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AGX-17

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Everything posted by AGX-17

  1. It's a game that has (or should one say had) a lot of potential that isn't realized. The flexibility is great, you can possess people for a short time and yourself sneak in or them out that way, you can crawl through pipes and on rooftops or just go ballistic and hack everyone down.. But the story is a little too linear and a predictable, the setting seems absolutely fantastic, but you never really explore it outside of a few books, notes and some dialouge, but you get a real sense that there's a well thought-out world underneath.. The mechanics are good and it's easy to control, the powers are fun to use and abuse. So in short it's a game with a big heart that's wasted on a rather bland narrative (the ending is a little too abrupt for my taste too). Definitly worth one's time, but wait till when it's on sale. It should be clear from the start that the story and writing are not the focus of Dishonored. It was never being advertised as "a wellspring of lore comparable to the Elder Scrolls" or "the next Planescape: Torment." It was being marketed as a stealth/assassination game with broad freedoms and myriad approaches to achieving a goal and that's exactly what it delivered, and well.
  2. The world design (narratively) and justifications in F3 are terrible, but that's neither here nor there. I can write of paragraphs of complaints about F3 in this area, but the topic here is the basic size and scope of the game world, not how the end result is narratively justified. Most of Fallout 3's locations are based on the real DC area, not just randomly sprayed accross a randomly generated map.
  3. You're saying Skyrim was better for doing something no different from F3? What you're talking about is random encounters between locations and you find a lot of cool little things all over the capital wasteland. At least Fallout 3 had a then-unique setting and interesting locations and destinations, for the most part. Skyrim's level of cut & paste caves, abandoned castles, nord ruins and dwemer ruins is a lot more monotonous. Fallout 3 did a great job with environmental storytelling (though not with written/narrative storytelling,) especially because it's a much more relatable setting. A skeleton in a dungeon in Skyrim is just another skeleton in just another dungeon in just another medieval stasis fantasy world lousy with skeletons. A skeleton on a soiled mattress locked in some sewer utility room is a little tragic story of the Great War's aftermath.
  4. Writing in a journal is not journalism. There will be no journalism in PE as the infernal machine does not exist in PE's world.
  5. This poll makes some assumptions I find fallacious. i.e. That a given type of armor can only provide damage reduction from a single specific source (either melee or ranged projectiles, but not both.) A standard bow and arrow is not particularly effective against a suit of plate, just as a standard slashing sword is not. A musket, on the other hand, is so effective that steel plate was abandoned in favor of brightly colored cloth costumes (because in the face of firearms, why bother?) I imagine the penalties for boresighting to target your spells from inside the tank are going to be huge. I don't really care what the bonus for a specific armor is. Be it +50% damage resistance, +6 to sheer badassery or +25 anti-meta-spell-penetration-resilience, as long as armored spell-caster builds are going to be viable and competitive I'll be fine with it. Isn't it a given that this tank is fully fueled and armed, if not crewed?
  6. I wouldn't respect some meathead orc incapable of coherent speech unless he had some set of morals or honor.
  7. Uncontrollable combat AI? That is a tremendously bad idea.
  8. I don't believe Obsidian intends to design PE in such a way. They have repeatedly said they want all builds to be viable (try paying attention to their updates,) and that they want players to have equal access to both combat and non-combat skills without being forced to choose between one or the other.
  9. Uh, since when was that a cliche? Gold hoarding, yes. Witty? No. Don't you mean inappropriate? Also how is this a cliche? I've yet to play a game where the romantic interest was the protagonist's sibling, and I have played a lot of Japanese games.
  10. Do you even know what you're talking about? Leather will burn if left in an open flame. And it will burn even faster if exposed to higher temperatures than a standard wood-burning fire. What you're describing is protection from friction not protection from, say, being stabbed. Or battleaxed.
  11. I have family in Maryland, Washington, D.C. and North Carolina, but they've had no problems, so that's kind of nice. http://www.latimes.c...0,7372823.story http://www.nytimes.c...wanted=all&_r=0 One of the Koch brothers (of libertarian "external costs are a lie of the labor unions and children with cancer from polluted drinking water" fame,) funded a climate skeptic's study. The study's results converted this skeptical scientist (one of the very few holdouts in the scientific community; when conservatives and the media say the jury is out and it's still controversial, they're flat-out lying,) into a believer.
  12. http://www.bbc.co.uk...canada-20008687 A BBC poll found that only one country favors Romney over Obama. Pakistan. The very country that we have been throwing American tax dollars at in exchange for a knife in the back. And to our angry Libertarian friend, I am an American liberal and you are misinformed about every aspect of liberalism you touched on in your post. Obama is not conspiring to destroy religion. Obama is not a Socialist. Any Socialist will tell you that. You could tell yourself that if you bothered to read up on Marx. American liberalism (liberalism is what the rest of the world calls America's conservatism,) is not about big government, it's about fairness and social justice. It's about protecting the poor and the weak from the rich and the strong so that the aforementioned poor and weak can get some semblance of a fair shot at success in a system rigged by the winners to keep the losers at the bottom. As it has been since the beginnings of human civilization.
  13. HEY, you leave Trajan out of this. Erosion and human error are the issue here. But the more pressing matter is that this is a fantasy game with fantasy characters, some of whom are going to be intended as swift and agile. But a significant number of players aren't going to be happy when the dice roll and that swift/agile character suffers an immediate mortal wound due to lack of heavy steel plate. Sawyer's already said on Formspring (in response to someone's complaints about New Vegas not being realistic enough,) that a game stops being fun when there's too much realism. It's not exactly a big stretch to make up an animal whose hide is tough enough to act as viable armor, this being fantasy and all. Leather does not protect against heat, it makes you even hotter in the heat. This is the water-impermeable skin flayed from an animal's body we're talking about here. Yes, it would provide limited-duration protection from a not-extreme direct heat source (put on a leather glove, slap that hand on an oven burner for a few minutes and you'd get to tell me about your new burn scars,) but wearing a leather jacket in the desert? Have fun dying of dehydration that much faster.
  14. P:T. It's not like NPCs in an isometric game will have facial expressions or nuanced body language. Plus it will scare off all the Bibliophobes!
  15. Project Eternity does not need to be Skyrim, image-heavy OP.
  16. So... what you're basically saying here is that you're not in any way familiar with the work of any of the writers at Obsidian.
  17. An incredibly vague post which seems to be addressing specifically the actions or ideas of an unspecified individual. A response to something which has not been said. You're responding to nothing. You're acting with the faith that that something will appear before you in response.
  18. AGX-17 replied to Gorth's topic in Way Off-Topic
    Well, the thread title is "music."
  19. AGX-17 replied to ion.sh's topic in Way Off-Topic
    They point isn't that what you write is even remotely publishable. The aim is to get a whole story down on paper so you can turn it into something worthwhile afterwards. Take me for example I have a number of "fantastic" and "amazing" ideas. Some of them may even be seen as good ideas by people other than my mother and myself But I am on page 1 with each one of them. That wont get me far. Nanowrimo would force me to get to page 200 and actually have something to work with besides a "good idea". "Novel" being the operative word here, assumes that any given person should be writing several hundred pages of prose, period. Hence my disingenuous implication that this will have widespread appeal to the laymen and women of planet Earth. And it's not like we can just write gibberish (which, by the way, is really hard to do,) that ship sailed with Gertrude Stein at the helm. Sure, you can take drugs or whatever like Hunter S. Thompson, but that's not the same.
  20. Spiders creep me out in real life, but I don't give two ****s about them in games. I find all the people who whine about giant spiders in video games part hilarious and part irritating. Every time a moddable game is released there are always people who come crawling out of dark corners (just like spiders!) requesting/demanding spider-removal mods. Next time this goes down, I want to make a mod and label it a spider remover when it actually turns all NPCs into spiders. Bonus if arachnophobes read this post and start to get paranoid when searching for spider-removal mods.
  21. If you were an ally of fat people you'd try to help them change their diet (fun fact: diet is derived from the greek "diaita," meaning "way of life",) and habits and become healthy. The vast body of scientific and medical evidence shows that being overweight increases your chances of acquiring myriad diseases, reduces lifespan and impedes health overall. As someone who has experience being both skinny (as a child) and fat (thanks puberty) and who has changed my way of life in order to become more healthy (as in losing some goddamn weight by exercising and eating right,) I can tell you from personal experience that everything from mood to energy improves with healthy choices (choices that lead to not being fat,) and degrades from poor choices (choices that lead to being fat.) And I also know the difficulties involved in trying to change one's way of life. Being obese is not a "lifestyle choice," it's a tragic confluence of the genetic priorities of our hunter-gatherer ancestors and the capitalist proclivities for producing huge amounts of terrible foods for low prices. You're either a chubby-chaser or a self-pitying overweight person, but either way, you "fat rights" people are just enablers who encourage the obese not to change their unhealthy habits. Either way, Project Eternity should not be a vehicle for your sexual fetish/efforts to kill America with heart disease and diabetes.
  22. AGX-17 replied to ion.sh's topic in Way Off-Topic
    Yeah I can totally write a novel. In a month. That is definitely going to be a big success. And with such wide appeal!
  23. Fishing minigames...
  24. AGX-17 replied to JayDGee's topic in Way Off-Topic
    I can't grow a moustache, period. All the facial hair just stops at a certain length so I can't look much more facial-hairier than Shepard from Mass Effect. Which is weird because my dad has had a thick moustache since... forever. Balls-out handlebar in the 70s, too.
  25. Dialogue should not be associated with rewards, it should be associated with what kind of character you're RPing. Unless you're talking to some shady merchant or noble who says "I will give you so much gold you could eat it all and **** gold for weeks if you do x morally questionable quest for me!" or enrolling in some form of academic/training institution with a set goal, (like getting a degree in crustaceomancy,) you shouldn't generally get a paginated list of rewards for any given course of action. That would just encourage powergaming. And no, conversations should not be quicktime events. It's believable, sure, but it's not that believable when you have a protagonist who can be like Zack on Saved by the Bell and call Time Out at any time during battle to change his team's tactics. Yes, RTWP combat is Saved by the Bell. As much as I love Telltale's Walking Dead game, PE is not Telltale's Walking Dead game.

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