've obviously never carried a significant load in your life. I can't believe you're actually suggesting that 40+ kilograms of added weight wouldn't slow someone down. Fancy gymnastics? They swung swords with little mobility. Where is the well-documented evidence of them doing the uneven bars in steel plate? Burden of proof is on you for making the claim.
  5. Never thought I'd see a Slav so interested in ancient Celtic religion, at least a fantasized version of it. I guess you really do learn something new every day.
  6. Kind of ironic given Zynga's recent failings... Well, what do you expect from Bobby Kotick?
  7. ....This game is not going to be like Fallout 3, XCOM and Sleeping Dogs.
  8. ....Which is something I already addressed in the context of Fallout (it's called Damage Threshold,) in the very post of mine you just quoted.
  9. That is flawed logic at best. If you have a preference, go ahead and state it. We already know that your preference is the one that Obsidian has decided on, anyway. Don't make absurd, patronizing assertions that RTWP is the same as TB. Taking turns is not the same thing as pausing realtime action by any standard of reason. Starcraft is not a turn-based game, but your logic dictates that it is. The player doesn't get to attack the opponent while the game is paused with the enemy unable to act, and the enemy can't pause the player and attack while the player is unable to act.
  10. Yes, Borderlands logo/Vault symbol. .02% chance of an Orange. It's easier to just save scum The Warrior.
  11. This stuff happened all the time in Fallout 3.
  12. I want to use a "one-handed" longsword in two hands. I also want to dual wield sabers or rapiers and daggers (without being penalized for it the whole time, there were medieval/renaissance dueling styles focused entirely on the use of a rapier and dagger.) Giant swords are just inefficient battleaxes.
  13. I don't like the idea of forcing a "voice" on the player character in the journal. Something that automatically jots down the basic info like a logbook but lets you write out your own detailed notes in a journal entry attached to the basic log entry sounds viable to me. Friendly to newcomers/lazy players and roleplayers alike.
  14. I liked Fallout 1/2's system that combined both Damage Resistance (percentile reduction, cannot negate all damage taken) and Damage Threshold (subtractive reduction, can negate all damage taken if it is below the DT,) there's a strong argument for that being unbalanced in the wrong circumstances, but if there were an armor degradation system in place, the DR/DT ratings would gradually decay as the armor takes damage. New Vegas came close with its DT system, but I didn't like the fact that a minimum amount of damage always penetrated. If some stableboy with a **** broom smacks me in the head while I'm wearing a good helmet, I don't want to take a single point of damage unless it was a critical hit that bent my neck in an odd way, leading to a minor sprain and a few days of ache (unless tended to.) That implies that any/all attacks will penetrate that suit of full plate, though. Damage Resistance is not the ideal solution because the idea that every kind of attack will penetrate that armor and wound the wearer is a given in it. Like my broom example from before, a set of full plate armor vs. the stableboy's brush will necessarily have to leave you taking damage. Let's say this broom swipe does 1 HP damage. Your armor reduced that by 50%, but unless there are decimals in PE, it's going to round up to 1 HP, meaning steel plate armor has no effect against wooden broomsticks.
  15. I don't know the specs, but it was a Packard Bell in the early 90's (if you know that name, you know what the results were.) Which is weird because my dad minored in Computer Science for his BS (he later recognized the brand's crappiness through experience.) But when he minored in CS they still used punch-cards and his major was architecture. I'm pretty sure all the computers he used for AutoCAD at work were 80s IBMs or something along those lines. I played Oregon Trail II, SimCity 2000 and DOOM on it, so it was ok by me aside from PB's proprietary dumbed-down UI which I had to manually shut down but my mom couldn't understand the PC without. The first one I ever played was, of course, the Apple IIe in school. Outdated by the time I started elementary school circa 1990. SkiFree. Some Microsoft programmer made it in his free time to kill all the free time he had at work, he has a website where you can download it for... free. http://ski.ihoc.net/
  16. My sister went to Vegas over the weekend. The pictures she's been posting on facebook have been nauseating. I'm one of those people who always tells House that I prefer the wasteland. I love cities, but Vegas is a caricature with no natural right to exist.
  17. It's worth doing, but Daniel's... well, Daniel.
  18. For the record, most TB games don't present situations like that. Wait, what am I saying? I'm a Super Robot Wars fan (late game scenarios there can take 2-3 hours to complete,) I'm deluding myself. You're right. These situations do arise and can take forever. For the record, though, most TB games, in my experience, have ways of speeding things up (Fallout and Fallout 2 allowed you to increase all animation speeds dramatically, for example.) I don't have a problem with RTwP (most recently I completed DA:O multiple times and actually enjoyed it a few of those times,) but I just have an inborn preference for TB.
  19. I have always preferred turn-based. Even moreso since Bethesda's Fallout 3 came out and unleashed hordes of small children denigrating turn-based combat.
  20. No, the less derivative of Tolkien this game is, the better. I see this thread tagged "baberians," is that a new class of hair-trimming savages? They burst forth from the forests, shears and razors in hand, and cleave the rich beards of innocent dwarves until they are as well coiffed as Alexander himself?
  21. That implies all of the paths are linear from a to b. What if you literally can't just force your six man group into a well defended strong hold? You'll need to pursue other means (maybe by getting outside help, etc. then using force (like a trojan horse)). Or are you saying every single obstacle in the game should be directly solvable by combat, stealth and diplomacy? That is what I said leads to linear a to b design. Moreover diplomacy is going to be impossible at times. So will stealth. What if your opponent doesnt care what you say? What if someone breaks into your inn room and attacks you? Is the "stealth" solution to hide under the covers? What if there's a hostage situation and you can't save the hostage by brute force but you can by stealth/diplomacy (which may also require more time, thinking and planning); should you get the same reward either way? That is; is the objective to save the hostage? If yes, combat would fail. Are there two different objectives? Save the hostage or exterminate the kidnappers, if so are they both of equivalent challenge and if not, should the reward be the same regardless? One thing Obsidian has always said they're aiming for is viability of every possible build. Someone who invests entirely in combat shouldn't be punished and forced to start over any more than someone who invests entirely in charm and conversational abilities.
  22. Devil's advocate: There's an argument for lack of technological/intellectual advancement when readily available magic accomplishes many of the same goals as tools do for real humans. If you can town portal/teleport your ass anywhere you like there's not much call for planes, trains and automobiles. My own opinion: I want to see magicless, wholly tech-oriented, advanced civilizations/races go to war with magic-reliant, technologically inferior races as a broader theme in a game some day.
  23. Where did all that come from? I don't think I saw any mention of stopping science or defining God as a man in that article. Also some people seem to have trouble separating the idea of a creator, God, or industrious invisible pink elephants if you are Gorgon, and organized religion. One does not need the other to exist. This entire thing sounds like another case of religion jumping up, waving its hands and shouting "hold up there, science, you'd better stop because you're making me question my belief in something for which there is no evidence! And the very definition of this belief, known as "faith," is to believe in something for which there is no evidence, an ethos I am very proud of. So... stop raking up evidence that causes me to question my beliefs!" Science is about questioning and investigating natural phenomena and the world we live in, there is literally no need for science to say "hold it, we should consult religion before we continue in our objective search for the underlying truth of all things."
  24. I don't know how you dealt with the tribes, but the way I read/heard the ending slides was that the
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