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Everything posted by Zed
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Update #70: New Year Project Update
Zed replied to BAdler's topic in Pillars of Eternity: Announcements & News
fantastic update! btw if kaz sees this: a less rugged surface for the text box in the UI would give a more carved look while being a little easier on the eyes. on the other hand, the rough surface gives a pirate chest sorta look and maybe that's what you're going for. aggravating fan-who-thinks-he-knows-**** PS edit below :D- 491 replies
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- Pillars of Eternity
- Brandon Adler
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One month without news
Zed replied to Thortxu's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I foresee tuesday-hype and brennecke breaking hearts at last the second :D -
I would do horrendous things to get class quests into the game. So, needless to say, I would also just give money for it. Other than that, it feels like a rather feature-complete adventure already... Would love to fund additional DLC and expansions... and sequels.
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- Stretch Goals
- Pillars of Eternity
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Update #69: Pillars of Eternity
Zed replied to BAdler's topic in Pillars of Eternity: Announcements & News
Is this heaven?- 488 replies
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- Pillars of Eternity
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Trolls (no not trolling :P) in PE
Zed replied to Ulquiorra's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
yeah what Giger is to Aliens, Bauer is to Trolls -
Update 68 Camp-out thread
Zed replied to Sensuki's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
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Update 68 Camp-out thread
Zed replied to Sensuki's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
unless they were bull****ting their reasons why they didn't get it up before thanksgiving, I don't see why the odds are minimal for an update tonight... -
Update 68 Camp-out thread
Zed replied to Sensuki's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I'd say wishful thinking tips it to 40/60, at least -
A music update would be s-s-s-s-sick-ick-ick A few questions: With you as an in-house composer, do you think we'll see a higher total number of songs for the game? Compared to if it would have been out-sourced, that is. Will the be encounter-specific music? What's your musical take on the different cultures of Eternity? (i.e. "dyrwood = bombastic, lots of strings and choir vocals")
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I just loaded up IWD2 and you must use enter to skip dialogue. I looked in the keybindings and there is no re-bind either.
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not in bg2 or iwd2, but perhaps there are options for it. spacebar would work pretty well. or tilde (on EU keyboards §½-key).
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I request that [continue] choices in dialogues (i.e. when there are no 1, 2, 3 choices) be hotkeyed by pressing 1 rather than enter, or some other key closer to the horizontal numericals. Using 1-2-3-4 etc in dialogue feels like smooth sailing. But then all of a sudden there's that [continue]-dialogue and you must either move your mouse and click the button, or move your hand all the way across the keyboard to press enter.
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Twin Elms look good. It will be very interesting to see how the society rolls there. I mean, it doesn't look very metropolitan, but will it function like one?
- 240 replies
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- Art
- Environment Art
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To all of our backers and fans...
Zed replied to BAdler's topic in Pillars of Eternity: Announcements & News
Obsidian uses Transform Disappointment From Having No Update This Week Into Increased Hype For Next Update! It's super effective!- 261 replies
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- thank you
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Update #64: Developer Q&A with Kaz
Zed replied to BAdler's topic in Pillars of Eternity: Announcements & News
I am an angry old conservative when it comes to UI design. I think presentation and 'feel' takes precedence of everything else, even 'usability' (at least to the point where it's not bad). I probably won't be a huge fan of any UI design. That aside, I think the art in this update is fantastic. I love the look of Defiance Bay, and I also like the CYOA art. I'm also looking forward to seeing what approach you guys take with the portraits. I think IE games have always had great portraits (even if BG used a more airbrushed/digital style and IWD a more painterly style). An exception would be IWD2. The portraits themselves were fine but the UI mangled the portraits into small square boxes. I think portraits should be portraits in the true sense: very visible and really show character.- 151 replies
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- Kaz
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Update #62: Production 01 - State of the Project
Zed replied to BAdler's topic in Pillars of Eternity: Announcements & News
Great job! Sounds like you've been very busy! As always, I have an "entitled gamer god what's wrong with him" edit of the UI bit :D WARNING: extreme nitpicking. Ignore the suggestion in yellow text if the scrollbar has an exact click-somewhere-on-the-scrolline-scroll in which case it wouldn't really serve a purpose.- 287 replies
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Looking great! The shadows are better than ToEE, at least (http://static1.fore.4pcdn.de/premium/Screenshots/d9/ef/63355-vollbild.jpg) :D The stone debris in the corner near the door clips in the wall, that's the only nitpicking I'll give.
- 204 replies
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- Rob Nesler
- Concept Art
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Update #58: Crafting with Tim Cain!
Zed replied to Darren Monahan's topic in Pillars of Eternity: Announcements & News
uh, you mean randomly breaking?- 633 replies
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- project eternity
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LOL, Durability has been removed
Zed replied to Infinitron's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I'm glad. -
Inverting the Durability Scale
Zed replied to Infinitron's topic in Pillars of Eternity: Stories (Spoiler Warning!)
weapon profiencies, class restrictions, magic buffs = okaydokay on-item buffs/crafting = boooo -
Update #58: Crafting with Tim Cain!
Zed replied to Darren Monahan's topic in Pillars of Eternity: Announcements & News
Here's what I'd like to spend money on: Crafting fee. Like in BG2. Worked perfectly. But having player crafting ruins this. Stronghold stuff, maybe. I don't know what you're planning with this. Personally I think a stronghold serves no purpose. Buying services in the world. Transportration, mercenaries. Smart investments. Maybe Carl the Adventurer is putting together an expedition to an undiscolsed location. For 20k he'll give you the location on your map and will abandon his own expedition (or will he?! du-du-duuuu). Whatever, it's not hard to come up with gold and payments as part of a questline. But I would like to ask why hoarding money is an issue? Why can't the player run around with a million gold coins after 40 hours of gameplay? Who does it hurt? I've never heard anyone complain about having too much gold in BG for instance.- 633 replies
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Item Durability
Zed replied to Sensuki's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
I'm against it. Never have a game had durability without it being bothersome. Systems should support central aspects of the game, not add annoying micromanagement and nonsensical penalties. I'm also against the proposed crafting system. None of the things in the latest update feels "Infinity Engine game"-like.- 176 replies
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Update #58: Crafting with Tim Cain!
Zed replied to Darren Monahan's topic in Pillars of Eternity: Announcements & News
I don't really like the sound of the crafting system. It does sound like the crafting in an mmo. I thought BG2 did it perfectly. I also don't like durability penalties. It's just bothersome. Oh well.- 633 replies
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- project eternity
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Some wild screenshots appeared!
Zed replied to C2B's topic in Pillars of Eternity: General Discussion (NO SPOILERS)
never trust a russian with a secret. nice screens though. I hope Obsidian knows we want to see early unpolished stuff regardless of negative nancys etc. true enthusiasts can discern qualities and see the potential. these screenshots are all fantastic in that regard. I just wished they were presented through a KS update with proper commentary. for instance, I see the "character color #1/#2" of the IE games in action in those zoomed-in screenshots